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报告翻译问题
This 6 reinforcements does not count the starting units and it does not count the special spawns you get through in-game dialogue events.
When you lose one infantry squad/tank from the 6 reinforcements, another will come after a short period to replace the one lost, but keep in mind you cannot have more than 6 at any one time. Once the 6 reinforcement limit is reached, the next reinforcement wave will not spawn a unit for you.
I would urge you to try some of my other co-op missions. Some are more winnable as a solo player but please keep in mind all of them was originally designed to be played with human players. This Ardennes Resistance map is the hardest by a long shot.
The allied airstrikes vs enemy airstrikes actually share the same code. Basically, the airstrike will target the greatest concentration of enemy/player units.
A tip for this mission is to use a mobile defence. Despite being a defence mission, it's actually not a good strategy to camp or try to hoard/fortify defences. But as mentioned before the single greatest thing you can do it try ti with other human players. However mind you even with other human players this mission is still very hard.
You can refer to the videos in this Workshop page to see some winning attempts and other fail attempts. Ultimately there's various ways to win but the success rate depends on your individual skill level.
Good luck!
Always happy to be surprised of course! :)
Quite impressive considering this mission is really very hard. Glad you had fun playing it. Perhaps try one of the other co-op missions if you want to try some more. :)
Thank you @Opulent Omega for the fun mission we'll definitely be play it again.
10/10 would defend again
Although from what I hear there seems to be more demand for chapter 6 of the Iron Hearts campaign series. So if this holds true then you will likely see chapter 6 of Iron Hearts come out before a British defence mission... but you can always change my mind lol :)
Could you please select another map and then re-select back to this map and let me knwo if that solves the problem?
It may not be the best answer available, but it was better than simply telling players their vet 5 Pumas won't stand a chance in hell in end-game.
Basically, it's a hidden design choice to force players to abandon their Pumas as the game progresses into late game. If I had added vet 5 Pumas, they would have been great and will last until around the 30 mins mark. But past that you will find it is almost impossible to hold getting to 40 mins and certainly impossible end-game. When player realize this at the 40 mins mark, it will be too late and the reinforcement mechanism cannot recoup the massive losses in time for end-game.
You might need to wait another month or so though. But it's coming. Thanks for your interest!
Best regards and keep up with good work!