Cities: Skylines

Cities: Skylines

Ore Industry headquarter (L1-3)
23 kommentarer
Gared 16. dec. 2021 kl. 4:25 
I just noticed, that there are two names in the "failed to load" list: Erzhaupt1 and Erzhaupt2 which both lead to the same link.
Could this be a hint to the problem?
Gared 16. dec. 2021 kl. 4:23 
"Asset failed to load" in LoadingScreenMod report. I have no idea why
Ryan23961 18. apr. 2021 kl. 16:21 
Regarding Mod Tools, I went into Asset Editor and used Mod Tools to look through the building's properties.

What I found was that under the 'public field - BuildingAI - m_buildingAI' I scrolled down and found 'public field - BuildingInfo - m_upgradeTarget - ForestryMainBuildingLevel2'. Unfortunately I wasn't able to figure out how to change this value. I tried clicking on it and it did nothing. I tried clicking on the "+" sign to the left of it and it just gave me the properties of the Forestry Main Building Level 2.

I think the only way to change this is by creating some kind of script or something. I'm unable to do this, however, I'm thinking of sending BloodyPenguin a message regarding this and see f he's willing to create a mod that could do this.
Ryan23961 18. apr. 2021 kl. 3:54 
hmm that's interesting.

thanks for the advice. :D
jens  [ophavsmand] 18. apr. 2021 kl. 3:39 
@Ryan23961: I tried to solve this issue several times but never figured out a way to do so. I suspect you'd have to upload each level individually on steam and then somehow link them with modtools but then again I am not a modding expert. The local version I created perfectly works, but once you use it as a steam asset it fails to recognize the asset it needs to load when levelling up.
Ryan23961 17. apr. 2021 kl. 1:43 
Hey, I'm currently trying to figure out how to re-purpose an asset into an industries DLC main building. I've used mod tools to convert it, like I did with my extractor and processor buildings (which work perfectly fine), and when the main building upgardes (to level 2) it upgrades to the vanilla model. Is there any way to fix this?

Any advice would be greatly appreciated.
JJ-Blaze 31. mar. 2021 kl. 1:45 
too bad it isn't working -- it was a cool building
alborzka 18. jan. 2021 kl. 6:38 
Won't load at all. Broken asset and (I assume) abandoned by author.
jecleworth 11. nov. 2020 kl. 8:06 
Will not load
macluk 11. jan. 2020 kl. 8:10 
No it still doesn't, saved as a local asset and that doesn't work. A bit shame it's broken completely.
God's Will 6. okt. 2019 kl. 13:54 
Save it locally from the Asset Editor and it should work.
Sgt.FUBAR 1. sep. 2019 kl. 10:55 
Obviously dev isnt going to fixissues. Unsub'ed
Dabo53 14. aug. 2019 kl. 13:14 
please fix. issues with assets "Erzhaupt"
Dabo53 2. aug. 2019 kl. 11:35 
doesn't work for me anymore, it does not appear anymore in game
VaKhajDar 4. juni 2019 kl. 7:09 
@Big Bad Nonja > I think he's talking about these, as they give me an error as well:
Erzhaupt1 (missing)
Erzhaupt2 (missing)

The strange thing is that they both don't show up as missing in the log, they only show up as missing during the loading of the city. The log has them under the enabled but unnecessary assets list when I start a new game, not in the missing or failed to load list ...

(we'll see when I get my set up for a new game ready and I reached the stage in the game where I build it what happens then...)

TheWaif 2. maj 2019 kl. 13:46 
Would love to have a Unique Building version of this for those of us who don't/can't use Industries :)
Big Bad Nonja 4. feb. 2019 kl. 17:03 
@shaunus82 > Provide the name of the private content prop for her to see. Maybe it's a prop she hasn't published yet.
shaunus82 17. jan. 2019 kl. 2:09 
Great building, unfortunately it seems there is a potential problem with a missing prop/props, and throws up an error in the loading screen mod. Workshop asset requires private content, seems like asset bug. Could you please fix this.
Sgt. Panther 12. jan. 2019 kl. 12:43 
Jetzt brauchten wir nur noch ein paar gute alte Ruhr-Zechen und Fabriken :D
Marxisbae 12. jan. 2019 kl. 10:08 
muh' non-existant DLC :/
Yosh 11. jan. 2019 kl. 7:13 
Sehr schönes Gebäude, jens!
Wäre es Dir möglich, dieses als auch das Postfuhramt, zusätzlich als "Unique Bulidung" zur Verfügung zu stellen? Wer "RICO" hat, kannst es dann noch zusätzlich selber umwandeln.
Strechnitz 10. jan. 2019 kl. 9:31 
It is a great building! Thank you Jens.
Brandon 10. jan. 2019 kl. 7:49 
WHAT A FANTASTC BUILDING...thank you Jens :)