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Hello, I apologize for the delayed response.
1... Resources will likely be a while off yet, as I have current work commitments and things I want to pursue.
2... I'll consider the fighting game genre.
I have other things I want to do, so I'd like to prioritize those.
1: I saw you were working on a redesign/retake of the Militant sprites. Any chance you could release those if you haven't already?
2: If possible, do you think you could give us brawling classes? Like the Brawler class line from Three Houses, or the Martial Monks from Engage?
I’ll share them when I’m done!
I haven't tweaked any of the characters that don't use magic, so I don't have them set.
I will fix it when I have more time, thank you for your understanding.
Basically, we allow commercial use in games running on the "SRPG_Studio" engine.
However, you can't spec the material in other game engines.
Hello.
Did you find any flaws in the manual?
I don't understand the intent of your question, please elaborate.
Right now, I am getting paid and answering the request.
I'm grateful for this request, but I'll postpone it because there are customers.
Please be patient.
I'll post again once the request has calmed down.
1) There is no problem sharing.
2) It is nice to introduce the source (twitter's URL; https://twitter.com/JAPANweb_SRPG) to "Readme".
It will be helpful if you specify in which motion my material was used.
3) I hope and I don't care.
As in 2) "Please introduce the name of my JAPANweb and the URL of Twitter to the materials used.
The current plan is for “Guardian Women” and General Men and Women “Not_RTP”.
I want to remodel "Nomad" etc. as the material of Cavalier.
"Paladin" I also want to mess with.
1) I've been making my own motions mostly by splicing bits of several motions together and editing them. If I use your motions as material, would it be okay to share mine?
2) If yes, how do you want me to credit? I was thinking of just mentioning JAPANweb, saying which motions I used and linking back to this page. Would you prefer I link your Twitter? Would you rather something else entirely?
3) Would you want to see them, or would you not really care?
Are you planning on making more variations to the sprites like the ones with the female armor knight?
Personally, I really want to see axe and sword cavalier variants and male variants to go with the female armor knight variants you made.
Did you import the animation after creating the project file?
As for my personal game regulations, "Steam product" or "Doujin game" only declare that "allow material use also for selling games".
Even in Japanese doujin game site "DlSite", there are creators who are using materials for paid game.
Of course, we allow Steam to use "SRPG_Studio" game engine only.
Sorry, this is my mistake.
In the near future, I will upload a modified version.
-AomorKnight(F) is missing the Player, Enemy, and Ally color palates
-Pirate(M) is missing the Enemy, Ally, and Waiting(gray) color palates.
Were they omitted on purpose, or did they just get lost in the shuffle?
Thank you very much for your time in looking into this.