Arma 3
Electronic Warfare
34 kommentarer
Red Dog 13. juni 2023 kl. 14:23 
We just used it in an op yesterday, worked fine for us, all radios and ctab messaging jammed.
dan 7. juni 2023 kl. 5:00 
Doeesnt jam radios at all, player is fully able to use his radio and others can hear them at standard distance.

Tested on dedicated server and local host, all 4 users repaired mod between time, let 2 diffrent people host when on local to see if it would fix.

Radio not working
PRC-152
PRC-343
(other radios likely dont work, these are just the ones used)
settings double checked, no problem there.
In zeus, it shows that a player is being "jammed" but it doesent do anything.
This is the same update that broke the other EW mod's acre compat.
Assaultboy  [ophavsmand] 6. juni 2023 kl. 8:53 
In what way?
dan 6. juni 2023 kl. 5:43 
broken again
Caico1983 26. aug. 2020 kl. 13:25 
+1 :steamhappy:
FynnoVerse 21. aug. 2020 kl. 8:22 
I complety agree with the comment below !!!!
LucSon 20. aug. 2020 kl. 20:10 
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA IT'S BACK HIDFSGBOFGJU HDSIOUGED FNBHY W^ YES
OHMYGOD ITS FIXED
Cunningham 31. okt. 2019 kl. 13:34 
Any plans on an update for this?
WaldoTheWarfighter 17. okt. 2019 kl. 20:48 
Just a quick query, and apologies if you are still working on this. But has the radio issue been fixed?
Reckless 23. aug. 2019 kl. 10:36 
With the Audible indicator, simply making all transmissions static would be ideal. In other words all the mod would have to do is instead of jamming signals, just come through the other side as the maximum ACRE distortion.
Assaultboy  [ophavsmand] 30. juli 2019 kl. 20:46 
I’m aware, it’s broken with the newest update to ACRE. I am working on a fix.
Caico1983 30. juli 2019 kl. 17:39 
AssaultBoy, if you can hear us, don't let this nice mod die! ;)
Marstruc 25. juli 2019 kl. 14:40 
With ACRE's recent update, this'll need one too. It prevents radios from working at all if it's loaded.
Isaac 28. maj 2019 kl. 3:57 
Can you make a TFAR version?
Kolljak 30. apr. 2019 kl. 8:43 
its a shame no Tfar version.
FynnoVerse 18. mar. 2019 kl. 4:55 
Yeah but don´t know exactly how, i´ve tried it with the vehicle int and:
this addAction ["Jammer off", {_this setVariable ["_jamCondition", false]}];
this addAction ["Jammer off", {_this setVariable ["_jamCondition", true]}];
but i gues that i must call the fnc_ makejammer but then i think that i need to redefine all variables
Assaultboy  [ophavsmand] 17. mar. 2019 kl. 17:01 
@L. Thompson
I do have plans to add a zeus module, however it is low on my priority list

@Lord Asrothear
You should be able to script a toggle using the condition in the Jammer module

@Caico1983
Adding an audible indicator for jamming is something I may consider in the future
Caico1983 17. mar. 2019 kl. 14:25 
Assaultboy, It would be nice if you add a static noise when player try to use a jammed rádio.
FynnoVerse 17. mar. 2019 kl. 8:08 
an option to toogle the jammer on and off would be great
Peas 2. jan. 2019 kl. 18:47 
Are there any plans to have this working in Zeus, rather than just the editor?
Nica 2. dec. 2018 kl. 10:27 
In regards to TFAR, what if you trigger an interference sound over the radio inerface?
FriendlyFAC 25. nov. 2018 kl. 1:14 
@vin They're not
Assaultboy  [ophavsmand] 25. nov. 2018 kl. 1:07 
@{Jagd} The Poker
They would. But I'm not planning on adding EMPs to this mod as they are generally not used in EW by modern forces.
PokerGuh 24. nov. 2018 kl. 23:55 
Well wouldnt Emps knock out Radios? ♥♥♥♥ Vehicle radios and infantry radios?
Assaultboy  [ophavsmand] 22. nov. 2018 kl. 8:47 
@vin So this mod won't include EMPs, it's more of deliberate EW equipment such as jammers. Also I don't think EMPs would actually destroy night vision, at least not the most common types due to the way they operate.
vin 22. nov. 2018 kl. 8:20 
@assaultboy , Isnt it like an EMP? Arent NVG's electronic?
Assaultboy  [ophavsmand] 22. nov. 2018 kl. 8:17 
@vin I don’t know if any equipment that has that capability.
vin 22. nov. 2018 kl. 5:09 
How about making so it also disables NVG?
Reckless 21. nov. 2018 kl. 11:47 
Awesome man, its fantastic seeing some ACRE related mods.
Zumi 21. nov. 2018 kl. 7:45 
TFAR lets you enable / disable a players radio ability (by simply modifing a publicvariable).
PokerGuh 20. nov. 2018 kl. 18:15 
You could by making it switch channels constantly
Assaultboy  [ophavsmand] 19. nov. 2018 kl. 11:51 
@Tentastash Unfortunately, as far as I'm aware TFAR does not have a way to modify the signal processing so I am unable to add the jamming functionality.
Lieber_code_155 19. nov. 2018 kl. 11:47 
any plans to add TFAR to this?