RimWorld
[WD] Simple Coal
174 comentarios
Spaceman Steve 4 NOV 2023 a las 19:13 
Is there a way to prioritize the use of coal over wood?
lol 2 NOV 2023 a las 6:25 
Simple Chains: Steel by OwlChemist adds coal too and is updated to 1.4 — https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1702668415
BlueTressym 4 ENE 2023 a las 21:40 
I'm hoping someone updates this one...
Harry_Robinson1 13 DIC 2022 a las 6:30 
I might try and update this soon if it doesn't get an official update
KAITA 4 NOV 2022 a las 7:17 
So did someone try it with Biotech? It worked fine with 1.3
Bear 18 SEP 2021 a las 5:53 
Thanks @Locke
Eclipse 27 AGO 2021 a las 6:51 
@Owlchemist there is a problem with braziers
CaptArcticWolf 22 AGO 2021 a las 9:39 
I would like to tell everyone in advance that this mod might possibly NOT be compatible with "Medieval overhaul" mod (as it introduces coal) and any other mod that introduces it, i however have not tested it and will be testing their compatibility. it may be likely that they allow both of them to exist simultaneously without issue.
Locke 24 JUL 2021 a las 6:05 
For those looking for a short term fix to not being able to refuel braziers, you can do the following:

Create the following folders (should exist up to \...\Patches\:

\SteamLibrary\steamapps\workshop\content\294100\1619943968\Patches\Royalty\Defs\ThingDefs_Buildings

Create Buildings.xml
Write the XML as:

<?xml version="1.0" encoding="utf-8" ?>
<Patch>

<Operation Class="PatchOperationAdd">
<order>Append</order>
<xpath> Defs/ThingDef[defName = "Brazier"]/comps/li[contains(@Class,'CompProperties_Refuelable')]/fuelFilter/thingDefs</xpath>
<value>
<li>WDCoal</li>
</value>
</Operation>

</Patch>

Hopefully author sees this and will update mod such that braziers work
Locke 24 JUL 2021 a las 5:50 
Could you update it so braziers can use this fuel?
The Bard of Hearts 20 JUL 2021 a las 18:44 
awesome!
Owlchemist 20 JUL 2021 a las 9:48 
For anyone coming here to check: this works fine in 1.3 without any update needed. Just checked.
IronSpartan114 2 JUL 2021 a las 19:37 
@hop11 I found this [JPT] Burn It for Fuel. It adds a tab to fuel burning buildings, and lets you pick what to burn.
IronSpartan114 2 JUL 2021 a las 19:13 
same here @hop11 I'm wondering how to stop my pawns using it for campfire fuel. I need it to smelt iron to make steel so I can't afford to waste it on a campfire.
Depth Charge 19 MAY 2021 a las 3:39 
@hop11 unironically, that should be its top usage. Charcoal/ coal is essentially interchangeable after all.
hop11 17 MAY 2021 a las 17:45 
Is there a way to configure this mod to not use coal to fuel EVERYTHING, a wood fired generator shouldn't be using chunks of coal
The Bard of Hearts 2 MAY 2021 a las 23:47 
@Wemd, I'd love to see this mod get updated to allow for Braziers to be loaded with coal. Its the ONLY thing I don't like about this mod.
Nut Torquer 11 ABR 2021 a las 21:21 
Does anyone know of a good Charcoal mod similar to this one?
ZX Zero 16 ENE 2021 a las 5:08 
this works with vanilla expanded mods?
Luneyl 13 ENE 2021 a las 14:02 
(no tabulation cause spaces eats too many chars from message)
Luneyl 13 ENE 2021 a las 13:58 
To be able to craft chemfuel from this coal like from regular wood create Recipes_Chemfuel.xml file in Defs folder of this mod and redact it by copy-pasting this:

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<RecipeDef>
<defName>MakeChemfuelFromWDCoal</defName>
<label>make chemfuel from coal</label>
<description>Make a batch of chemfuel by extracting and condensing wood gas from coal.</description>
<jobString>Refining chemfuel from coal.</jobString>
<effectWorking>Cremate</effectWorking>
<soundWorking>Recipe_Cremate</soundWorking>
<workAmount>2000</workAmount>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<recipeUsers>
<li>BiofuelRefinery</li>
</recipeUsers>
<ingredients>
<li>
<filter>
<thingDefs>
<li>WDCoal</li>
</thingDefs>
</filter>
<count>70</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>WDCoal</li>
</thingDefs>
</fixedIngredientFilter>
<products>
<Chemfuel>35</Chemfuel>
</products>
</RecipeDef>
</Defs>
Modraneth 8 DIC 2020 a las 7:19 
the braziers from Royalty cant be refueled with coal, why?
Dr Zhivago 23 OCT 2020 a las 19:22 
This would allow your mod to use coal to fuel pretty much anything and be compatible with any mod loaded above it. (It's just a slight alteration to your current patches, and only this one would be needed instead of all the ones you have.)

