武装突袭3

武装突袭3

Electronic Warfare
34 条留言
Red Dog 2023 年 6 月 13 日 下午 2:23 
We just used it in an op yesterday, worked fine for us, all radios and ctab messaging jammed.
dan 2023 年 6 月 7 日 上午 5:00 
Doeesnt jam radios at all, player is fully able to use his radio and others can hear them at standard distance.

Tested on dedicated server and local host, all 4 users repaired mod between time, let 2 diffrent people host when on local to see if it would fix.

Radio not working
PRC-152
PRC-343
(other radios likely dont work, these are just the ones used)
settings double checked, no problem there.
In zeus, it shows that a player is being "jammed" but it doesent do anything.
This is the same update that broke the other EW mod's acre compat.
Assaultboy  [作者] 2023 年 6 月 6 日 上午 8:53 
In what way?
dan 2023 年 6 月 6 日 上午 5:43 
broken again
Caico1983 2020 年 8 月 26 日 下午 1:25 
+1 :steamhappy:
FynnoVerse 2020 年 8 月 21 日 上午 8:22 
I complety agree with the comment below !!!!
LucSon 2020 年 8 月 20 日 下午 8:10 
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA IT'S BACK HIDFSGBOFGJU HDSIOUGED FNBHY W^ YES
OHMYGOD ITS FIXED
Cunningham 2019 年 10 月 31 日 下午 1:34 
Any plans on an update for this?
WaldoTheWarfighter 2019 年 10 月 17 日 下午 8:48 
Just a quick query, and apologies if you are still working on this. But has the radio issue been fixed?
Reckless 2019 年 8 月 23 日 上午 10:36 
With the Audible indicator, simply making all transmissions static would be ideal. In other words all the mod would have to do is instead of jamming signals, just come through the other side as the maximum ACRE distortion.
Assaultboy  [作者] 2019 年 7 月 30 日 下午 8:46 
I’m aware, it’s broken with the newest update to ACRE. I am working on a fix.
Caico1983 2019 年 7 月 30 日 下午 5:39 
AssaultBoy, if you can hear us, don't let this nice mod die! ;)
Marstruc 2019 年 7 月 25 日 下午 2:40 
With ACRE's recent update, this'll need one too. It prevents radios from working at all if it's loaded.
Isaac 2019 年 5 月 28 日 上午 3:57 
Can you make a TFAR version?
Kolljak 2019 年 4 月 30 日 上午 8:43 
its a shame no Tfar version.
FynnoVerse 2019 年 3 月 18 日 上午 4:55 
Yeah but don´t know exactly how, i´ve tried it with the vehicle int and:
this addAction ["Jammer off", {_this setVariable ["_jamCondition", false]}];
this addAction ["Jammer off", {_this setVariable ["_jamCondition", true]}];
but i gues that i must call the fnc_ makejammer but then i think that i need to redefine all variables
Assaultboy  [作者] 2019 年 3 月 17 日 下午 5:01 
@L. Thompson
I do have plans to add a zeus module, however it is low on my priority list

@Lord Asrothear
You should be able to script a toggle using the condition in the Jammer module

@Caico1983
Adding an audible indicator for jamming is something I may consider in the future
Caico1983 2019 年 3 月 17 日 下午 2:25 
Assaultboy, It would be nice if you add a static noise when player try to use a jammed rádio.
FynnoVerse 2019 年 3 月 17 日 上午 8:08 
an option to toogle the jammer on and off would be great
Peas 2019 年 1 月 2 日 下午 6:47 
Are there any plans to have this working in Zeus, rather than just the editor?
Nica 2018 年 12 月 2 日 上午 10:27 
In regards to TFAR, what if you trigger an interference sound over the radio inerface?
FriendlyFAC 2018 年 11 月 25 日 上午 1:14 
@vin They're not
Assaultboy  [作者] 2018 年 11 月 25 日 上午 1:07 
@{Jagd} The Poker
They would. But I'm not planning on adding EMPs to this mod as they are generally not used in EW by modern forces.
PokerGuh 2018 年 11 月 24 日 下午 11:55 
Well wouldnt Emps knock out Radios? ♥♥♥♥ Vehicle radios and infantry radios?
Assaultboy  [作者] 2018 年 11 月 22 日 上午 8:47 
@vin So this mod won't include EMPs, it's more of deliberate EW equipment such as jammers. Also I don't think EMPs would actually destroy night vision, at least not the most common types due to the way they operate.
vin 2018 年 11 月 22 日 上午 8:20 
@assaultboy , Isnt it like an EMP? Arent NVG's electronic?
Assaultboy  [作者] 2018 年 11 月 22 日 上午 8:17 
@vin I don’t know if any equipment that has that capability.
vin 2018 年 11 月 22 日 上午 5:09 
How about making so it also disables NVG?
Reckless 2018 年 11 月 21 日 上午 11:47 
Awesome man, its fantastic seeing some ACRE related mods.
Zumi 2018 年 11 月 21 日 上午 7:45 
TFAR lets you enable / disable a players radio ability (by simply modifing a publicvariable).
PokerGuh 2018 年 11 月 20 日 下午 6:15 
You could by making it switch channels constantly
Assaultboy  [作者] 2018 年 11 月 19 日 上午 11:51 
@Tentastash Unfortunately, as far as I'm aware TFAR does not have a way to modify the signal processing so I am unable to add the jamming functionality.
Lieber_code_155 2018 年 11 月 19 日 上午 11:47 
any plans to add TFAR to this?