Majesty Gold HD

Majesty Gold HD

Majesty Tower Defense
20 条留言
Your Fav Baka 2019 年 3 月 22 日 下午 9:50 
You da' man, ivas!
ivas  [作者] 2019 年 3 月 22 日 下午 6:26 
Hi, everyone.
Quest became much easier
If it's too easy for you, you can try to beat the advanced version ;)

2ghyujkilop24
The monsters HP was halved, but their gold doubled
The gap between the waves increased from 60 seconds to 2 minutes
The number of monsters increased slightly
have a nice play :steamhappy:
Your Fav Baka 2019 年 3 月 19 日 下午 10:48 
Hello, this quest was cool! Although beginner I couldn't beat it lol. It was hard. It would be cool if there were gaps between each wave, maybe a day or half a day? Something like that, then make the gap longer for later days? T'was fun though, thanks!
ivas  [作者] 2019 年 2 月 8 日 下午 7:54 
Hi, everyone.
Just uploaded a bit more difficult version of this quest ;)

Expert version:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1649474548
ivas  [作者] 2018 年 12 月 26 日 上午 2:51 
2Gunnar, cool! now you can try the Krypta route and other strategies in the advanced version of this quest.
ivas  [作者] 2018 年 12 月 26 日 上午 2:31 
Hi, everyone.
Just uploaded a bit more difficult version of this quest ;)

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1602753478

Gunnar 2018 年 12 月 24 日 下午 7:34 
I tried the Kypta route again, and succeeded. I see the value of the guardhouses a lot more now. Probably one of the most fun scenarios.

It is a easier than before the update, but it is still fun
Gunnar 2018 年 12 月 17 日 上午 4:31 
PART 2:

After destroying first lair, I tried for the second but a plague broke out to all of my units. It slowed them down so much, the fighting turned away from my side. In this play through, I fought the rat king which I did not have to fight in the previous playthough (maybe I won it too early?)

I was overun and my kingdom destroyed.

I think that the krypta route is possible to do now, but it might take being lucky and diligent with healing plague, and also to build high level guard houses near the lair. I found the high level guardhouse much more useful in this ession. I also noticed high level guardhouse seemed to kill spiders in one shot!

Also, I learned that rangers can apparently learn "power shock" from the library...!
Gunnar 2018 年 12 月 17 日 上午 4:31 
PART 1:

I tried the scenario again after the new update. I wanted to try the krypta line again

I was able to destroy one lair, and it was pretty fun to see so many vampires turned friendly. But things were going much slower compared to my paladin run (which was victory in turns around 40-45)

I had:

5 Krypta
6 Warrior
3 Wizard
5 Lunord
6 Fervus
2 Embassy
6 Ranger


Iximi 2018 年 12 月 16 日 上午 1:37 
The tornado spell is what I needed most tbh- once I gated to the lairs I needed it to clear off the mobs that distract the heroes from attacking the lair. The triangle of lv 10 towers was OP as well.
ivas  [作者] 2018 年 12 月 15 日 下午 5:38 
Iximi, ty for share your strategy.
Nice setup, mobs at day 100+ is quite hard, but I think your Adepts at level 30+ can destroy everything ;)
Iximi 2018 年 12 月 15 日 上午 2:05 
Just beat this- quite challenging! Don't know if I could have beat it without lunord. You can see my screenshots to see my setup and my highest level heroes.
ivas  [作者] 2018 年 12 月 14 日 下午 5:43 
Updated.
1. Fixed bug with display of the Lair health (could still be overhealed by 500 when the damage is less than the regeneration)
2. Significantly reduced regeneration and chance to spawn defenders of the first and second lair, but slightly increased in the last Lair.
3. When the Lair dies, it increases the life of other Lairs.
ivas  [作者] 2018 年 12 月 14 日 上午 7:52 
"it keeps increasing the maximum hit points of the lair"
Its looks like a bug, but it is not a bug its a feature)
ivas  [作者] 2018 年 12 月 14 日 上午 7:50 
Sry, my bad, accidentally deleted someone else's post
ivas  [作者] 2018 年 12 月 13 日 上午 7:38 
HI, Gunnar, ty for ur feedback!
You win?! Greetings! Maybe the map is still too easy ?)
I'll fix the lair's health bar.
Gunnar 2018 年 12 月 13 日 上午 3:02 
I could see the great difficulty in destroying the lairs being intended, since it makes a new difficulty, but it makes it so there seems to be only one temple path that can succeed
Gunnar 2018 年 12 月 13 日 上午 3:01 
update, I was able to beat it and I made a post in discussion about how. I cannot tell if the regeneration is working as intended. Whenever damage is done to the lairs, it starts to regenerate health beyond its maximum level. (like for example, a health bar saying 5800/5700

Eventually the lairs hit around 10,000 health if you do not overwhealm it right away and you need to have a large number of heroes doing high damage to get past the regeneration (and all the bosses and monsters spawning)
Gunnar 2018 年 12 月 12 日 下午 7:18 
Are you supposed to destroy the lairs?

When I tried to attack them, they increased maximum health and spat out bosses. Eventually one got to 10000 health, and with so many bosses I was unable to scratch it. Maybe the regeneration is adding to the maximum health when it heals? I do not know

Either way, it is fun regardless
ivas  [作者] 2018 年 12 月 12 日 下午 4:38 
Updated.

1. The fire range of the guardhouse has been increased to 450 units.
2. Added two lairs.
3. Now lairs have small HP regen and can generate defenders when damaged.