安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










@Kefka - you legend! I can't believe how many times you have played through but you have made my day <3
I look forward to your feedback on the difficulty - I want "easy" to be not too hard for new players but it is hard to balance it right. Hope you have fun :)
I tried a few not so serious attempts the first time and then I kept playing through a few attempts til I kept getting stuck clearing the last corner just below McKraken's wall.
I think I have an idea to clear down to that position if I risk not clearing the upper roads from the explosive barrels and I leave on sniper to slowly start clearing out the zombies from where McKenzie is picked up. I only need one sniper to reach McKraken anyways so if I leave a sniper to start clearing that is less wasted clear time.
I'm going to completely clear this map with the uselessfer method. (useless lucifer)
I will prove that clones are better served for mindless clearing than heroes