Medieval Engineers

Medieval Engineers

Planet Nirn (Elder Scrolls World)
53 kommentarer
pedro_zoox 23. juli 2024 kl. 21:12 
No matter what i do i can't get the water working. i've tried all water core commands, even some space engineers commands, no results. Need help
Foxhell 18. juni 2023 kl. 16:21 
:crashthumbsup:
DonCDXX  [ophavsmand] 18. juni 2023 kl. 16:02 
Can't really make it compatible, so much as making it dependent on the mod. That would require massive changes to the map mat files and the planet definition file. Put simply, it is way too big of a task for me right now. I'm currently working on a big project for Space Engineers but I might be interested in looking back at Medieval Engineers in a few months.
Foxhell 13. juni 2023 kl. 8:50 
yes it certainly compatible raises the terrain upwards with the only difference being that it only adds a layer of coal it butdoesn't have a layer of other minerals it doesn't seem to be very useful
DonCDXX  [ophavsmand] 12. juni 2023 kl. 15:15 
It needs the water core mod, not the water in medieval engineers mod. I'm unfamiliar with the multilayers mod, not sure if it can be made compatible.
Foxhell 12. juni 2023 kl. 12:10 
multilayers mod it doesn't look interesting because it only has a charcoal layer
Foxhell 12. juni 2023 kl. 10:33 
its work now but is incompatible with Water in Medieval Engineers and look compatible with multi layer mod
DonCDXX  [ophavsmand] 11. juni 2023 kl. 20:01 
Turns out I had a fixed version on my computer I forgot to upload. Just did so, tell me if you have any more problems.
Foxhell 10. juni 2023 kl. 11:17 
i crash on the map

Exception occurred: System.InvalidOperationException: Event 'SyncUpdate' not found, is declaring type 'PAX_WaterSurface' registered within replication layer?
Foxhell 10. juni 2023 kl. 6:49 
the mod not can use water mod core?
DonCDXX  [ophavsmand] 6. aug. 2022 kl. 14:58 
I'm pretty sure everything is on the map somewhere
Bubbles 6. aug. 2022 kl. 5:26 
does is their any tin in this map
Bubbles 5. aug. 2022 kl. 12:38 
i have been unable to find tin is it in this map
Osome 4. juli 2022 kl. 9:46 
does this work for survival?
DonCDXX  [ophavsmand] 16. apr. 2020 kl. 12:26 
I just tested this one yesterday and I had no crash.It could be a mod conflict.
Try running the planet alone, then adding mods a few at time until you figure out which mod is conflicting.
DoodleBugGamingYT 16. apr. 2020 kl. 10:15 
yeah i crash too
Wolffe 1. okt. 2019 kl. 16:34 
i keep crashing when i launch the world in 0.8 does it need an update or is there some other issue on my end?
aNOOBis 3. aug. 2019 kl. 18:10 
Your mod conflicts with the mod "water propeller", please fix it.
aNOOBis 15. juni 2019 kl. 6:28 
THIS IS WEIRD
DonCDXX  [ophavsmand] 15. juni 2019 kl. 6:04 
The error log says you're running Water in Medieval Engineers and this mod. You can't run both or it gives an error.
aNOOBis 14. juni 2019 kl. 18:56 
@Doncdxx, I run without a water mod
DonCDXX  [ophavsmand] 14. juni 2019 kl. 18:53 
@aNOOBis
This mod contains the files from the Water mod. Don't run it with peaceman's water mod or it will crash.
aNOOBis 14. juni 2019 kl. 2:20 
Incompatible with some other mod, with which I do not know (the search for a mod that conflicts tired), after a certain time, the game just gives a pinch and turns off. I apologize if something is unclear, I do not speak English. Here is a link to the log: https://drive.google.com/file/d/1HME7EpZa4-TLh6GunYx9Rqk0DfsgAOPF/view?usp=sharing
Drahreg 17. maj 2019 kl. 4:20 
It works perfectly.
A huge thank you for the fast response and the Fix
DonCDXX  [ophavsmand] 16. maj 2019 kl. 17:04 
I had forgotten about this being broken. I slapped together a fix. Please tell me if you find any bugs and I'll try to fix them as soon as I can.
Drahreg 16. maj 2019 kl. 7:17 
Will this be updated to 0.7.1 ? Because i love your planet with all the beautiful little Islands. But since the update there is no water. Just the sandy ground
OpposingHorse 14. jan. 2019 kl. 11:18 
Yeah if i just have any other mod with this i ctd when i get close to land (might just be a time thing too idk)
DonCDXX  [ophavsmand] 14. jan. 2019 kl. 3:46 
This mod can't be run at the same time as the Water in ME mod. It's one or the other because they both alter the planet.
OpposingHorse 14. jan. 2019 kl. 3:24 
I only loaded this mod, the water in SE mod and nothing else. I crash as soon as i get towards land.
DonCDXX  [ophavsmand] 13. jan. 2019 kl. 15:52 
I just tested it and it's fine. Maybe check the other mods you are using with it.
OpposingHorse 13. jan. 2019 kl. 15:21 
I seem to crash whenever i try and load this up
Cosmic Lemonade 31. dec. 2018 kl. 19:59 
thnx
DonCDXX  [ophavsmand] 31. dec. 2018 kl. 18:56 
Cosmic Lemonade 30. dec. 2018 kl. 23:53 
how do you make a plannet in this game?
DonCDXX  [ophavsmand] 16. dec. 2018 kl. 12:11 
@James Kain
As far as I know, the grasslands biome stuff was the only one I missed the stuff on. I haven't fully playtested it though, so if you see anything else missing, please let me know. As for adding other mods to this, I really have no plans to, but it's possible.
James Kain 16. dec. 2018 kl. 9:51 
@Doncdxx
Thanks for the quick update!
I noticed that it was showing up not long after posting.
I havent been in that map for a few days. Have you added the other vegies too?

