Stellaris

Stellaris

Ascendancy Ringworlds
222 条留言
Archael 2024 年 10 月 8 日 下午 11:53 
Yeah, mod is totally outdated :(
Neith 2024 年 10 月 8 日 上午 11:16 
3.13
When starting a new game with this mod, industrial districts are completely absent from the game
iPreferAndroid 2023 年 12 月 8 日 下午 3:05 
on 3.10 just as @cactuspete13 pointed out, I am unable to increase building slot numbers by building city districts. I know time constraints and everything so not asking for an update, just wanted to let you know. Thank you!
War_Affair 2023 年 6 月 7 日 上午 8:23 
This is a big request I know, BUT...

Do you think you might be persuaded to make a 3.8.x version of this that consolidates this with your own up-to-date version of (Masters of the Planet - Main By Lasid / Life-Seeded) since they havent updated it since 2021? and then just make your AscRing Master of the Planet Addon part of the new mod? Pretty Pretty Please?
Archael 2022 年 2 月 4 日 上午 11:32 
Is this wirking with 3.2? Will this be updated to 3.3 when its published?
Blazingdevil 2021 年 11 月 20 日 下午 12:33 
please update
cactuspete13 2021 年 5 月 17 日 下午 12:27 
Also, with this enabled, City Districts on normal planets will not add a building slot to the planet
tathen 2021 年 4 月 29 日 上午 8:05 
this needs an update with 3.0 patch while it works it does't have the Industrial Districts that machine worlds now have
Utsubyo_ 2020 年 11 月 9 日 上午 3:56 
is there a 2.8 version of this mod ?
Shad0wlife 2020 年 10 月 23 日 上午 6:36 
@Author: Do you mind if I use some of your assets (probably not actually that many, but still) to recreate the PD Ringworlds and MoP Ringworlds for Gigastructures?
emperorsnake 2020 年 6 月 27 日 下午 6:16 
needs an update
The Infinite Conscious 2020 年 5 月 20 日 上午 11:47 
@maladictus It's included I think.
Taelim 2020 年 5 月 14 日 上午 11:03 
Is this mod compatible with Gigastructural Engineering?
Aldonis Draconis 2020 年 4 月 24 日 下午 7:36 
Hi there. For some reason this mod doesn't generate a "UGC" file in the local stellaris folder. I had to manually create a copy of the mods discriptor from the included zip. Might be something to check out.
「Brainiac」 2020 年 4 月 16 日 上午 12:59 
Crashing when try to colonize, the only mod active.
Kali 2020 年 4 月 10 日 上午 10:35 
Can you update gestalt urban districts to reflect 2.6 updates please?
nadesammich 2020 年 4 月 5 日 下午 1:35 
Same issue, no texture for the citys, just black land with clouds
Allein 2020 年 4 月 3 日 上午 7:23 
the Ecumenopolis ringworld has a broken texture, as in no texture at all.

https://imgur.com/Pu09731
WJSabey 2020 年 4 月 1 日 上午 10:26 
It was crashing on launch for me too, even when it was the only mod active. Unsubscribe, manually deleting the mod folder and .mod file, and re-subscribing should fix it.
Cephalon Sithalo  [作者] 2020 年 3 月 31 日 下午 3:14 
Updated number and tweaked razed jobs
Cephalon Sithalo  [作者] 2020 年 3 月 30 日 上午 10:21 
Mine doesnt do that. There could be a conflict somewhere but that shouldnt nessiarily cause a crash and 99% of the files in here are unique anyway.
core_nxt 2020 年 3 月 30 日 上午 8:52 
so my stellaris crashes whenever i try to add this to the game, when i remove the mod, it starts up just fine
Cephalon Sithalo  [作者] 2020 年 3 月 30 日 上午 8:33 
You could deactivate like 5 mods at a time from top to bottom until it doesnt crash. Then reactivate all the mods but the last 5 deactivated and you can go from there.

Its how I find out whats crashing my minecraft modpacks
fireball900 2020 年 3 月 30 日 上午 7:57 
It just plain crashes to desktop with a basic report box, nothing pops up in game. Otherwise I might be able to narrow it down. on 7/1 it works, 7/2 it crashes - even when I reload an autosave a year in advance, still the same day.
Cephalon Sithalo  [作者] 2020 年 3 月 30 日 上午 12:04 
@fireball900 Not really. Can you show a screenshot of the issue.

@core_nxt Because the launcher is programmed to show that in case you are using a mod that was made for a version that changed up something the mod did. And because I havnt updated the number because it's irrelevant and the mod still works.

