Torchlight II

Torchlight II

Massive Weapons (v.5)
49 opmerkingen
Phuc 28 jun 2016 om 1:58 
Do you have link for non-steam users ?. I really want this mod. pls help me
Leoland 2 apr 2015 om 14:02 
Beware, this mod Binds...
76561198063187044 31 mrt 2015 om 20:26 
I was very excited but when I installed it, I realized that it didn't work. My weapons was still normal. I used Synergies Mod and my character is "dragon prince" class
Turtles Ad Infinitum 16 mrt 2015 om 22:05 
O please no this is western rpg {[:(
MajorBlackEye 22 jan 2014 om 3:30 
why did this bind to my chars now i need to use this mod to play.....
Nocona 18 jan 2014 om 10:02 
but it dosent work at all!!
Nocona 17 jan 2014 om 17:15 
i realy like this mod it is awesome thanks so much
Nocona 17 jan 2014 om 17:11 
@ TheBigSweat when you choose your mods you uncheck massive weapons
Col 21 nov 2013 om 1:53 
This is a really cool lil' mod, but is there a way to get the weapons back to the default size?
Garble 18 nov 2013 om 22:41 
175% now! Lol. JUST KEEP MAKING THEM BIGGER AND MORE RIDICULOUS! 200%! 225%! 250%! 300%!!!!!!!!!!!!!!!! DOOOO EEEEEEET Lol. Pretty please because I wan't my weapon to take up the whole screen.
Corpus Insanus 17 okt 2013 om 12:29 
How do you scale weapons, i've been wanting to change the size of a staff because the bottom half is underground, but i have no clue how to do it.
pontinuum 15 sep 2013 om 15:50 
Does this affect all weapons? I don't seem to notice any difference on 1handers or the engineer's starting weapon with this mod in effect.
Derp Diggler 2 sep 2013 om 13:38 
Lol nice mod, thumbs up, especially for the marketing advertisement used as a description xD
Jaunty 20 aug 2013 om 17:53 
This is everything I wanted in a mod. Simple, perfect execution, two thumbs way the fuck up.
Harcotina 7 aug 2013 om 9:14 
почему этот мод работает только на стандартных классах, а на остальных оружие остаётся обычным?
Womgoose  [auteur] 7 aug 2013 om 1:57 
Graeystone... those are massive! :D
Graeystone 4 aug 2013 om 7:37 
My first thought when I saw your mod was, "How will this look/work with my 2H to 1H Mod?" A quick test and a couple of screenshots -
Without Massive Weapons - http://cloud-2.steampowered.com/ugc/597010849525016845/6FEFF231815BAD6079CA9A74F265293B3C78109A/

With Massive Weapons - http://cloud-2.steampowered.com/ugc/597010849525095507/318851CAC7DB4146EAC1236DAAFB594ED7818FA6/
HoboBeavcoon 3 aug 2013 om 22:19 
does it affect your weapons reach?
Memesako 2 aug 2013 om 6:37 
I'm laughing so much, A+ I love huge weapons
madnilo 2 aug 2013 om 5:50 
yeah... size matters, nice mod
Iycedrem 1 aug 2013 om 14:18 
The mod that garantees that all wepons were made by a Japanese Anime Blacksmith. Cool mod.
ImmortalEyedea 1 aug 2013 om 8:59 
Can't wait to try this out.
taylorbrontario 1 aug 2013 om 1:35 
Sweet. Can't wait to have a massive polearm.
IntentionalGlitch 31 jul 2013 om 15:51 
Yes you can. To transfer your unmodded charactors to the modded version, go to C:\Users\<insert user name>\My Documents\My Games\Runic Games\Torchlight 2. Now go into the 'save' folder and copy the two files with the name of the charactor you want to use. Paste the two files into the 'modsave' folder. Now viola you can use your characters. NOTE: This is a one way street and if you try to reverse this process your character will be marked as "cheater".
TheNinthSoul 30 jul 2013 om 21:39 
this mod is awsome good work !!!!
Butterball 30 jul 2013 om 17:33 
It's not the size of the poleaxe that matters, but how hard you swing it.
Waddles 30 jul 2013 om 6:55 
Anyway to turn it off for a character?
Brandon 29 jul 2013 om 21:28 
Oh yeah thanks! sorry it's my first time trying workshop for this game. Is there anyway to load your previous characters into the mod mode so you dont have to restart?
IntentionalGlitch 29 jul 2013 om 13:10 
@Brandon, The Torchlight II Origional and mod client are two seperate entities that store data in different locations to prevent imbalance/client issues between people with mods and people with out. It could be that this is your first time using a mod so you have not noticed the client change before. If you try to run the game with the non-modded client you should see your old characters.
Brandon 29 jul 2013 om 9:54 
After installing the mod and starting the game with mods it wants me to start a new game, what am I doing wrong?!
N7 ElusiveOne 29 jul 2013 om 5:52 
What a great idea, appreciated.
MindUrManners 28 jul 2013 om 22:52 
awsome
1Freund 28 jul 2013 om 6:23 
Wait. I forgot to write at least 10 BUY's at the end of my post.
1Freund 28 jul 2013 om 6:22 
@@@@@@@@@@@@@@@@@@@@@BUY WEPON ENLARGEMENT PILL ONLY $99.99$$$ WORKS 9001%!!!!!!! I GOT IT AND IT WORKS!!!!!!!!!!!!!!! NO HURTS AND NO DISFUNKTION!!!!!!!!!!!!!!!!!!!!!!!!!!@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
TwenyLLIT^MsyZ-|™ 28 jul 2013 om 3:23 
nice one
(-=SWT=-) Ferus Olin 28 jul 2013 om 1:08 
I want to enlarge my sword too !
Chewtoy 27 jul 2013 om 19:08 
made a video about your mod, feel free to add it if you want to http://www.youtube.com/watch?v=Vg-X4vcq6C0
Dark Mountain 27 jul 2013 om 16:48 
You did a good job, but I do not like this mod.
Azslast 27 jul 2013 om 13:02 
Haha nice
SenatorWaffles 27 jul 2013 om 6:51 
that is awesome!
Uncle Badass 27 jul 2013 om 2:21 
I wish this effected custom classes.
yusaku_godai 27 jul 2013 om 2:09 
oh thank u very mutch ;)
Aleron 27 jul 2013 om 0:39 
@Yusaku You have to set the mod at the top of the list when managing them. Even if you're using Synergies it'll work without problems if it's set below this mod.
yusaku_godai 26 jul 2013 om 23:20 
how can i download this mod i have problems.
yoSh o,/ 26 jul 2013 om 18:43 
Awesome :D
Orkfæller 26 jul 2013 om 2:16 
Any chance you could do a version of your Mod that only effects lets saaaay Cannons?
ll🛄rding 25 jul 2013 om 20:59 
too funny not to get
Aleron 25 jul 2013 om 10:18 
Muuch betta. :3
TheMemphisE 23 jul 2013 om 8:47 
The elusive Monster Hunter mode...