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报告翻译问题






@Kefka - you legend! I can't believe how many times you have played through but you have made my day <3
I look forward to your feedback on the difficulty - I want "easy" to be not too hard for new players but it is hard to balance it right. Hope you have fun :)
I tried a few not so serious attempts the first time and then I kept playing through a few attempts til I kept getting stuck clearing the last corner just below McKraken's wall.
I think I have an idea to clear down to that position if I risk not clearing the upper roads from the explosive barrels and I leave on sniper to slowly start clearing out the zombies from where McKenzie is picked up. I only need one sniper to reach McKraken anyways so if I leave a sniper to start clearing that is less wasted clear time.
I'm going to completely clear this map with the uselessfer method. (useless lucifer)
I will prove that clones are better served for mindless clearing than heroes
https://youtu.be/xBqBTJUYTT0
It's been a while since I recorded that but I don't think there are any spoilers in it. Hope this helps :)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1688676008
It appears the problem introduced to this map is the Harpies ignore the script to stop them attacking the Command Center. They don't attack 100% of the time as I managed to do one run just fine, but obviously it's frustrating when it happens more often than not.
I'll post here when I can release the update...waiting on the game devs now...
I'll look into it and hopefully get it fixed ASAP. Thanks for reporting this!
I hope the dev will make it so that hero units can have their health boosted or at least make their path finding better to make it less frustrating!
The only frustracting is your map concepts dont go well with the AI of troops. You have to babysit them the whole time or you loose, cause the stupid ranger is running against a tree instead of going arround and get killed - but thats "only half" your fault xD
-Added hints to the losing screen. It is also now customised so you get a specific message based on what caused the failure.
-Added a new secret message.
-Added more text to McKraken to make it clearer on how to get to the quieter fields.
-Removed some infected on the starting river so the bit with McCauley is less of a grind. There was this many infected to begin with so you could enjoy more of the intro music but the music had to be removed.
-Removed some infected which might have been causing the rare case of failure due to the Command Center being randomly attacked.
As for the term "herd" it is intended in my mind. Normally it refers to animals but I've taken the term from The Walking Dead and I think it fits fine, see here: https://walkingdead.fandom.com/wiki/Herd
Neither of the guys I had took any damage. This happened right after the dialogue about the herd southwest.
As a side note: herd sounds a little weird as a descriptor for a group of zombies. Swarm, pack, or mob would make more sense than herd in this context. Ubless the intent was for it to sound strange in which case disregard this.