RimWorld
[WD] Simple Coal
174 件のコメント
Spaceman Steve 2023年11月4日 19時13分 
Is there a way to prioritize the use of coal over wood?
lol 2023年11月2日 6時25分 
Simple Chains: Steel by OwlChemist adds coal too and is updated to 1.4 — https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1702668415
BlueTressym 2023年1月4日 21時40分 
I'm hoping someone updates this one...
Harry_Robinson1 2022年12月13日 6時30分 
I might try and update this soon if it doesn't get an official update
KAITA 2022年11月4日 7時17分 
So did someone try it with Biotech? It worked fine with 1.3
Bear 2021年9月18日 5時53分 
Thanks @Locke
Eclipse 2021年8月27日 6時51分 
@Owlchemist there is a problem with braziers
CaptArcticWolf 2021年8月22日 9時39分 
I would like to tell everyone in advance that this mod might possibly NOT be compatible with "Medieval overhaul" mod (as it introduces coal) and any other mod that introduces it, i however have not tested it and will be testing their compatibility. it may be likely that they allow both of them to exist simultaneously without issue.
Locke 2021年7月24日 6時05分 
For those looking for a short term fix to not being able to refuel braziers, you can do the following:

Create the following folders (should exist up to \...\Patches\:

\SteamLibrary\steamapps\workshop\content\294100\1619943968\Patches\Royalty\Defs\ThingDefs_Buildings

Create Buildings.xml
Write the XML as:

<?xml version="1.0" encoding="utf-8" ?>
<Patch>

<Operation Class="PatchOperationAdd">
<order>Append</order>
<xpath> Defs/ThingDef[defName = "Brazier"]/comps/li[contains(@Class,'CompProperties_Refuelable')]/fuelFilter/thingDefs</xpath>
<value>
<li>WDCoal</li>
</value>
</Operation>

</Patch>

Hopefully author sees this and will update mod such that braziers work
Locke 2021年7月24日 5時50分 
Could you update it so braziers can use this fuel?
The Bard of Hearts 2021年7月20日 18時44分 
awesome!
Owlchemist 2021年7月20日 9時48分 
For anyone coming here to check: this works fine in 1.3 without any update needed. Just checked.
IronSpartan114 2021年7月2日 19時37分 
@hop11 I found this [JPT] Burn It for Fuel. It adds a tab to fuel burning buildings, and lets you pick what to burn.
IronSpartan114 2021年7月2日 19時13分 
same here @hop11 I'm wondering how to stop my pawns using it for campfire fuel. I need it to smelt iron to make steel so I can't afford to waste it on a campfire.
Depth Charge 2021年5月19日 3時39分 
@hop11 unironically, that should be its top usage. Charcoal/ coal is essentially interchangeable after all.
hop11 2021年5月17日 17時45分 
Is there a way to configure this mod to not use coal to fuel EVERYTHING, a wood fired generator shouldn't be using chunks of coal
The Bard of Hearts 2021年5月2日 23時47分 
@Wemd, I'd love to see this mod get updated to allow for Braziers to be loaded with coal. Its the ONLY thing I don't like about this mod.
Nut Torquer 2021年4月11日 21時21分 
Does anyone know of a good Charcoal mod similar to this one?
ZX Zero 2021年1月16日 5時08分 
this works with vanilla expanded mods?
Luneyl 2021年1月13日 14時02分 
(no tabulation cause spaces eats too many chars from message)
Luneyl 2021年1月13日 13時58分 
To be able to craft chemfuel from this coal like from regular wood create Recipes_Chemfuel.xml file in Defs folder of this mod and redact it by copy-pasting this:

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<RecipeDef>
<defName>MakeChemfuelFromWDCoal</defName>
<label>make chemfuel from coal</label>
<description>Make a batch of chemfuel by extracting and condensing wood gas from coal.</description>
<jobString>Refining chemfuel from coal.</jobString>
<effectWorking>Cremate</effectWorking>
<soundWorking>Recipe_Cremate</soundWorking>
<workAmount>2000</workAmount>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<recipeUsers>
<li>BiofuelRefinery</li>
</recipeUsers>
<ingredients>
<li>
<filter>
<thingDefs>
<li>WDCoal</li>
</thingDefs>
</filter>
<count>70</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>WDCoal</li>
</thingDefs>
</fixedIngredientFilter>
<products>
<Chemfuel>35</Chemfuel>
</products>
</RecipeDef>
</Defs>
Modraneth 2020年12月8日 7時19分 
the braziers from Royalty cant be refueled with coal, why?
Dr Zhivago 2020年10月23日 19時22分 
This would allow your mod to use coal to fuel pretty much anything and be compatible with any mod loaded above it. (It's just a slight alteration to your current patches, and only this one would be needed instead of all the ones you have.)

<Operation Class="PatchOperationAdd">
<order>Append</order>
<xpath> /Defs/ThingDef/comps/li[contains(@Class,'CompProperties_Refuelable')]/fuelFilter/thingDefs</xpath>
<value>
<li>WDCoal</li>
</value>
</Operation>
gazza_m_bolton 2020年9月29日 4時04分 
Love the mod, Don't like playing without it due to the added challenge. Wondering if there is any plans to add other mods for compatibility such as Dubs hygiene and the Vanilla Expanded mod pack?
2020年9月21日 5時16分 
So do the pawns prefer to refuel things with coal over wood? That's supposed to be a feature in Coal Expanded which I've been using but they still reach for the wood when coal is just as available, kind of an issue in a desert/ tundra playthough. What about compatibility with DBH and VFE?

