Stellaris

Stellaris

The Belt (Non Terraforming)
32 条留言
RevansSchatten  [作者] 2019 年 4 月 13 日 上午 5:30 
Yeah, this mod is at the bottom of my priority list, so I probably forgot to bring an update over to this version.
Liseq 2019 年 4 月 13 日 上午 3:53 
Another issue is lack of descriptions for two asteroids buildings (belt_security and belt_hub?)
Liseq 2019 年 4 月 13 日 上午 3:52 
The issue is that in sol_initializer where pc_luna is created there is no starting_planet = no. I guess.
RevansSchatten  [作者] 2019 年 4 月 13 日 上午 3:33 
Thanks for the info, I will try to find the issue.
Liseq 2019 年 4 月 13 日 上午 1:57 
There is an issue with pc_luna_preference. AI somehow can take it and start on the moon. The preference has no name desc, no description and AI cannot colonize when it happens as there are no other moons.
RevansSchatten  [作者] 2019 年 1 月 17 日 上午 10:36 
Glad that it works now and I hope that you won't experience problems like this again.
KRT™Alexander 2019 年 1 月 17 日 上午 9:28 
So I deleted all mod folders and uninstalled all mods, then installed the mods I wanna use and now it seems to work fine, loaded a game, districts show up, loaded the save, and restarted and loaded the save, all worked fine, it might be a incompatibility with the final frontier that caused it, could also just be dirty mod managment on my part.
AncientGatekeeper 2019 年 1 月 16 日 下午 10:28 
It's possible, but I tested his modpack & had no issues
RevansSchatten  [作者] 2019 年 1 月 16 日 下午 10:27 
I think that the updates for the compatibility patch have broken this mod, I will try to fix it today.
AncientGatekeeper 2019 年 1 月 16 日 下午 9:04 
strange... I'll take a look at your modpack in game
KRT™Alexander 2019 年 1 月 16 日 下午 8:42 
Ok, thanks
I disabled both autobuild and final frontier, it hasn't reverted the districts back, and the districts are like normal planets in new games too now, tried reenabling the belt as well, but so far nothing :\
AncientGatekeeper 2019 年 1 月 16 日 下午 8:29 
Your best shot is to ask Revan about a compatibility patch or the mod author of Final Frontier.
AncientGatekeeper 2019 年 1 月 16 日 下午 8:27 
*third
AncientGatekeeper 2019 年 1 月 16 日 下午 8:27 
KRT™Alexander 2019 年 1 月 16 日 下午 8:25 
Well dang, it doesn't mention anything about asteroids on the mod page
Thanks for the help
AncientGatekeeper 2019 年 1 月 16 日 下午 8:00 
Think I found your issue. Final Frontier allows the colonisation of asteroids.
AncientGatekeeper 2019 年 1 月 16 日 下午 7:26 
Try turning off AutoBuild (if no change happens, try Final Frontier). Report back.
KRT™Alexander 2019 年 1 月 16 日 下午 6:37 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1626907080
Here you go, thanks for the help, even if it wont solve the problem :-)
AncientGatekeeper 2019 年 1 月 16 日 下午 5:55 
Can you create a collection and post the link here do I can better see all the mods?
AncientGatekeeper 2019 年 1 月 16 日 下午 5:54 
Hrmmm... I’m not seeing any noticeable things popping out at me. I’ll take a look and see if I can figure it out.
KRT™Alexander 2019 年 1 月 16 日 下午 4:26 
Not using any mods that change planets other than guillis planet modifiers, and I don't think permanent growth encouragement would do it since it changes districts on newly colonised asteroids.

Enabled mods:
Universal resource patch
Mod menu
TPRPF
NSC2
Ascension enhancements
autobuild
better faction info
claims decay
compatibility patch for dark ui overhaul 1080p
dark UI + blue buttons + alternate icons
double civics
dynamic dificulty
dynamic galaxy anomalies respawner
dynamic political events
EG larger galaxy sizes
encourage growth permanently
1/2
KRT™Alexander 2019 年 1 月 16 日 下午 4:26 
expanded colours
faster growth x4
faster ship experience
freely design your empire
guillis planet modifiers
jump drive pentaly change
just more traits
magnums mods more traits + civics point research
more ai personalities
more events mod
multiple crisis
no megastrucutre limit
no galaxy center flash
realistic demographics
realistic star names
strage ships and stations
scientist level extension
ship experience fix
stellaris music expansion
tall white sips and stations
technology repeated
the belt(this mod)
the final frontier
visible precursers
war name variety
AncientGatekeeper 2019 年 1 月 16 日 下午 3:51 
Also yes post your modpack.
AncientGatekeeper 2019 年 1 月 16 日 下午 3:51 
Have you downloaded any compatibility patches if you are using Planetary Diversity, PJ’s Beltwoda, or Bigger colonies 2.2?
KRT™Alexander 2019 年 1 月 16 日 下午 3:36 
Also happens with newly colonized asteroids
KRT™Alexander 2019 年 1 月 16 日 下午 3:32 
So I loaded a save game, and all my asteroids lost the asteroid specific districts, or at least I can't see or build any more, on the ones where I had built districts they seem to be still there but I can't select them anywhere, it shows normal planet districts, am only using this mod and not the other one, is it a new update fucking it up or something?
I can send full modlist if it helps.
Mice 2019 年 1 月 6 日 下午 2:23 
:( I thought as much, in any case I can play just fine with the other mod, and yeah I am running both planet diversity and real space with thei rrespective mods (plus a metric fuckton of others), just found it weird how a simple difference made the mod not work
RevansSchatten  [作者] 2019 年 1 月 6 日 上午 7:40 
The problem is not directly with the non terraforming mod. I tested it and had the problem as well. After unselecting mods such as Planetary Diversity, Real Space and any similar mods it works. I am still looking into it, but haven't found the exact problem jet.
RevansSchatten  [作者] 2019 年 1 月 6 日 上午 1:49 
Thanks for the report, I will fix this.
Mice 2019 年 1 月 5 日 下午 10:32 
I have a big problem after the last update, the terraforming version works just fine and gives me habitability with the Asteroid miners and the other asteroid miners ascension perk, but this one still gives me 0, that AND the perk description shows mod_pc_perkname on the bottom as the description, clearly not loading the perk or something, I just tested it out and its only this version that does this
RevansSchatten  [作者] 2018 年 12 月 30 日 上午 10:32 
I just updated this mod as well, so that you have the new starting system
AncientGatekeeper 2018 年 12 月 28 日 下午 7:40 
Thanks for this! I enjoy the terraforming one, but this reminds me of how The Belt was in 2.0! Thanks for updating a much needed mod.