安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
@Cúchulainn Mod is loaded after other mods to override them.
pc_dm_habitat
pc_ae_habitat
pc_sigma_habitat
It would be handy to have them added to this mod as well.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1715190550
It's not a mod-issue, it's a vanilla bug. Paradox still hasn't fixed it and it's apparently ancient.
There is a mod on the workshop that fixes it called "Enigmatic Fortress Fix" or something like that. I was forced to get it because the bug appeared for me as well.
@william eggemeyer Definetly not this one.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2317170386
(This might just be irony's conflict resolver which is definitely looking at the individual file names as well as the mod load order, but i think an extra z may be required)
Not entirely sure if it was this mod's doing or not, still checking my mod list as to the probable offender as to why this is present--but from what I can tell, the only mods I have that link to PD at all are Gigas, and this... [It is leading to a few bugged worlds, too, because AI are dumb]