边缘世界 RimWorld

边缘世界 RimWorld

种人
433 条留言
Roblox Man Best 10 月 21 日 上午 6:30 
It doesnt appear when I harvest ?
LingLuo  [作者] 9 月 19 日 下午 5:17 
@hsyzz523 哦,正如我多次在评论区所说,关闭上帝模式即可恢复常态
hsyzz523 9 月 18 日 上午 9:45 
我种出了全副武装的己方古代士兵,这太奇怪了,请问它是bug吗
Paladin 9 月 15 日 上午 11:58 
You mean I can plant free organs? <3
[VME]SoundWave{soldier} 9 月 14 日 下午 7:17 
How do I make the plant settler come out already "tamed" but still have nothing, without needing to use the op or administrator mode? Is there a configuration or can you add an xml configuration option in the game itself???? x2
永远亭neet姬蓬莱山辉夜 9 月 13 日 上午 2:09 
我种出来了一千只龙娘.jpg
永远亭neet姬蓬莱山辉夜 9 月 13 日 上午 2:08 
I planted 1000 dragonian.jpg
Entity 9 月 12 日 上午 4:41 
For the surname I would recommend to use the faction name, first name random, the same procedure when a child gets born, in combination of the skillset getting a teenager or adult, thsi I would make if a pawn progresses in age. Can be quite some management task.
LingLuo  [作者] 9 月 11 日 下午 6:14 
@Fèru Or @Entity
Good idea, perhaps we should make some adjustments to the appearance/background story of the units we plant. This operation was difficult to implement in the old version due to the lack of open interfaces. Perhaps making adjustments in the current version is a good choice
Fèru Or 9 月 11 日 上午 11:04 
I agree with entity that wildling spawns should have only one backstory. Born of the soil or plantborn or something like that. They should also only have basic skills, no burning passions. Maybe a little more skill with plants. It would also be cool to have the mod option to limit what species spawn. also their age should be 0.

great mod btw. it's really helpful getting past those really slow beginnings due to limited pawn recruitment availability. thank you for this mod

For people who want to find more people to recruit early on, I also recommend the vanilla outposts expanded mod. It has a border patrol outpost that captures enemy pawns that you can then recruit and a village that recruits tribals automatically.
Entity 9 月 11 日 上午 5:23 
Entity 9 月 11 日 上午 5:13 
There is some other mod that specialises on more complex genetic system as the normal biotech DLC stuff. Maybe interesting for that.

Mod:
Vanilla Genetics Expanded
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2801160906&searchtext=genetics

Yes, thanks for the mod. Have a nice day!
Entity 9 月 11 日 上午 5:13 
I would like to have a non-random past selection/identity, like grown by hive plant. Some could feed the plant with genetic material so that it produced equal skill pawns. One genetic pattern, only one pawn style. One plant one genetic selection of victims I feed to it, as better the pawns get it creates in a specifc skill.

Also I don't like pawns that spawn with beards or or extremely long hair. I like them more like combine from Half Life. Insane would it be to only limit it to the features one feed to the plant, means brown eyes,you only get brown eyes, but I this is getting too big. Theoretically one maybe could use the reproduction method for that, this maybe woudl allow to expand it on xenotypes too.
Entity 9 月 11 日 上午 5:13 
I like the mod.

But I would prefer to first gain this seeds somewhere in the game world before use, maybe a quest triggering for it, without time limitation. At the moment it feels jsut like a cheat, not a mechanic

In some cave or failed experiment, lab. I don't like the single plant style, I prefer more a kind of hive plant that growth inside a whole room over time, like some plage.

If this plant would be natural, the humans are some kind of bait to pray for some bigger animals by the plant.

This plant could be some kind of partial plant progress, were the other part of the plant reporpses the humans, like Thorian from Mass Effect, mind control, only that they aren't husks, more like without identity.
LingLuo  [作者] 9 月 11 日 上午 1:47 
Turn off God mode
@пан Кульочок @Vovka8
пан Кульочок 9 月 11 日 上午 1:10 
I have the same problem as Vovka8. I disabled all recruitment mods, but still get this.
Vovka8 8 月 24 日 下午 9:13 
For some reason, pawns from cocoons immediately come out in clothes with items and recruited.
I'm almost sure that this is because of my other mods, and I have no idea which ones.
LingLuo  [作者] 8 月 11 日 下午 9:26 
@aspendosia A special design, when you observe the last few digits of the definame of the mote produced by the plant, you will find that it corresponds to the defname of the kinddef
aspendosia 8 月 11 日 上午 11:11 
@LingLuo - I tried an edit, though I couldn't quite see PawnKindDef in the Plant_Base.xml file?? [Sorry if this is obvious, but XML editing is pretty much at the limit of my understanding but Def codes are beyond me]
unbreakablecrow32 8 月 10 日 下午 12:22 
while using the big and small bug races mod all of the wildlings come out saying they are a baseliner but very obviously and insect race. all with slightly different genes too
LingLuo  [作者] 8 月 10 日 上午 9:47 
@Saber Maybe,打开开发者看下,可能是其他mod冲突了
Saber 8 月 10 日 上午 8:16 
这个Mod有什么冲突的其他mod吗,我收获成熟的植物后并没有出现野人,反而是游戏变卡了,我当前的Mod列表正常启动游戏后并无任何报错,不明白是哪里出问题了
[VME]SoundWave{soldier} 8 月 8 日 下午 1:07 
How do I make the plant settler come out already "tamed" but still have nothing, without needing to use the op or administrator mode? Is there a configuration or can you add an xml configuration option in the game itself?
Latex Santa 8 月 6 日 上午 8:03 
@Peluceus Donmian
It sounds splendidly dystopian, I love it.
Thanks for sharing that with us.
LingLuo  [作者] 8 月 5 日 上午 2:22 
@aspendosia The answer to both questions is the same: it can be modified by changing the Pawnkinddef pointed to in the XML. As for why I set it to adult by default: because it is "easy to use"
aspendosia 8 月 5 日 上午 2:18 
Love this mod - so many possibilities (!).

