Stellaris

Stellaris

!- Crazy Civics -!
11 Comments
Klonter77 von Planet77 Jun 26, 2019 @ 6:39pm 
ok ^^
THE RIDE NEVER ENDS  [author] Jun 26, 2019 @ 1:48pm 
Maybe when new updates and new modifers drop it will get me some ideas
THE RIDE NEVER ENDS  [author] Jun 26, 2019 @ 1:47pm 
The way percentages are done in the game makes it a huge pain to balance when you are into "almost OP" territory. IDK, i'm only 800 hours in stellaris, maybe with more experience i will have enough insight to do mode xD
Klonter77 von Planet77 Jun 26, 2019 @ 1:45pm 
You can also do an updated mod that has more crazy civics in it, what do I know, 100% more focus on biology / physics / engineering research and thus a 70% deduction on the other areas
THE RIDE NEVER ENDS  [author] Jun 26, 2019 @ 10:23am 
Honestly i forgot it even exist ^^'
If it's still working that's great, but i don't plan on updating or continuing it, for now at least.
Klonter77 von Planet77 Jun 26, 2019 @ 10:03am 
I like the mod :-)
THE RIDE NEVER ENDS  [author] Dec 27, 2018 @ 7:16pm 
Btw values are updated since a few days
THE RIDE NEVER ENDS  [author] Dec 21, 2018 @ 4:22pm 
Note: I will tone down a lot the values of the current civics before the launch of "Guilli's Planet Modifiers 2.2" (the 24th December) and add some others for good measure
trenchilada Dec 21, 2018 @ 2:32pm 
@voice_of_tepi technically weight is a factor of mass, which DOES factor when accelerating in zero gravity environments. Although one could argue its because of all the supermassive stars and such with their gravitational pull causing the slowdown of heavy ships.
THE RIDE NEVER ENDS  [author] Dec 21, 2018 @ 9:21am 
Ever trying to modify the orbit of the earth by farting? You can't. But fart alone on space, and there is an opposite reaction.

Yeah, i have very good analogies
Hannibal Magus Dec 21, 2018 @ 9:18am 
weight will alter acceleration and speed in zero gravity?