Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen






Create the following folders (should exist up to \...\Patches\:
\SteamLibrary\steamapps\workshop\content\294100\1619943968\Patches\Royalty\Defs\ThingDefs_Buildings
Create Buildings.xml
Write the XML as:
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationAdd">
<order>Append</order>
<xpath> Defs/ThingDef[defName = "Brazier"]/comps/li[contains(@Class,'CompProperties_Refuelable')]/fuelFilter/thingDefs</xpath>
<value>
<li>WDCoal</li>
</value>
</Operation>
</Patch>
Hopefully author sees this and will update mod such that braziers work
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<RecipeDef>
<defName>MakeChemfuelFromWDCoal</defName>
<label>make chemfuel from coal</label>
<description>Make a batch of chemfuel by extracting and condensing wood gas from coal.</description>
<jobString>Refining chemfuel from coal.</jobString>
<effectWorking>Cremate</effectWorking>
<soundWorking>Recipe_Cremate</soundWorking>
<workAmount>2000</workAmount>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<recipeUsers>
<li>BiofuelRefinery</li>
</recipeUsers>
<ingredients>
<li>
<filter>
<thingDefs>
<li>WDCoal</li>
</thingDefs>
</filter>
<count>70</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>WDCoal</li>
</thingDefs>
</fixedIngredientFilter>
<products>
<Chemfuel>35</Chemfuel>
</products>
</RecipeDef>
</Defs>
<Operation Class="PatchOperationAdd">
<order>Append</order>
<xpath> /Defs/ThingDef/comps/li[contains(@Class,'CompProperties_Refuelable')]/fuelFilter/thingDefs</xpath>
<value>
<li>WDCoal</li>
</value>
</Operation>
I like your textures more honestly they're really pretty, I can tell its not Uraniam lol, Its just coal too here there's no fluff
how can i give translation files to you?
You're welcome! Glad you like it :)
-Now it's possible to find coal with a long-range scanner.
-Spanish (Castellano) translation added. Thanks to @Azarashi (Esp)!
I think they take whatever is closest to the pawn when it decides to do the refueling.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2062943477
Hm... Never tried it.
I think compatibility is possible, will try when have some time for it!
@Azarashi (Esp)
Oh :o
Sorry for the late answer.
Thank you! Translations are always welcome! :)
Will add it soon when have some time!
Any chance for compatibility? (If not, I understand.)
Hmm... Yeah, it makes sense really.
This mod was designed to be just one more source of fuel, I didn't expect somebody would use it for steel.
I think I can invent something with charcoal, but can't promise for now, because deal with a bunch of other mods I should finish
1619943968
htt
ps:
//me
ga.n
z/fol
der/QiQ
RWC
4b#Y1j
vj3Bel
4ZxwR2
LPc
49hg
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1823276856