Sid Meier's Civilization VI

Sid Meier's Civilization VI

Trade Routes Extended
10 条留言
Daimian  [作者] 2023 年 4 月 2 日 上午 8:35 
@Gregorius I can confirm this mod works with Rise & Fall, I'll update the mod description.
Gregorius 2023 年 4 月 2 日 上午 5:08 
Is it working with rise and fall also?
axatoramus 2022 年 8 月 8 日 下午 3:03 
Ok awesome!
Daimian  [作者] 2022 年 8 月 8 日 下午 2:17 
Should still work. I tested it a few months ago and it was functioning fine.
axatoramus 2022 年 8 月 7 日 下午 1:47 
Still works?
STuRoK 2021 年 10 月 19 日 上午 12:45 
Hi, what is the "Base Range" part? that's not the minimum is it?
zon 2019 年 2 月 25 日 下午 12:33 
seems working fine with GS - to get rid of the compatibility warning add this to line 8 of .modinfo:
<CompatibleVersions>2.0</CompatibleVersions>
Daimian  [作者] 2018 年 12 月 13 日 下午 2:18 
@[SSC] Borealis That is a good question and possibly part of why I can't seem to change the speed of trader units. They are all always 1 tile per turn if you watch them from start to end game. I felt that traders should at least move 2 tiles per turn on water but I think I will have to scrap this idea unless someone knows how to change trader unit speed.
Borealis 2018 年 12 月 12 日 上午 7:55 
where would the difference be tho? trade routes only have a set amount of turns they last, and that wouldnt be affected by trader moving speed, would it? if so im sorry, i have no idea of coding, it just sounds weird to me
Daimian  [作者] 2018 年 11 月 27 日 上午 9:34 
I'm still trying to figure out how to make the traders travel more than 1 tile per turn, so far no luck.