Two questions:
(1) do they always come out human? could there be a config added to add/trigger other races?
(2) do they always come out as adults? could there be a config so that babies are 'born' instead?
Peluceus Donmian 7 月 28 日 上午 2:08 
I am on 1.6 and have extensive mods installed, that's probably something on my end.
LingLuo  [作者] 7 月 27 日 上午 9:50 
@Peluceus Donmian Did you use an incorrect version? I haven't been able to grow relatives since version 1.2
Peluceus Donmian 7 月 26 日 上午 3:48 
The wildlings all seem to have very intertwined relationships with other colonies and families, as normal humans do. Is this expected? I thought they were plant people
Peluceus Donmian 7 月 25 日 下午 5:50 
I basically went matrix-fascio-snowpiercer on a field that I planted and cherrypicked some subjects to kidnap - and then the wild mfs I left behind starting fighting each other and ripping each other apart. My Odyssey is a bunch of cannibals, so it's a self-solving issue, but checking on the field and seeing the aftermath was surprising and traumatic 100/10
jojo_cat 7 月 19 日 下午 6:45 
大佬的这个mod竟然及时更新了
SCH 7 月 17 日 上午 5:09 
6
Guarwo 7 月 16 日 上午 7:48 
Thanks for updating to 1.6 this mod it's amazing and needed.
木头心 7 月 14 日 上午 2:49 
神人mod,感谢作者
Healthy Life 7 月 11 日 上午 8:12 
大佬,能加一个设置生成野人婴儿或者儿童的功能嘛
LingLuo  [作者] 7 月 9 日 下午 7:45 
Updated to Version 1.6
After this update, wildlings grown from planting will be in an anesthetized state.
Wildlings grown from planting will no longer exhibit mutant genes.
更新至1.6
本次更新后种植出的野人会处于麻醉状态
种植出的野人不再会出现异种基因
Funniest 7 月 8 日 上午 12:29 
1.6 please
XYM04689733 7 月 7 日 上午 8:48 
1.6
[VME]SoundWave{soldier} 6 月 29 日 上午 9:22 
Could you set it up so that when it's farmed, it automatically joins your colony or something similar? It should have an options menu and the option to spawn with or without clothes.
47 6 月 20 日 上午 11:28 
不知道为啥收货后没有出现人
groovybluedog 6 月 10 日 下午 2:51 
Can't wait for planting newborns/kids!
Avalon9d 5 月 30 日 上午 7:43 
Thank you for such an amazing mod! It's truly a fantastic addition to the game.
If possible, I’d love to suggest a setting where we can choose which xenotype spawns from the plant — or perhaps have different plant variants for specific xenotypes. That would really help with growing the colony in a more controlled way. I personally prefer baseliners, but I often end up with other races instead 😅.

Once again, thank you for creating such an awesome mod!
Reed_33 5 月 15 日 下午 3:52 
а можно сделать настройки чтоб там вероятность подкрутить и время спавна и возраст както чтоб у меня не появлялось в моменте 50 диких аборигенов что начинают обчищать мои плантации сои
超级牛牛 5 月 3 日 下午 8:39 
我捏了个超人种族,种出来的人也会刷这个种族的,结果把我基地单刷了,呜呜呜。
iron side 3 月 27 日 下午 9:00 
Thank you i completely over thought the problem and was messing with my load order to see if mods where somehow conflicting.
LingLuo  [作者] 3 月 27 日 下午 8:58 
@iron side
close godmode
iron side 3 月 27 日 下午 5:50 
I have found a glitch some times when they are harvested they spawn as colonists and are wearing clothes/armor and weaponry.
LingLuo  [作者] 3 月 17 日 上午 12:35 
@47 关闭上帝模式
47 3 月 15 日 上午 4:47 
现在种出来的人有些会自动加入
他们说名字很长的都很 1 月 6 日 下午 8:58 
牛啊 缺人解决