安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







Just uploaded a bit more difficult version of this quest ;)
Expert version:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1649474548
+
HP and damage of the guards now depends on the level of the Guardhouse.
HP and damage of the Ballista now depends on the number of the Dwarven Settlements.
HP and damage of the Wizard Towers now depends on their number (not on number of the Wizard Guilds), duration of the tower enchantment is increased from 90 seconds to 5 minutes.
I'm not even sure if that's possible, but it'd be incredibly neat if it were, where ballista towers would have no guards but have some advantage to a guard tower, and wizard towers have the advantage of being magical and have perks for upgrading them.
Still, quite loved it all the same! Is ridiculously challenging to beat. Not to survive; surviving's easy enough. But beating this is a legitimate challenge.
I had guardhouses to the point that more would cost around 15,000 gold, but I probably have to use more than otherwise because in my normal strategy, I am building an outpost right away on the middle of the map/near the enemy and expanding from there
The negative of that is you need guardhouses surrounding every angle after you build all your guilds, because the spiders will destroy everything otherwise
But maybe if I simply expand from the starting area, I will be able to use the guardhouses more usefully facing only in direction towards the lairs
btw... I have never imagined to have 20 wizards before!! sounds very expensive ! :P
*trick - after upgrade3 the base price of the guardhouse will be lower ;)
(I won at day 260 whith simple agrella setup and 20+ wizards and 20+ adepts at first try)
I think it is very important to attack sooner the better, because I started having towards the end many 1000 hp abominations, dragon bosses, ect plus wraiths
The three headed bosses are very dangerous from thier super high dps, they can destroy the 10000 hp guardhouses very fast
This quest has an easy version too:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1589456419