Stellaris

Stellaris

The Belt (Non Terraforming)
32 kommentarer
RevansSchatten  [ophavsmand] 13. apr. 2019 kl. 5:30 
Yeah, this mod is at the bottom of my priority list, so I probably forgot to bring an update over to this version.
Liseq 13. apr. 2019 kl. 3:53 
Another issue is lack of descriptions for two asteroids buildings (belt_security and belt_hub?)
Liseq 13. apr. 2019 kl. 3:52 
The issue is that in sol_initializer where pc_luna is created there is no starting_planet = no. I guess.
RevansSchatten  [ophavsmand] 13. apr. 2019 kl. 3:33 
Thanks for the info, I will try to find the issue.
Liseq 13. apr. 2019 kl. 1:57 
There is an issue with pc_luna_preference. AI somehow can take it and start on the moon. The preference has no name desc, no description and AI cannot colonize when it happens as there are no other moons.
RevansSchatten  [ophavsmand] 17. jan. 2019 kl. 10:36 
Glad that it works now and I hope that you won't experience problems like this again.
KRT™Alexander 17. jan. 2019 kl. 9:28 
So I deleted all mod folders and uninstalled all mods, then installed the mods I wanna use and now it seems to work fine, loaded a game, districts show up, loaded the save, and restarted and loaded the save, all worked fine, it might be a incompatibility with the final frontier that caused it, could also just be dirty mod managment on my part.
AncientGatekeeper 16. jan. 2019 kl. 22:28 
It's possible, but I tested his modpack & had no issues
RevansSchatten  [ophavsmand] 16. jan. 2019 kl. 22:27 
I think that the updates for the compatibility patch have broken this mod, I will try to fix it today.
AncientGatekeeper 16. jan. 2019 kl. 21:04 
strange... I'll take a look at your modpack in game
KRT™Alexander 16. jan. 2019 kl. 20:42 
Ok, thanks
I disabled both autobuild and final frontier, it hasn't reverted the districts back, and the districts are like normal planets in new games too now, tried reenabling the belt as well, but so far nothing :\
AncientGatekeeper 16. jan. 2019 kl. 20:29 
Your best shot is to ask Revan about a compatibility patch or the mod author of Final Frontier.
AncientGatekeeper 16. jan. 2019 kl. 20:27 
*third
KRT™Alexander 16. jan. 2019 kl. 20:25 
Well dang, it doesn't mention anything about asteroids on the mod page
Thanks for the help
AncientGatekeeper 16. jan. 2019 kl. 20:00 
Think I found your issue. Final Frontier allows the colonisation of asteroids.
AncientGatekeeper 16. jan. 2019 kl. 19:26 
Try turning off AutoBuild (if no change happens, try Final Frontier). Report back.
KRT™Alexander 16. jan. 2019 kl. 18:37 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1626907080
Here you go, thanks for the help, even if it wont solve the problem :-)
AncientGatekeeper 16. jan. 2019 kl. 17:55 
Can you create a collection and post the link here do I can better see all the mods?
AncientGatekeeper 16. jan. 2019 kl. 17:54 
Hrmmm... I’m not seeing any noticeable things popping out at me. I’ll take a look and see if I can figure it out.
KRT™Alexander 16. jan. 2019 kl. 16:26 
Not using any mods that change planets other than guillis planet modifiers, and I don't think permanent growth encouragement would do it since it changes districts on newly colonised asteroids.

Enabled mods:
Universal resource patch
Mod menu
TPRPF
NSC2
Ascension enhancements
autobuild
better faction info
claims decay
compatibility patch for dark ui overhaul 1080p
dark UI + blue buttons + alternate icons
double civics
dynamic dificulty
dynamic galaxy anomalies respawner
dynamic political events
EG larger galaxy sizes
encourage growth permanently
1/2
KRT™Alexander 16. jan. 2019 kl. 16:26 
expanded colours
faster growth x4
faster ship experience
freely design your empire
guillis planet modifiers
jump drive pentaly change
just more traits
magnums mods more traits + civics point research
more ai personalities
more events mod
multiple crisis
no megastrucutre limit
no galaxy center flash
realistic demographics
realistic star names
strage ships and stations
scientist level extension
ship experience fix
stellaris music expansion
tall white sips and stations
technology repeated
the belt(this mod)
the final frontier
visible precursers
war name variety
AncientGatekeeper 16. jan. 2019 kl. 15:51 
Also yes post your modpack.
AncientGatekeeper 16. jan. 2019 kl. 15:51 
Have you downloaded any compatibility patches if you are using Planetary Diversity, PJ’s Beltwoda, or Bigger colonies 2.2?
KRT™Alexander 16. jan. 2019 kl. 15:36 
Also happens with newly colonized asteroids
KRT™Alexander 16. jan. 2019 kl. 15:32 
So I loaded a save game, and all my asteroids lost the asteroid specific districts, or at least I can't see or build any more, on the ones where I had built districts they seem to be still there but I can't select them anywhere, it shows normal planet districts, am only using this mod and not the other one, is it a new update fucking it up or something?
I can send full modlist if it helps.
Mice 6. jan. 2019 kl. 14:23 
:( I thought as much, in any case I can play just fine with the other mod, and yeah I am running both planet diversity and real space with thei rrespective mods (plus a metric fuckton of others), just found it weird how a simple difference made the mod not work
RevansSchatten  [ophavsmand] 6. jan. 2019 kl. 7:40 
The problem is not directly with the non terraforming mod. I tested it and had the problem as well. After unselecting mods such as Planetary Diversity, Real Space and any similar mods it works. I am still looking into it, but haven't found the exact problem jet.
RevansSchatten  [ophavsmand] 6. jan. 2019 kl. 1:49 
Thanks for the report, I will fix this.
Mice 5. jan. 2019 kl. 22:32 
I have a big problem after the last update, the terraforming version works just fine and gives me habitability with the Asteroid miners and the other asteroid miners ascension perk, but this one still gives me 0, that AND the perk description shows mod_pc_perkname on the bottom as the description, clearly not loading the perk or something, I just tested it out and its only this version that does this
RevansSchatten  [ophavsmand] 30. dec. 2018 kl. 10:32 
I just updated this mod as well, so that you have the new starting system
AncientGatekeeper 28. dec. 2018 kl. 19:40 
Thanks for this! I enjoy the terraforming one, but this reminds me of how The Belt was in 2.0! Thanks for updating a much needed mod.