XCOM 2
More Will Loss [WOTC]
33 条留言
SakuraKoi 2023 年 8 月 20 日 下午 8:57 
In case anyone else would like the opposite and only found this mod due to other mods not using the key word 'tired'.

Complete Elimination:
No Stinking Fatigue: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1131803305
No More Will Loss In Combat: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1219670692

Different System / Counter System:
[WotC] Per-Turn Will Loss: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2356606150
[WOTC] Morale System: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2242584900

Just reduced:
None. Personally, I would have just liked to reduce 'Shaken' and 'Tired' length to a week and a weekend respectively but alas there doesn't appear to be mod for just that. Rather one has to quickly modify the GameState(dot)ini oneself (just Ctrl+F 'tired', 8-14 days for tired is just ridiculous). I do recommended to rather reduce than increase that when using mods like Covert Infiltration which add many more sources for fatigue.
fsociety.dat 2022 年 8 月 3 日 上午 7:13 
where are the mods that disable will? ive been looking for 2 days and cant find a single one.
Qooper 2019 年 7 月 30 日 上午 2:34 
Love the mod. Gives you actually a reason to have a large roster.
Kudos <3
[DG] Z Type Knight 2019 年 7 月 17 日 下午 12:08 
I was hoping this mod simply increased the will loss, not just modified the tired/shaken thresholds. I'm still trying to find a way to make losing a bondmate cause a soldier's Will to be instantly reduced to zero. Oh well, my quest continues. :)
Highlander 2019 年 7 月 13 日 下午 2:24 
Really like this mod, but I found a major problem. Wounded soldiers come back early than fatigued soldiers, mainly after you have a infirmary with a engineer.
JJLuckless 2019 年 5 月 4 日 下午 5:04 
Really enjoy this mod. Makes a larger roster important. Negative traits become something to actively manage. Pairs well with Oni's infirmary+ mod to allow you to upgrade the number of soldiers to two who can actively undergo negative trait recovery. I did not make Ace's recommended ini changes for larger pod sizes, and play with pod sizes 1.5 times larger than legendary, but be sure to balance your campaign.
Ace  [作者] 2019 年 3 月 13 日 下午 5:57 
This happens to me too, but I don't think there's anything I can do to fix it. I believe it's a vanilla bug, but since more soldiers get tired with this mod, it's more common.
Andante 2019 年 3 月 7 日 上午 5:25 
I made a post earlier about soldiers coming back with "Shaken: --- hours" that are immediately healed when opening the Geoscape. I removed it on suspicion that it was something to do with the Reliable Wounds mod, but I've removed that mod and the issue persists. I'm running Core Room Slots, but that doesn't seem to be the issue (the soldier is not in the bar). This is all using WOTC and WOTC versions with DLCs enabled.
⚡Judge Zed⚡ 2019 年 2 月 28 日 上午 2:23 
I'll post if I find it, I think it must exist since there is a dark event which increases XCOM's will loss in combat. As it stands though I think this mod of yours effectively solves the issue of having high will and makes it meaningful to gain more. Tq!

I was even forced to take a couple of tired soldiers on a chosen stronghold mission and they came back shaken at 0 will and disorders!!! yay :D (All 6 were shaken)
Ace  [作者] 2019 年 2 月 26 日 下午 7:57 
Not within this mod, no. But you could look through the base inis and try and find it. @Dark Templar
⚡Judge Zed⚡ 2019 年 2 月 21 日 上午 1:57 
I use this mod with most of my setups but I would like to know if there's a way to increase the actual will lost while performing actions while on missions as well?
Ace  [作者] 2019 年 1 月 26 日 上午 6:19 
Update: Jan 26 @ 9:13am

-Increased duration for tired and shaken effects to be more than the vanilla default as opposed to lower.

- Changed "WillRecoveryDays[eMentalState_Ready]" in an attempt to prevent the instant fatigue recovery bug.
Naylind 2019 年 1 月 16 日 上午 12:54 
damn good job, since i use the 2 raccomended mods you mention above this is a must have. Thanks.
V fvr VvWvL 2019 年 1 月 14 日 上午 12:05 
That would probably explain why some of my people would return shaken regardless of whether or not they were injured. I've been running missions with massive enemy squad sizes and I've been noticing more and more exceptions to my "injuries-guarantee-shaken-soldiers" report I left here a few days ago.

