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For example: I hadn't played Space Engineers in a long time due to my crappy bandwidth, I continued to mod it cause I love this community and the developers.
Unfortunately I've fallen on hard times and decided to focus on my future, which unfortunately meant no longer modding. Within the first couple months my Patreon support quadrupled to $200/month for developing my own game.
Whenever I can, through the success of Project Universe, I may return to modding SE. This time I'll have a team, so the quality of everything will jump significantly. If I had $2000/month at the start of this year from Patreon, I would've kept modding SE.
None of the Authors are obligated to Update or even Keep their mods on the Workshop. They do all of these out of the kindness of their hearts and in their Free Time. They're Not getting paid for these.
Mods breaking because of DX11 are Not the Author's fault. Mods breaking are the risks of both creating & using mods. The Devs are under no obligation to make sure old mods work with their updates. Their only concern is the game itself.
what model program do you use? any helpful add-ons that can help you? I dont want to give up.
issue persists
could be a mod conflict
this is just a warning to people who download this mod as this issue is unlikely to be fixed
pastebin [pastebin.com]
Additions:
Fully featured HUD with controls and feedback.
Fully Multiplayer ready
Proper integration into progression system.
Changes:
Blocks that are separated from a grid now check to see if they are with their master before being deleted. No more merged ships losing their Nanowalls when disconnected.
Fixes:
Fixed crash when removing any other upgrade module from a grid.. sorry about that
Are you planning on some kinda devblog? Or some way we can follow the development?
-Added line variants to the transparent grid at IP0T's suggestion.
We're now sitting at 93 total models for this mod. If you want me to take the time to make additional shapes, we need to raise my Patreon to $1000/month. The reason why is, because it'll take forever to make all of the custom shapes that have been requested and be extremely tedious to do so.
All of the presently suggested shapes and total block count after all of the custom shapes are made, is here: https://docs.google.com/spreadsheets/d/1enP9egtZoC-FSZWuVNDTVB0cxgpqo0tezmJw1L9IV1g/edit#gid=0
If anyone suggests any further shapes, colors, or patterns, it'll continue to expand that list exponentially. I don't have an issue doing it, but I have other things I want to work on.
spot on
https://docs.google.com/spreadsheets/d/1enP9egtZoC-FSZWuVNDTVB0cxgpqo0tezmJw1L9IV1g/edit#gid=0
This is what the equation looks like.
((Patterns*Colors)+Fills+Physics+Opaque)Grid Sizes
This is what we're at before adding a the line pattern.
((4*8)+3+1+1)2 = 74 Models
If we add a single extra pattern, we get
((5*8)+3+1+1)2 = 90 Models
If we add a single extra shape and this extra lines pattern like a 1x1 slope we have to add to the equation...
(((5*8)+3+1+1)2)2 = 180 models
If we're to have sufficient enough models to fill out additional angles
(((5*8)+3+1+1)8)2 = 720 models
It will take a **very** long time to get all of that made. That's why I encourage donations and why my desire to work on SE has died down a lot. A lot of work for a game I don't even play or receive much donations for.