安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I guess I could take a look some time, but this mod is based on the original, so I'd guess the issue would be happening for both.
i'm using fracken universe, so i just want to know if i need both mods, or just this one, and will it work with fracken's newest update, or do i just have to find out?
Also, I'm currently rewriting the patches with how Khe suggested to have the patches.
@Farsight from the description: "I highly encourage you get the original one aswell unless you want to be unable to aim broadswords and hammers."
[
<test op> <test op> <repeat til done><replace op><repeat til done>
]
what they should be:
[
[ <test op><replace op>]
<repeat above format til done>
]
if that makes sense. in this way, instead of failing the whole patch if one test fails, it only fails each pair that fails, the rest will continue checking.
okay, you did a couple things wrong here:
1) always use test ops. ALWAYS. It helps ensure compatibility.
2) you're considering filesize on a mod that's not even a quarter of a megabyte, instead of ensuring compatibility. priorities out of order.
3) use the includes field, don't count on priority. if you use includes, it will tell the game that this mod needs to load after.
If you need help, ask. I can provide. Also, I'm an FU dev, heh.
Weapon Stats is specifically listed as not compatible with FU