I like your textures more honestly they're really pretty, I can tell its not Uraniam lol, Its just coal too here there's no fluff
meandering 2020年9月4日 22時22分 
i have translated this mod to ChineseSimplified
how can i give translation files to you?
Sand Dog  [作成者] 2020年8月20日 13時27分 
@Dizzy Ioeuy
You're welcome! Glad you like it :)
Dizzy Ioeuy 2020年8月20日 13時26分 
Nice! TY for the update! Critical mod for me.
Sand Dog  [作成者] 2020年8月20日 12時06分 
Updated to 1.2!
-Now it's possible to find coal with a long-range scanner.
-Spanish (Castellano) translation added. Thanks to @Azarashi (Esp)!
Blue_Owl 2020年8月13日 23時50分 
1.2 pls
The Bard of Hearts 2020年8月11日 7時14分 
+1 Vote for a 1.2 :viol:
BanDHMO 2020年8月5日 19時13分 
Can you set a generator to only use coal? I want my wood reserved to convert into chemfuel, but stupid colonists keep using it when refueling generators, despite there being a stockpile of perfectly good coal right next to the generator.

I think they take whatever is closest to the pawn when it decides to do the refueling.
Nishe 2020年7月13日 6時29分 
Would be awesome if we could get support for vanilla furniture expanded - production, so that coal can be used as fuel for the fueled smelter. Would bridge the gap between bloomeries and electric smelters when using simple chains - steel.
Lanthrudar 2020年7月7日 19時14分 
Hi! I'm trying to modify the scanner XML files for "MiningCo. MMS" (mobile mining scanner) to pick up the coal here, can you clarify what Coal is called in the game? Is it "WDCoal", "WDMineableCoal" or something else?
4ydra 2020年6月18日 16時49分 
Hello Wemd, thank you a lot for your work! Could you make your mod please compatible with vanilla cooking expansion ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2134308519 ) and the stew addon?
Lotus Elise 2020年6月12日 23時45分 
I use all your mods (They are "Must Have" in my opinion) except this one. The reason - Coal Extended where coal not equal to tree and requires special facilities, generators etc.
Aquiles 2020年6月12日 7時44分 
Hello, @Wemd. If you have some spare time, could you make your mod compatible with Vanilla Furniture Expanded-Power, please?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2062943477
The Bard of Hearts 2020年5月1日 9時35分 
@Wernd: You the man!
Sand Dog  [作成者] 2020年5月1日 3時50分 
@The Bard of Hearts
Hm... Never tried it.
I think compatibility is possible, will try when have some time for it!

@Azarashi (Esp)
Oh :o
Sorry for the late answer.
Thank you! Translations are always welcome! :)
Will add it soon when have some time!
The Bard of Hearts 2020年4月27日 18時06分 
curious question. (love the mod btw). Vanilla Furniture Expanded has a "Stone Campfire". Its just like the normal one except that it doesn't disappear and can be refueled and turned on and off like a switch. Unfortunately, it can't use the coal. :steamsad:

Any chance for compatibility? (If not, I understand.)
Sand Dog  [作成者] 2020年4月26日 4時54分 
@Lanthrudar @SkeleMann
Hmm... Yeah, it makes sense really.
This mod was designed to be just one more source of fuel, I didn't expect somebody would use it for steel.
I think I can invent something with charcoal, but can't promise for now, because deal with a bunch of other mods I should finish
Skele₊ 2020年4月26日 3時26分 
Burnt trees should give coal (unless charcoal becomes a thing) :cleandino:
Lanthrudar 2020年4月23日 15時18分 
I wish we could make charcoal with this mod, but there are others that do that. :) Coal always seems to be the least available resource, especially when I use it with "Simple Chains: Steel". I get a ton of iron and little coal.
Sand Dog  [作成者] 2020年4月18日 3時01分 
@Ashtonian Gaming
1619943968
Brackishclover7 2020年4月16日 22時33分 
What's the Workshop ID?
Azarashi (Esp) 2020年4月8日 6時25分 
Hello, I have translated your mod into Spanish, I leave the link in case you want to include it. Thanks for your job :)

htt
ps:
//me
ga.n
z/fol
der/QiQ
RWC
4b#Y1j
vj3Bel
4ZxwR2
LPc
49hg
Kyrox 2020年3月22日 0時22分 
Any chance of adding compatibility to Gloomy furniture? For the wall lamps and lanterns?
Lanthrudar 2020年3月17日 17時38分 
@Tellik You could always search for a mod like this one that allows you to assign fuel sources?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1823276856
Tellik 2020年3月17日 15時51分 
That would require me to wait for a bulk goods trader to show up, or find some with the quarry. Either way, there really isn't enough of the coal to go around if that's the only thing used to fuel things because they keep preferring to use it over the firewood.