Stellaris
Ascendancy Ringworlds
댓글 222
Archael 2024년 10월 8일 오후 11시 53분 
Yeah, mod is totally outdated :(
Neith 2024년 10월 8일 오전 11시 16분 
3.13
When starting a new game with this mod, industrial districts are completely absent from the game
iPreferAndroid 2023년 12월 8일 오후 3시 05분 
on 3.10 just as @cactuspete13 pointed out, I am unable to increase building slot numbers by building city districts. I know time constraints and everything so not asking for an update, just wanted to let you know. Thank you!
War_Affair 2023년 6월 7일 오전 8시 23분 
This is a big request I know, BUT...

Do you think you might be persuaded to make a 3.8.x version of this that consolidates this with your own up-to-date version of (Masters of the Planet - Main By Lasid / Life-Seeded) since they havent updated it since 2021? and then just make your AscRing Master of the Planet Addon part of the new mod? Pretty Pretty Please?
Archael 2022년 2월 4일 오전 11시 32분 
Is this wirking with 3.2? Will this be updated to 3.3 when its published?
Blazingdevil 2021년 11월 20일 오후 12시 33분 
please update
cactuspete13 2021년 5월 17일 오후 12시 27분 
Also, with this enabled, City Districts on normal planets will not add a building slot to the planet
tathen 2021년 4월 29일 오전 8시 05분 
this needs an update with 3.0 patch while it works it does't have the Industrial Districts that machine worlds now have
Utsubyo_ 2020년 11월 9일 오전 3시 56분 
is there a 2.8 version of this mod ?
Shad0wlife 2020년 10월 23일 오전 6시 36분 
@Author: Do you mind if I use some of your assets (probably not actually that many, but still) to recreate the PD Ringworlds and MoP Ringworlds for Gigastructures?
emperorsnake 2020년 6월 27일 오후 6시 16분 
needs an update
The Infinite Conscious 2020년 5월 20일 오전 11시 47분 
@maladictus It's included I think.
Taelim 2020년 5월 14일 오전 11시 03분 
Is this mod compatible with Gigastructural Engineering?
Aldonis Draconis 2020년 4월 24일 오후 7시 36분 
Hi there. For some reason this mod doesn't generate a "UGC" file in the local stellaris folder. I had to manually create a copy of the mods discriptor from the included zip. Might be something to check out.
「Brainiac」 2020년 4월 16일 오전 12시 59분 
Crashing when try to colonize, the only mod active.
Kali 2020년 4월 10일 오전 10시 35분 
Can you update gestalt urban districts to reflect 2.6 updates please?
nadesammich 2020년 4월 5일 오후 1시 35분 
Same issue, no texture for the citys, just black land with clouds
Allein 2020년 4월 3일 오전 7시 23분 
the Ecumenopolis ringworld has a broken texture, as in no texture at all.

https://imgur.com/Pu09731
WJSabey 2020년 4월 1일 오전 10시 26분 
It was crashing on launch for me too, even when it was the only mod active. Unsubscribe, manually deleting the mod folder and .mod file, and re-subscribing should fix it.
Cephalon Sithalo  [작성자] 2020년 3월 31일 오후 3시 14분 
Updated number and tweaked razed jobs
Cephalon Sithalo  [작성자] 2020년 3월 30일 오전 10시 21분 
Mine doesnt do that. There could be a conflict somewhere but that shouldnt nessiarily cause a crash and 99% of the files in here are unique anyway.
core_nxt 2020년 3월 30일 오전 8시 52분 
so my stellaris crashes whenever i try to add this to the game, when i remove the mod, it starts up just fine
Cephalon Sithalo  [작성자] 2020년 3월 30일 오전 8시 33분 
You could deactivate like 5 mods at a time from top to bottom until it doesnt crash. Then reactivate all the mods but the last 5 deactivated and you can go from there.

Its how I find out whats crashing my minecraft modpacks
fireball900 2020년 3월 30일 오전 7시 57분 
It just plain crashes to desktop with a basic report box, nothing pops up in game. Otherwise I might be able to narrow it down. on 7/1 it works, 7/2 it crashes - even when I reload an autosave a year in advance, still the same day.
Cephalon Sithalo  [작성자] 2020년 3월 30일 오전 12시 04분 
@fireball900 Not really. Can you show a screenshot of the issue.

@core_nxt Because the launcher is programmed to show that in case you are using a mod that was made for a version that changed up something the mod did. And because I havnt updated the number because it's irrelevant and the mod still works.