But I'm going to update a few things in the mod and the number along with it sometime tomorrow hopefully :LotusFlower:
core_nxt 2020 年 3 月 29 日 下午 10:56 
why does the mod say it's 2.3.x compatible? is it compatible with the current version?
fireball900 2020 年 3 月 29 日 下午 10:52 
Do you happen to know how I could narrow down the location of
[00:26:01][bitmapfont.cpp:2827]: Could not find coloring for character 'V'
clearly someone has not chosen a color for their V (supported by the exception txt) , but no idea how to find which mod.
Cephalon Sithalo  [作者] 2020 年 3 月 29 日 下午 9:36 
Thanks alot for pointing that out. I remember seeing this before but nothing I can do really fixes it. But I do see some other stuff I can work out while I'm here in the code thx :LotusFlower:
fireball900 2020 年 3 月 29 日 下午 9:10 
have a game crashing on a specific day currently. This mod isn't causing it, but while I was looking at the error log I found this:
[23:39:36][trigger.cpp:391]: invalid scope for trigger. got [pop], expected {planet}. file: common/pop_jobs/03_asc_razed_worker_jobs.txt line: 759
[23:39:36][trigger.cpp:391]: invalid scope for trigger. got [pop], expected {planet}. file: common/pop_jobs/03_asc_razed_worker_jobs.txt line: 770
[23:39:36][trigger.cpp:391]: invalid scope for trigger. got [pop], expected {planet}. file: common/pop_jobs/03_asc_razed_worker_jobs.txt line: 1107
[23:39:36][trigger.cpp:391]: invalid scope for trigger. got [pop], expected {planet}. file: common/pop_jobs/03_asc_razed_gesalt_jobs.txt line: 406
[23:39:36][trigger.cpp:391]: invalid scope for trigger. got [pop], expected {planet}. file: common/pop_jobs/03_asc_razed_gesalt_jobs.txt line: 611

Thought you might want to check those lines.
LNSS 2020 年 3 月 26 日 下午 7:13 
thanks
Cephalon Sithalo  [作者] 2020 年 3 月 25 日 上午 10:42 
It should do. I dont think the update did anything to break this.
LNSS 2020 年 3 月 24 日 下午 4:02 
does this work currently
Cephalon Sithalo  [作者] 2020 年 3 月 17 日 下午 11:27 
Eventually. Depends on weather it needs just a qol version change so the launcher stops warning you or if it needs more substaintial changes :LotusFlower:
Sjru 🐲 2020 年 3 月 17 日 下午 8:29 
Will this be updated?
Cephalon Sithalo  [作者] 2019 年 11 月 28 日 上午 8:39 
It doesnt need version 2.3.* of the game and works up to 2.5.1
Least it should as afaik they havnt changed anything that would cause any problems.
Hellios 2019 年 11 月 28 日 上午 6:45 
When I try to play with this mod, it says it needs version 2.3.* of the game. They are up to 2.5.1.

They really should have ringworld options for machine, ecu and hive though...
Cephalon Sithalo  [作者] 2019 年 11 月 18 日 上午 8:10 
Doesnt need an update for 2.5
Dreadnaughty 2019 年 11 月 17 日 上午 12:17 
Hello, can You update for 2.5?
Cephalon Sithalo  [作者] 2019 年 10 月 25 日 上午 11:34 
Thats why. Thats also why I have blockers to prevent them from being buildable on the worlds. Mostly anyway. Doesnt work for city type districts sadly.

But that would be lovely if youd like to :LotusFlower:
Mr. Miyagi 2019 年 10 月 25 日 上午 5:12 
I noticed you haven't flagged your ringworlds as habitable structures. Was that for concerns of compatibility? I actually have a mod that patches the habitable structures scripted trigger to include various other mods. If you want, I could include yours in it. This would keep the masters of nature decision, as well as the vanilla districts from showing up on your planets.
Cephalon Sithalo  [作者] 2019 年 10 月 1 日 下午 9:34 
Ok so finally looked into it (been at work) it was broken since before the last update apperently. Reverted back to the last update and the expansion planner still didnt work proper. No idea how long its been like this really.

And worst of all I dont know how the planner works sorry :LotusFlower:
PhoenixTerminus 2019 年 10 月 1 日 上午 10:22 
All planets. And I tried playing with only this mod, and I'm still getting this error.
Cephalon Sithalo  [作者] 2019 年 10 月 1 日 上午 7:37 
For all planets or just Ascension Rings?
Do you also use Gigastructures?
PhoenixTerminus 2019 年 10 月 1 日 上午 12:32 
Something in the recent update for this mod glitched out the Expansion Planner, now it doesn't show the potential Mineral/Food districts for planets.
Cephalon Sithalo  [作者] 2019 年 9 月 26 日 上午 7:18 
Fixed Eco Arcology Thanks Birb :summer2019city::summer2019trees2::summer2019trees::summer2019city::summer2019mushroom::summer2019trees2::summer2019trees::summer2019city:
Cephalon Sithalo  [作者] 2019 年 9 月 22 日 下午 4:58 
Added the link proper. Thanks alot Birb and Jenko :LotusFlower:
Cephalon Sithalo  [作者] 2019 年 9 月 22 日 下午 12:07 
Woops didn't add the add-on into the add-on category my bad
JenkoRun 2019 年 9 月 21 日 下午 1:52 
That addon was made by this guy as well.
Yellow 2019 年 9 月 21 日 下午 1:38 
There have not been any major updates since july has there?

anyways there is a addon for this mod I've found, didnt test yet but it probs works
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1780830717
JenkoRun 2019 年 9 月 8 日 上午 2:55 
That mod hasn't been updated in a while, and the author seems to have vanished from it *shrug* Shame too.