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报告翻译问题






Good idea, perhaps we should make some adjustments to the appearance/background story of the units we plant. This operation was difficult to implement in the old version due to the lack of open interfaces. Perhaps making adjustments in the current version is a good choice
great mod btw. it's really helpful getting past those really slow beginnings due to limited pawn recruitment availability. thank you for this mod
For people who want to find more people to recruit early on, I also recommend the vanilla outposts expanded mod. It has a border patrol outpost that captures enemy pawns that you can then recruit and a village that recruits tribals automatically.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3345950736&searchtext=growth+tank
Mod:
Vanilla Genetics Expanded
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2801160906&searchtext=genetics
Yes, thanks for the mod. Have a nice day!
Also I don't like pawns that spawn with beards or or extremely long hair. I like them more like combine from Half Life. Insane would it be to only limit it to the features one feed to the plant, means brown eyes,you only get brown eyes, but I this is getting too big. Theoretically one maybe could use the reproduction method for that, this maybe woudl allow to expand it on xenotypes too.
But I would prefer to first gain this seeds somewhere in the game world before use, maybe a quest triggering for it, without time limitation. At the moment it feels jsut like a cheat, not a mechanic
In some cave or failed experiment, lab. I don't like the single plant style, I prefer more a kind of hive plant that growth inside a whole room over time, like some plage.
If this plant would be natural, the humans are some kind of bait to pray for some bigger animals by the plant.
This plant could be some kind of partial plant progress, were the other part of the plant reporpses the humans, like Thorian from Mass Effect, mind control, only that they aren't husks, more like without identity.
@пан Кульочок @Vovka8
I'm almost sure that this is because of my other mods, and I have no idea which ones.
It sounds splendidly dystopian, I love it.
Thanks for sharing that with us.
Two questions:
(1) do they always come out human? could there be a config added to add/trigger other races?
(2) do they always come out as adults? could there be a config so that babies are 'born' instead?
After this update, wildlings grown from planting will be in an anesthetized state.
Wildlings grown from planting will no longer exhibit mutant genes.
更新至1.6
本次更新后种植出的野人会处于麻醉状态
种植出的野人不再会出现异种基因
If possible, I’d love to suggest a setting where we can choose which xenotype spawns from the plant — or perhaps have different plant variants for specific xenotypes. That would really help with growing the colony in a more controlled way. I personally prefer baseliners, but I often end up with other races instead 😅.
Once again, thank you for creating such an awesome mod!
close godmode