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This bug was caused by the fix for the negative numbers.
I have had to find new fix for negative numbers, and I have found out that the game (on random occurances) was using more power than 625 o-o
And that if ablator went negative power it started to "cool down" the ablation process, because of this machine was going into infinite negative power (keeps cooling down and keeps using power)
Now everything should be ok.
It's supposed to wait until you have enough power to ablate...
I couldn't reproduce it.
The machine doesn't start ablating unless there is enough power to finish it, it doesn't use the power when it's waiting.
I have had 3 ablators on single soft resin block, ablating it at the same time, they all ablated it (and used power too) and moved onto next block, none of them was stuck on the partially ablated soft resin. (first I have made them all wait looking at the same soft resin and then injected power)
I couldn't reproduce it so I have released "maybe-fix" (it will maybe fix the issue maybe not), could you keep testing it?