Cities: Skylines

Cities: Skylines

Advanced Vehicle Options
1,618 条留言
Dark Ali 9 月 29 日 下午 1:49 
@ DaOPCreeper I just realized you said houses/residential. Skip file for that too. I also[/] realized that you might need to know what the assets were called, for your skip file. That's here:

https://lsmr.thebugfix.net/index.html
Tim  [作者] 9 月 28 日 下午 1:22 
@King Arron - it still saves all the data for me. The Lean/Nod will change the behavior of the vehicle turning in curves and with weird values the game will behave weird. Both values should be changed with care and knowledge, that the game may produce issues.
Dark Ali 8 月 31 日 下午 2:31 
@ DaOPCreeper I usually just put the vanilla vehicles in my skip file (Loading Screen Mod). Make sure that you have workshop versions; a city without fire engines is both terrible and glorious. I should actually see if there's a dedicated mod...
King Arron 8 月 29 日 上午 10:41 
Whenever I try and set the lean/nod to 0, it keeps changing itself back. If I change them to 0.01, the vehicles behave erratically and start jumping or doing roly-polys. Loved this mod but it’s useless now.
Tim  [作者] 8 月 21 日 上午 11:28 
@Vannen - usually this is separated, Cargo Trains are a different type then Passenger Trains. It might be related to asset created by the author of the train asset itself.
Tim  [作者] 8 月 21 日 上午 11:27 
@DaOPCreeper - A lot of the cargo trains I have installed come with a passenger version for dummy routes I guess. Disabling the passenger version also seems to disable the cargo version as well. Is there a fix for this? Other than that, wonderful mod, thank you
DaOPCreeper 8 月 21 日 上午 7:20 
anyone know of mod that has this same function for being able to control/prevent vanilla assets from spawning but for houses/residential?
Vannen 8 月 21 日 上午 12:07 
A lot of the cargo trains I have installed come with a passenger version for dummy routes I guess. Disabling the passenger version also seems to disable the cargo version as well. Is there a fix for this? Other than that, wonderful mod, thank you
Tim  [作者] 8 月 16 日 下午 1:48 
@fishermand - this is the correct way, deactivate the vanilla (untick the box) and then set to random. I can only assume, that there is another mod interfering. Recommendation: use the above linked "Vehicle Selector" from Algernon - it goes more deep into the spawning procedure of the game. Both mods are compatible with each other, Vehicle Selector will override settings of AVO.
patrioticparadox 8 月 15 日 下午 3:27 
No
fishermand 8 月 15 日 下午 3:08 
I turned off the vechiles in the mod when I went to service ie fire police etc if I use random still spawns the base game vechiles I turned off in the mod maje sense ?
Tim  [作者] 8 月 15 日 上午 10:37 
@Chris6d - which vanilla vehicles types do you see spawning ?
Tim  [作者] 8 月 15 日 上午 10:36 
@fishermand - comment is too short to help you. First question would be: did you set vehicles in the Service Buildings to "Random" ? If you do not set it to "Random", then it will spawn what is selected here. Second question would be, what category is affected ?
londonrials 8 月 11 日 上午 2:49 
Works for me
patrioticparadox 8 月 7 日 上午 9:07 
It does work.
fishermand 8 月 7 日 上午 8:57 
dont work as vehicles still spawn after turninng them off
Chris6d 8 月 4 日 下午 4:28 
I noticed vanilla vehicles are still spawning even though I have them off, and there are custom varieties. It's got nothing to do with service vehicles. Anyone now how to fix?
Kombat Wombat 8 月 4 日 上午 12:39 
@patrioticparadox

I've noticed a huge discrepancy between what mods are actually active, and what Skyve says there are. I activated AVO in Skyve, no change sadly.

I did not know about having mods locally, only assets. Should be a pretty easy fix then.
Tim  [作者] 7 月 29 日 上午 10:44 
@Kombat Wombat - Item is still here, nothing changed. Possibly there is some issue with Steam, I had this with other mods on PC in the past.

Additional to what patricoticparadox advised: you can always do is to copy the mod folder to the "local mod" folder: /Users/<username>/Library/Application Support/Colossal Order/Cities_Skylines/Addons/Mods

(Afterwards it should be ensured, that the item is unsubscribed and the folder deleted to avoid mods loading twice.)

If C:S starts up, it will look, if a mod is here and will load this one. Hope your issue resolves soon!
patrioticparadox 7 月 26 日 下午 7:19 
Check the mod folder to make sure it's there and has files in it. Check Skyve.
Kombat Wombat 7 月 26 日 下午 3:43 
After being subscribed to this mod for years it has suddenly disappeared from C:S for me (Mac), despite being subscribed. It's not even showing up in the content manager. I've tried re-subscribing on the workshop and nothing has fixed it. Any ideas?
Onyx 7 月 9 日 下午 6:03 
This still works, FYI Cities Skylines Community, Put in the comments to say IF it still works, and make sure to tell creators to update when not! Keep Cities Skylines 1 great!
Tim  [作者] 5 月 7 日 下午 12:28 
@Dregn Ryder - unfortunately the original author of the mod used due to limited possibilities in the beginning of the game a very simply technique to build the windows. Changing will most likely break a lot, and that is also the reason, why the window cannot be moved around or is smart enough to change the position. I am sorry for this inconvenience.
Tim  [作者] 5 月 7 日 下午 12:25 
@patrioticparaodox - thanks for helping out. Highly appreciated.