But I'm going to update a few things in the mod and the number along with it sometime tomorrow hopefully :LotusFlower:
core_nxt 2020년 3월 29일 오후 10시 56분 
why does the mod say it's 2.3.x compatible? is it compatible with the current version?
fireball900 2020년 3월 29일 오후 10시 52분 
Do you happen to know how I could narrow down the location of
[00:26:01][bitmapfont.cpp:2827]: Could not find coloring for character 'V'
clearly someone has not chosen a color for their V (supported by the exception txt) , but no idea how to find which mod.
Cephalon Sithalo  [작성자] 2020년 3월 29일 오후 9시 36분 
Thanks alot for pointing that out. I remember seeing this before but nothing I can do really fixes it. But I do see some other stuff I can work out while I'm here in the code thx :LotusFlower:
fireball900 2020년 3월 29일 오후 9시 10분 
have a game crashing on a specific day currently. This mod isn't causing it, but while I was looking at the error log I found this:
[23:39:36][trigger.cpp:391]: invalid scope for trigger. got [pop], expected {planet}. file: common/pop_jobs/03_asc_razed_worker_jobs.txt line: 759
[23:39:36][trigger.cpp:391]: invalid scope for trigger. got [pop], expected {planet}. file: common/pop_jobs/03_asc_razed_worker_jobs.txt line: 770
[23:39:36][trigger.cpp:391]: invalid scope for trigger. got [pop], expected {planet}. file: common/pop_jobs/03_asc_razed_worker_jobs.txt line: 1107
[23:39:36][trigger.cpp:391]: invalid scope for trigger. got [pop], expected {planet}. file: common/pop_jobs/03_asc_razed_gesalt_jobs.txt line: 406
[23:39:36][trigger.cpp:391]: invalid scope for trigger. got [pop], expected {planet}. file: common/pop_jobs/03_asc_razed_gesalt_jobs.txt line: 611

Thought you might want to check those lines.
LNSS 2020년 3월 26일 오후 7시 13분 
thanks
Cephalon Sithalo  [작성자] 2020년 3월 25일 오전 10시 42분 
It should do. I dont think the update did anything to break this.
LNSS 2020년 3월 24일 오후 4시 02분 
does this work currently
Cephalon Sithalo  [작성자] 2020년 3월 17일 오후 11시 27분 
Eventually. Depends on weather it needs just a qol version change so the launcher stops warning you or if it needs more substaintial changes :LotusFlower:
Sjru 🐲 2020년 3월 17일 오후 8시 29분 
Will this be updated?
Cephalon Sithalo  [작성자] 2019년 11월 28일 오전 8시 39분 
It doesnt need version 2.3.* of the game and works up to 2.5.1
Least it should as afaik they havnt changed anything that would cause any problems.
Hellios 2019년 11월 28일 오전 6시 45분 
When I try to play with this mod, it says it needs version 2.3.* of the game. They are up to 2.5.1.

They really should have ringworld options for machine, ecu and hive though...
Cephalon Sithalo  [작성자] 2019년 11월 18일 오전 8시 10분 
Doesnt need an update for 2.5
Dreadnaughty 2019년 11월 17일 오전 12시 17분 
Hello, can You update for 2.5?
Cephalon Sithalo  [작성자] 2019년 10월 25일 오전 11시 34분 
Thats why. Thats also why I have blockers to prevent them from being buildable on the worlds. Mostly anyway. Doesnt work for city type districts sadly.

But that would be lovely if youd like to :LotusFlower:
Mr. Miyagi 2019년 10월 25일 오전 5시 12분 
I noticed you haven't flagged your ringworlds as habitable structures. Was that for concerns of compatibility? I actually have a mod that patches the habitable structures scripted trigger to include various other mods. If you want, I could include yours in it. This would keep the masters of nature decision, as well as the vanilla districts from showing up on your planets.
Cephalon Sithalo  [작성자] 2019년 10월 1일 오후 9시 34분 
Ok so finally looked into it (been at work) it was broken since before the last update apperently. Reverted back to the last update and the expansion planner still didnt work proper. No idea how long its been like this really.

And worst of all I dont know how the planner works sorry :LotusFlower:
PhoenixTerminus 2019년 10월 1일 오전 10시 22분 
All planets. And I tried playing with only this mod, and I'm still getting this error.
Cephalon Sithalo  [작성자] 2019년 10월 1일 오전 7시 37분 
For all planets or just Ascension Rings?
Do you also use Gigastructures?
PhoenixTerminus 2019년 10월 1일 오전 12시 32분 
Something in the recent update for this mod glitched out the Expansion Planner, now it doesn't show the potential Mineral/Food districts for planets.
Cephalon Sithalo  [작성자] 2019년 9월 26일 오전 7시 18분 
Fixed Eco Arcology Thanks Birb :summer2019city::summer2019trees2::summer2019trees::summer2019city::summer2019mushroom::summer2019trees2::summer2019trees::summer2019city:
Cephalon Sithalo  [작성자] 2019년 9월 22일 오후 4시 58분 
Added the link proper. Thanks alot Birb and Jenko :LotusFlower:
Cephalon Sithalo  [작성자] 2019년 9월 22일 오후 12시 07분 
Woops didn't add the add-on into the add-on category my bad
JenkoRun 2019년 9월 21일 오후 1시 52분 
That addon was made by this guy as well.
Yellow 2019년 9월 21일 오후 1시 38분 
There have not been any major updates since july has there?

anyways there is a addon for this mod I've found, didnt test yet but it probs works
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1780830717
JenkoRun 2019년 9월 8일 오전 2시 55분 
That mod hasn't been updated in a while, and the author seems to have vanished from it *shrug* Shame too.