Cities: Skylines

Cities: Skylines

Ore Industry headquarter (L1-3)
23 条留言
Gared 2021 年 12 月 16 日 上午 4:25 
I just noticed, that there are two names in the "failed to load" list: Erzhaupt1 and Erzhaupt2 which both lead to the same link.
Could this be a hint to the problem?
Gared 2021 年 12 月 16 日 上午 4:23 
"Asset failed to load" in LoadingScreenMod report. I have no idea why
Ryan23961 2021 年 4 月 18 日 下午 4:21 
Regarding Mod Tools, I went into Asset Editor and used Mod Tools to look through the building's properties.

What I found was that under the 'public field - BuildingAI - m_buildingAI' I scrolled down and found 'public field - BuildingInfo - m_upgradeTarget - ForestryMainBuildingLevel2'. Unfortunately I wasn't able to figure out how to change this value. I tried clicking on it and it did nothing. I tried clicking on the "+" sign to the left of it and it just gave me the properties of the Forestry Main Building Level 2.

I think the only way to change this is by creating some kind of script or something. I'm unable to do this, however, I'm thinking of sending BloodyPenguin a message regarding this and see f he's willing to create a mod that could do this.
Ryan23961 2021 年 4 月 18 日 上午 3:54 
hmm that's interesting.

thanks for the advice. :D
jens  [作者] 2021 年 4 月 18 日 上午 3:39 
@Ryan23961: I tried to solve this issue several times but never figured out a way to do so. I suspect you'd have to upload each level individually on steam and then somehow link them with modtools but then again I am not a modding expert. The local version I created perfectly works, but once you use it as a steam asset it fails to recognize the asset it needs to load when levelling up.
Ryan23961 2021 年 4 月 17 日 上午 1:43 
Hey, I'm currently trying to figure out how to re-purpose an asset into an industries DLC main building. I've used mod tools to convert it, like I did with my extractor and processor buildings (which work perfectly fine), and when the main building upgardes (to level 2) it upgrades to the vanilla model. Is there any way to fix this?

Any advice would be greatly appreciated.
JJ-Blaze 2021 年 3 月 31 日 上午 1:45 
too bad it isn't working -- it was a cool building
alborzka 2021 年 1 月 18 日 上午 6:38 
Won't load at all. Broken asset and (I assume) abandoned by author.
jecleworth 2020 年 11 月 11 日 上午 8:06 
Will not load
macluk 2020 年 1 月 11 日 上午 8:10 
No it still doesn't, saved as a local asset and that doesn't work. A bit shame it's broken completely.
God's Will 2019 年 10 月 6 日 下午 1:54 
Save it locally from the Asset Editor and it should work.
Sgt.FUBAR 2019 年 9 月 1 日 上午 10:55 
Obviously dev isnt going to fixissues. Unsub'ed
Dabo53 2019 年 8 月 14 日 下午 1:14 
please fix. issues with assets "Erzhaupt"
Dabo53 2019 年 8 月 2 日 上午 11:35 
doesn't work for me anymore, it does not appear anymore in game
VaKhajDar 2019 年 6 月 4 日 上午 7:09 
@Big Bad Nonja > I think he's talking about these, as they give me an error as well:
Erzhaupt1 (missing)
Erzhaupt2 (missing)

The strange thing is that they both don't show up as missing in the log, they only show up as missing during the loading of the city. The log has them under the enabled but unnecessary assets list when I start a new game, not in the missing or failed to load list ...

(we'll see when I get my set up for a new game ready and I reached the stage in the game where I build it what happens then...)

TheWaif 2019 年 5 月 2 日 下午 1:46 
Would love to have a Unique Building version of this for those of us who don't/can't use Industries :)
Big Bad Nonja 2019 年 2 月 4 日 下午 5:03 
@shaunus82 > Provide the name of the private content prop for her to see. Maybe it's a prop she hasn't published yet.
shaunus82 2019 年 1 月 17 日 上午 2:09 
Great building, unfortunately it seems there is a potential problem with a missing prop/props, and throws up an error in the loading screen mod. Workshop asset requires private content, seems like asset bug. Could you please fix this.
Sgt. Panther 2019 年 1 月 12 日 下午 12:43 
Jetzt brauchten wir nur noch ein paar gute alte Ruhr-Zechen und Fabriken :D
Marxisbae 2019 年 1 月 12 日 上午 10:08 
muh' non-existant DLC :/
Yosh 2019 年 1 月 11 日 上午 7:13 
Sehr schönes Gebäude, jens!
Wäre es Dir möglich, dieses als auch das Postfuhramt, zusätzlich als "Unique Bulidung" zur Verfügung zu stellen? Wer "RICO" hat, kannst es dann noch zusätzlich selber umwandeln.
Strechnitz 2019 年 1 月 10 日 上午 9:31 
It is a great building! Thank you Jens.
Brandon 2019 年 1 月 10 日 上午 7:49 
WHAT A FANTASTC BUILDING...thank you Jens :)