Once again, it's a change I like. Dat immersion boost.
Ethereal 2019 年 1 月 13 日 下午 8:55 
@Ace

Thanks. The impact is not major, but it can lead to healthy soldiers who have had a pretty good mission coming back shaken and possibly with new negative traits if reinforcements or the lost are in abundance.
Ace  [作者] 2019 年 1 月 13 日 上午 7:46 
@Ethereal

Interesting tip, I never thought of the affects of larger pod sizes on will loss. I’ll probably add that suggestion to the description under your name.
Ethereal 2019 年 1 月 12 日 下午 10:45 
Excellent mod. It makes the will loss system have the impact of long war's fatigue, but also helps to incorporate the additional features that the devs introduced, like negative traits.
For anyone using this with larger squad sizes and more enemies, I would recommend lowering the shaken to 60%. This will prevent your soldiers getting shaken on some standard missions (especially if the lost are around) but will still result in soldiers becoming shaken if you take them out for two missions in rapid succession or if things go wrong (a few soldiers are wounded or someone dies). I haven't used this for standard squad sizes, but I'm assuming that 70% is appropriate, as your soldiers see less enemies and are less likely to undergo will loss.
Ace  [作者] 2019 年 1 月 12 日 下午 3:49 
@Tek03

Found some values for that in the DefaultGameCore.ini. It looks like there's not just one single value, but one for each negative trait. I'd like to change them and push an update, but I'd need a way to test that the changes are working as intended before trying that.
Tek03 2019 年 1 月 12 日 下午 1:05 
I would have really liked this a lot more if we had simply removed the 33% cap on will loss per mission. (The thing that makes The Lost Tower" supposedly unplayable.)
Ace  [作者] 2019 年 1 月 12 日 下午 12:02 
@Poomanchu

Yep!

Just change "+MentalStatePercents[eMentalState_Tired]=95" from 95 to 75

And change "+MentalStatePercents[eMentalState_Shaken]=70" from 70 to 50
Poomanchu 2019 年 1 月 12 日 上午 11:39 
would i be able to configure this through an ini edit for 75% tired 50% shaken?
mynameactually 2019 年 1 月 12 日 上午 3:45 
I was just thinking that someone should make a mod like this. I’ll have to try this out.
Marcus 2019 年 1 月 7 日 上午 11:51 
I can confirm that core room slots dose work with this mod.Started new campian had 8 days tired on soldiers, put four in the bar slots, and ran - they now need 3 days left, other soldiers not in the bar need 5 days still.
V fvr VvWvL 2019 年 1 月 6 日 下午 7:24 
Right now I'm running at Commander. I'll be changing it over to legendary later on in the campaign (once I run into codices).

I'd like to also mention that I'm running with over 300 mods and I'm not seeing any conflicts.
Ace  [作者] 2019 年 1 月 6 日 下午 6:35 
@TheNeverWintian That's great! Sounds like the mod is working as expected. I'm running my own play-through with the mod now and it seems to be going well for me too. Report back again if you find any oddities.

Oh, and what difficulty are you playing on by chance? I'm not sure if there is a difference in will loss between difficulty levels, so in case there is I want to make sure the mod works well on all difficulties.
V fvr VvWvL 2019 年 1 月 6 日 下午 5:08 
2) Speaking of death and injury... Serious injuries pretty much guarantee a shaken soldier outright. The first mission I ran ended in 3 incapacitations, 6 more injuries and one death. All of these soldiers were broken and battered when they all returned home - that was something I had not expected. It used to be very rare for soldiers to become shaken after only one mission unless they were gravely wounded. Even smaller wounds were wrecking my soldiers mentally (although, light wounds only made them a little more tired than the uninjured troops).

So... so far I'm liking the changes. If anything, this mod is an immersion booster for those who, like you say, think the tiredness system isn't punishing enough. I'll keep meesing with it!
V fvr VvWvL 2019 年 1 月 6 日 下午 5:08 
Alright so I've run two long missions so far (each ending in 60+ and 30+ enemy kills respectively) with a total of 22 well rested soldiers tested and here's what I'm noticing:

1) All of my uninjured soldiers are returning home tired - that was expected. The 90% cut off is not that bad actually since it takes about a week to recover the 2-5 will points lost. So I just wouldn't go raiding a facility or something like that immediately after finishing a guerilla op.

1.5) I have, however, had one exception of a soldier getting shaken. I think it may have been a consequence of being in line of sight of a soldier dying (all of my other troops had not directly seen her die on that mission; I don't know yet if that affects will or not).
Ace  [作者] 2019 年 1 月 6 日 下午 1:42 
@TheNeverWintian , let me know how it goes. I believe the shaken% is at a good spot, but I could be wrong. I appreciate the help since I can’t extensively test right now.
V fvr VvWvL 2019 年 1 月 6 日 下午 1:31 
This sounds like exactly something I'd enjoy using since I already use the two mods you suggested to counteract the difficulty spike. Those changes in when soldiers get tired/shaken do seem a little high though... maybe not... I'll let you know how well this mod affects my gameplay as it is.
Iridar 2019 年 1 月 6 日 下午 12:11 
@Ace
Oh I wouldn't know, I assumed you tested it.
Ace  [作者] 2019 年 1 月 6 日 上午 11:35 
@Iridar You're much more experienced in modding than I am though, so then again maybe I should lower it. Does 60% sound good?
Ace  [作者] 2019 年 1 月 6 日 上午 11:34 
@Iridar I figured that since soldiers would become tired more often and won't be doing many consecutive missions, that they'd rarely get to 70% will. It might be too high though, I'm not sure.
Iridar 2019 年 1 月 6 日 上午 11:30 
> Made soldier become shaken at 70% as opposed to 33%
Wouldn't that mean that soldiers acquire negative traits on basically every mission?