@tfbofficial - be always careful, what you want to change. Some settings may break the gameplay, as the simulation does expect a different behavior of a specific vehicle.
Tim  [作者] 5 月 7 日 下午 12:23 
@Stellaris - happy to hear you figured it out. It is always difficult to pinpoint sometimes the root cause.
Tim  [作者] 5 月 7 日 下午 12:22 
@AI Masri Cat - no, AVO did not have such functionality. It always uses the asset name from the original author. But there is mods out there, which allow such, but I also cannot remember it anymore.
Stellaris 5 月 5 日 下午 12:15 
Tim, it was my mistake. I wasn´t doing it correctly. It works fine. Ty ♥
Al Masri Cat 5 月 4 日 下午 6:48 
I might not be remembering correctly, but didn't AVO once have an option to rename vehicles? If not, maybe that's something to consider adding? Many people on the workshop don't always name their assets in a neat and clean manner and going into the asset editor for every vehicle can be a pain.
patrioticparadox 5 月 2 日 上午 11:23 
There is! The link to the wiki is in the description...
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1145223801
tfbofficial 4 月 24 日 上午 1:51 
Hello. Is there any documentation for the vehicle special properties? For checking what the properties do and their units.
Dregn Ryder 4 月 23 日 下午 8:01 
Tim - Is there a way to move the customization window? It it pushed offscreen by some other mods I have for public transport, and I'd love to have it attach to the side instead of the bottom, if possible.
Tim  [作者] 4 月 8 日 下午 2:02 
@Stellaris - do you have any other Public Transport mod installed ? These mods usually have own settings for passenger capacity.
Stellaris 4 月 1 日 上午 6:48 
Can´t modify the passengers capacity
Tim  [作者] 3 月 20 日 下午 2:18 
@scottstachowiak - CS does not receive any code updates anymore, only the recent published content was added. Due to unchanged code base, all should work as expected. Happy 10th Anniversary!
patrioticparadox 3 月 15 日 上午 9:37 
Yes, works fine.
scottstachowiak 3 月 15 日 上午 9:04 
Is this mod working with the recent update? It's not loading.
NEW FOUND GLORY 2 月 14 日 上午 3:54 
I'll try that, gonna get electric car asset and see if it replaces it
Tim  [作者] 2 月 13 日 下午 12:10 
@NEW FOUND GLORY - that is really weird, but I might have a theory: the game has a standard set, which should have always an active vehcile. Example: Electric Car - if the game has no alternative model/asset available, it might spawn the model. If you download a vehicle, which could replace the deactivated model, it should be fine. As said, it is just a wild guess.
NEW FOUND GLORY 2 月 10 日 上午 7:37 
Well, funny part is, civillian vehicles still spawn at some low rate, like once in few mins
Tim  [作者] 2 月 8 日 下午 2:54 
@NEW FOUND GLORY
@Raynix

Service Vehicles must be changed in the Service Building directly, e.g. Police Station. Public Transport must be changed on the Transport Line Manager. Kindly check the Wiki for steps how to do that.

Citizen vehicles should not spawn, if deactivated.

A more refined configuration can be achieved with Algernon's Vehicle Selector, which allows to control the spawn of vehicles from specific buildings. Cities Skylines uses since a release in the past a different technique for picking up available vehicles, which cannot be controlled by AVO.
Tim  [作者] 2 月 8 日 下午 2:48 
@Ho0niGan - Cities Skylines spawns the garbage vehicles on the demand in the cities. If you increase the cargo hold that much, the game will spawn less vehicles. This is one of the downsides, some settings will break the intended game mechanics.

It would be recommended to use a much lower value, as the game thinks, that with the 4 trucks all garbage can be dealt with. Buildings are sending "orders" with amounts to the garbage system, based on that, the trucks are spawned. With 60000 the game "thinks" all should be good to cover.
NEW FOUND GLORY 2 月 7 日 下午 2:01 
I turned off all vanilla cars and they still spawn, however at low rate, but still spawn... few here and there, they are ugly and I would love to get rid of them entirely, any advice?
Tymer00 1 月 31 日 下午 6:00 
Needed in Cities: Skylines 2 Please
Ho0niGan 1 月 27 日 上午 1:57 
Yes, problem with Garbage Truck. Normal capacity 20000 if i use 60000 jsut only 4 trucks appear at max !
Raynix 1 月 5 日 上午 6:19 
@Tim - All types of vanilla vehicles, whether residential, commercial, or industrial, will appear irregularly. Such as the vanilla oil trucks, mining trucks, forestry trucks, and even the annoying commercial donut trucks. Hope to fix the issue ;)
Tim  [作者] 1 月 3 日 上午 9:40 
@Raynix/Uncle Cosmic - what type/category of vanilla vehicles ?
Uncle Cosmic 1 月 1 日 下午 1:57 
Same here im having the same issue where i disable the vanilla vehicles and somehow are still spawning on the roads. I do like this mod a lot and i hope it can get fixed
Raynix 2024 年 12 月 26 日 上午 10:37 
There is a issue with this mod for me: I have already DISABLED the generation of all vanilla vehicles, but those vanilla vehicles will STILL be generated on the road. Has the function of disabled generation become invalid since the latest game update??? Also, this mod has not encountered compatibility issues with any of my other mods. If invalidation, please fix it.
Tim  [作者] 2024 年 12 月 21 日 上午 3:13 
@Metro Commander - Passengers are only available on Public Transport vehicles, bus/train/plane etc. For which vehicle you want to change it ?
Tim  [作者] 2024 年 12 月 21 日 上午 3:11 
@ÆK47 - there is probably some other mod using the same. You can redefine the keybind in the options and choose something else instead of the default. I also heard that this happens somehow, but I do not know, which mod causes the interference.