Have you thought about adding the coal /w water to the map?

DonCDXX  [ophavsmand] 12. dec. 2018 kl. 22:12 
@James Kain
Quite right. That was an oversight on my part. I just uploaded a fix. If there's any more problems, please let me know.
James Kain 12. dec. 2018 kl. 19:11 
I havent found any wheat on the map anywhere!
DonCDXX  [ophavsmand] 4. dec. 2018 kl. 16:00 
I wasn't too concerned with having smooth continental slopes since they're unlikely to be noticed most of the time. The beaches in some areas are steep but should be more gradual in other areas.

Spawning tends to happen in whichever kregion it is currently morning, so with half the regions being mostly water, it sometimes takes a while to get on land.
Keen gave me what answers they could, but my control over that is limited. https://forums.keenswh.com/threads/a-few-questions-about-making-new-planets.7402171/#post-1287101416
Dr Fraud 4. dec. 2018 kl. 15:37 
After the fifth or sixth new world I spawned close enough to a shore to reach it before stamina ran out.
I've noticed all your shores are very steep and there are underwater walls like fault lines.
DonCDXX  [ophavsmand] 4. dec. 2018 kl. 15:03 
@Fatman
Unfortunately there's no way to give the planet it's own safe area start. The reason a new game on the normal planet does is because it's essentially a save file that had one added.

If you start in creative and create a safe zone, you can load it up again in survival and start there.
http://www.medievalengineerswiki.com/index.php?title=Safe_Area#Creating_Safe_Areas
Dr Fraud 4. dec. 2018 kl. 14:39 
Well, three attempts to start a new game and each time I spawned in deep water and drowned. after the 3rd time I just let the game respawn me but kept falling through the surface and dying or spawning in the sea floor and dying.
Undead Lumbago 3. dec. 2018 kl. 16:29 
It would be cool if someone made all the cities from the games and lore. someone other than me, i have no talent
bPatrikHUN 1. dec. 2018 kl. 0:51 
why dont u post actual photos of the map?
DonCDXX  [ophavsmand] 30. nov. 2018 kl. 21:45 
Most of my future modding plans are for Space Engineers, but I'll probably get back Medieval Engineers in a few months.
Coggernaut 30. nov. 2018 kl. 9:51 
I'm definitely going to watch what mods you release, keep up the amazing work, cant wait to see what's next!
Coggernaut 30. nov. 2018 kl. 9:40 
That's very impressive. Did you do the material maps too?
DonCDXX  [ophavsmand] 30. nov. 2018 kl. 9:05 
I made it all by hand with gimp https://www.gimp.org/ . I probably could've done better with some other software, but gimp is free.
Coggernaut 30. nov. 2018 kl. 1:34 
I would like to speak with you about your world you made. Did you use world machine to make this?