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报告翻译问题
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2254139605
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2254099241
or another map withe more minerals mod
Exception occurred: System.InvalidOperationException: Event 'SyncUpdate' not found, is declaring type 'PAX_WaterSurface' registered within replication layer?
Try running the planet alone, then adding mods a few at time until you figure out which mod is conflicting.
This mod contains the files from the Water mod. Don't run it with peaceman's water mod or it will crash.
A huge thank you for the fast response and the Fix
Here's a link to the official guide
http://www.medievalengineerswiki.com/index.php?title=Keen:Planet_Modding_-_Full_Guide
As far as I know, the grasslands biome stuff was the only one I missed the stuff on. I haven't fully playtested it though, so if you see anything else missing, please let me know. As for adding other mods to this, I really have no plans to, but it's possible.
Thanks for the quick update!
I noticed that it was showing up not long after posting.
I havent been in that map for a few days. Have you added the other vegies too?
Have you thought about adding the coal /w water to the map?
Quite right. That was an oversight on my part. I just uploaded a fix. If there's any more problems, please let me know.
Spawning tends to happen in whichever kregion it is currently morning, so with half the regions being mostly water, it sometimes takes a while to get on land.
Keen gave me what answers they could, but my control over that is limited. https://forums.keenswh.com/threads/a-few-questions-about-making-new-planets.7402171/#post-1287101416
I've noticed all your shores are very steep and there are underwater walls like fault lines.
Unfortunately there's no way to give the planet it's own safe area start. The reason a new game on the normal planet does is because it's essentially a save file that had one added.
If you start in creative and create a safe zone, you can load it up again in survival and start there.
http://www.medievalengineerswiki.com/index.php?title=Safe_Area#Creating_Safe_Areas