<Operation Class="PatchOperationAdd">
<order>Append</order>
<xpath> /Defs/ThingDef/comps/li[contains(@Class,'CompProperties_Refuelable')]/fuelFilter/thingDefs</xpath>
<value>
<li>WDCoal</li>
</value>
</Operation>
gazza_m_bolton 29 SEP 2020 a las 4:04 
Love the mod, Don't like playing without it due to the added challenge. Wondering if there is any plans to add other mods for compatibility such as Dubs hygiene and the Vanilla Expanded mod pack?
21 SEP 2020 a las 5:16 
So do the pawns prefer to refuel things with coal over wood? That's supposed to be a feature in Coal Expanded which I've been using but they still reach for the wood when coal is just as available, kind of an issue in a desert/ tundra playthough. What about compatibility with DBH and VFE?

I like your textures more honestly they're really pretty, I can tell its not Uraniam lol, Its just coal too here there's no fluff
meandering 4 SEP 2020 a las 22:22 
i have translated this mod to ChineseSimplified
how can i give translation files to you?
Sand Dog  [autor] 20 AGO 2020 a las 13:27 
@Dizzy Ioeuy
You're welcome! Glad you like it :)
Dizzy Ioeuy 20 AGO 2020 a las 13:26 
Nice! TY for the update! Critical mod for me.
Sand Dog  [autor] 20 AGO 2020 a las 12:06 
Updated to 1.2!
-Now it's possible to find coal with a long-range scanner.
-Spanish (Castellano) translation added. Thanks to @Azarashi (Esp)!
Blue_Owl 13 AGO 2020 a las 23:50 
1.2 pls
The Bard of Hearts 11 AGO 2020 a las 7:14 
+1 Vote for a 1.2 :viol:
BanDHMO 5 AGO 2020 a las 19:13 
Can you set a generator to only use coal? I want my wood reserved to convert into chemfuel, but stupid colonists keep using it when refueling generators, despite there being a stockpile of perfectly good coal right next to the generator.

I think they take whatever is closest to the pawn when it decides to do the refueling.
Nishe 13 JUL 2020 a las 6:29 
Would be awesome if we could get support for vanilla furniture expanded - production, so that coal can be used as fuel for the fueled smelter. Would bridge the gap between bloomeries and electric smelters when using simple chains - steel.
Lanthrudar 7 JUL 2020 a las 19:14 
Hi! I'm trying to modify the scanner XML files for "MiningCo. MMS" (mobile mining scanner) to pick up the coal here, can you clarify what Coal is called in the game? Is it "WDCoal", "WDMineableCoal" or something else?
4ydra 18 JUN 2020 a las 16:49 
Hello Wemd, thank you a lot for your work! Could you make your mod please compatible with vanilla cooking expansion ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2134308519 ) and the stew addon?
Lotus Elise 12 JUN 2020 a las 23:45 
I use all your mods (They are "Must Have" in my opinion) except this one. The reason - Coal Extended where coal not equal to tree and requires special facilities, generators etc.
Aquiles 12 JUN 2020 a las 7:44 
Hello, @Wemd. If you have some spare time, could you make your mod compatible with Vanilla Furniture Expanded-Power, please?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2062943477
The Bard of Hearts 1 MAY 2020 a las 9:35 
@Wernd: You the man!
Sand Dog  [autor] 1 MAY 2020 a las 3:50 
@The Bard of Hearts
Hm... Never tried it.
I think compatibility is possible, will try when have some time for it!

@Azarashi (Esp)
Oh :o
Sorry for the late answer.
Thank you! Translations are always welcome! :)
Will add it soon when have some time!
The Bard of Hearts 27 ABR 2020 a las 18:06 
curious question. (love the mod btw). Vanilla Furniture Expanded has a "Stone Campfire". Its just like the normal one except that it doesn't disappear and can be refueled and turned on and off like a switch. Unfortunately, it can't use the coal. :steamsad:

Any chance for compatibility? (If not, I understand.)
Sand Dog  [autor] 26 ABR 2020 a las 4:54 
@Lanthrudar @SkeleMann
Hmm... Yeah, it makes sense really.
This mod was designed to be just one more source of fuel, I didn't expect somebody would use it for steel.
I think I can invent something with charcoal, but can't promise for now, because deal with a bunch of other mods I should finish
Skele₊ 26 ABR 2020 a las 3:26 
Burnt trees should give coal (unless charcoal becomes a thing) :cleandino:
Lanthrudar 23 ABR 2020 a las 15:18 
I wish we could make charcoal with this mod, but there are others that do that. :) Coal always seems to be the least available resource, especially when I use it with "Simple Chains: Steel". I get a ton of iron and little coal.
Sand Dog  [autor] 18 ABR 2020 a las 3:01 
@Ashtonian Gaming
1619943968
Brackishclover7 16 ABR 2020 a las 22:33 
What's the Workshop ID?
Azarashi (Esp) 8 ABR 2020 a las 6:25 
Hello, I have translated your mod into Spanish, I leave the link in case you want to include it. Thanks for your job :)

htt
ps:
//me
ga.n
z/fol
der/QiQ
RWC
4b#Y1j
vj3Bel
4ZxwR2
LPc
49hg
Kyrox 22 MAR 2020 a las 0:22 
Any chance of adding compatibility to Gloomy furniture? For the wall lamps and lanterns?
Lanthrudar 17 MAR 2020 a las 17:38 
@Tellik You could always search for a mod like this one that allows you to assign fuel sources?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1823276856
Tellik 17 MAR 2020 a las 15:51 
That would require me to wait for a bulk goods trader to show up, or find some with the quarry. Either way, there really isn't enough of the coal to go around if that's the only thing used to fuel things because they keep preferring to use it over the firewood.