边缘世界 RimWorld

边缘世界 RimWorld

Landmines
41 条留言
thok mager 2024 年 9 月 21 日 下午 11:01 
why no smokeleaf landmines or just drug landmines
Gman 2024 年 5 月 17 日 下午 4:20 
this getting a 1.5 update?
Pain Meat 2023 年 12 月 14 日 上午 10:29 
This mod produces an error during sieges, and the enemy cant receive resources to create the mortars. I get an error from the "TryFindRandomShellDef" method. Just wanted to let the creator and everybody else know.
Nix² 2022 年 11 月 27 日 上午 2:40 
Fantastic, thanks for the update ^.^
USP 2022 年 11 月 21 日 上午 9:42 
How a SWEET news.Maybe now I can eat bucket of green-peppers with this update,and without any Palate cleanser
Undone  [作者] 2022 年 11 月 20 日 下午 12:26 
I did a small content update I have been thinking of. Landmines are now constructed with the machining table before they can be placed. I should've done that ages ago. Generic Landmine name has also been switched to a real-life landmine "VS-50", new graphics also taking inspiration from it. Should be fully compatible with existing saves!
Daeca 2022 年 11 月 19 日 下午 4:57 
Now just need zombie mod to update! ^.^ thanks for bringing back the landmines!
Gerewoatle 2022 年 11 月 19 日 上午 9:24 
Huzzah, an update to Landmines to accompany the inclusion of children to the game! Truly no two things go together better.
Undone  [作者] 2022 年 11 月 19 日 上午 8:33 
Updated for 1.4
Daeca 2022 年 3 月 7 日 上午 11:42 
Please update, my zombie apocalypse needs your landmines!
Papito 2021 年 8 月 27 日 下午 12:35 
Pls update, there is a huge lacking in regular mines in rimword
Gerewoatle 2021 年 7 月 29 日 下午 4:29 
As much as I hate being That Guy, is a 1.3 update in the foreseeable future? There really is a lack of just regular effing landmines available as compared to ten thousand forms of mortar shell hotwired to a battery, "mines" that blast half the bloody map (and for some reason require Charged Weapons research) or a thousand variants of poison gas trap. Just a plain goddamn landmine.
killgaet 2020 年 9 月 16 日 上午 5:50 
!!!!!!!!!!!!!!!!! UPDATED !!!!!!!!!!!!!!!!
YESYESYESYESYES
now my colonists will once again accidentally blow themselves up by reconstructing a landmine on a downed but not dead enemy.
perfect.
Undone  [作者] 2020 年 9 月 14 日 上午 9:50 
Updated to 1.2 after a long break in modding
killgaet 2020 年 8 月 7 日 下午 1:25 
come on Malikyte, don't be so harsh, CE is a great mod that changes combat mechanics in a lot of ways, and it's extremely good, it's just that yes, it can make some things not work without patches.
Malikyte 2020 年 7 月 28 日 上午 4:44 
If you have to ask if a mod is CE compatible, the answer is no. CE is a horrible clusterfuck of a mod that breaks too many things. Find something better.
Fat Juicy Girlcock 2020 年 3 月 7 日 下午 4:29 
Is this gonna update for 1.1?
kcb764 2020 年 1 月 5 日 上午 7:21 
Hey is this compatible with Combat Extended?
PremierVader 2019 年 10 月 13 日 上午 10:36 
Hey is this compatible with Combat Extended?
megabot 2019 年 6 月 1 日 下午 12:06 
just search for "mines". there is another mod,which has more,however this one is more realistic in terms of damage
kittax 2019 年 5 月 11 日 上午 4:18 
I wish there were other types of mines too.

Claymores or other mines that shoot tiny steel pellets would be awesome for crowd control
Mahmen 2019 年 3 月 19 日 上午 6:12 
I've been looking for a mod like this. I think I'll add this in my next play through.
1. How much is its intended damage?
2. Does it cause and/or put out fires?
3. Is there a delay before it explodes?
4. Can it be made of other stuff apart from steel?
5. Is there a chance friendlies (guests.tamed animals, colonists) will accidentally trigger it?
gonavy-beatarmy 2019 年 3 月 8 日 上午 10:35 
Maybe the "bleeding heart" trait can immediately get upset for placing them. WHY DON'T YOU THINK OF THE RIM CHILDREN!?!?!?
Spartan 2019 年 3 月 3 日 上午 5:30 
Friendly fire ? ( Survivors can trigger landmines by accident ?
Luetin 2019 年 2 月 10 日 下午 12:36 
immediately essential mod
Natalo77 2019 年 2 月 6 日 下午 2:00 
Any hard incompatabilites?
killgaet 2019 年 1 月 8 日 下午 7:37 
Lt. Dan, you have new legs
mastice 2019 年 1 月 3 日 上午 9:23 
Yes! No more trying to space out IEDs as improvised landmines. Thanks for this! :steamhappy:
Thyr 2019 年 1 月 2 日 上午 11:28 
Lt. Dan lost his legs in Vietnam, this mines do damage to the legs...
Undone  [作者] 2019 年 1 月 2 日 上午 9:36 
@MiTsul2u I haven't tested but it should be.
MiTsul2u 2019 年 1 月 2 日 上午 12:42 
this mod are compatibility with trap disable mod?
bolas 2018 年 12 月 31 日 上午 8:44 
but Lt. Dan doesn't have legs

or arms
Thyr 2018 年 12 月 29 日 上午 7:17 
Lt. Dan (=
Undone  [作者] 2018 年 12 月 28 日 下午 8:04 
Yes, no problem there.
Vandolph 2018 年 12 月 28 日 下午 5:41 
Can these be loaded into saved games?
Undone  [作者] 2018 年 12 月 28 日 下午 12:39 
@Bulltank Yes, placing chemfuel between mines will make a chain of explosions and fire which will detonate the mines. IEDs will also explode mines in their range.

@red3dred Thank you!
Bulltank 2018 年 12 月 28 日 上午 11:04 
How about if I put some IED or chemfuel between them? Will then explode in secuence?
Redstark Magnusson 2018 年 12 月 28 日 上午 9:28 
Huh.... this is awfully well thought out for such a simple mod. Well done!
abenlen 2018 年 12 月 28 日 上午 2:31 
Cool, thanks for the clarification.
Undone  [作者] 2018 年 12 月 28 日 上午 12:48 
@abenlen They work like regular traps, friendlies and neutrals will not trigger them. Prisoners will trigger them however.
abenlen 2018 年 12 月 28 日 上午 12:41 
Will colonists and animals, especially tame one, set these off?