边缘世界 RimWorld

边缘世界 RimWorld

Cyber Fauna 1.6
244 条留言
BartezPL 10 月 24 日 上午 4:46 
Elite Bionics Framework please ?
frus-m 10 月 21 日 上午 2:03 
Пока отключил твой мод, но в избранных болтается
frus-m 10 月 21 日 上午 2:02 
потому что Elite Bionics Framework база для некоторых модов, например Quality Bionics Remastered, которые нужно отключать из за несовместимости. И вот тут встает дилемма либо пришить стальные яйца своему псу, при этом оставить всех сапиенсов без этого чуда, либо...
DaLLaN  [作者] 9 月 25 日 下午 5:32 
Зачем? Протезы в моде уже имеют увеличенное за части тела
Aesonne 9 月 24 日 下午 12:22 
Есть ли возможность добавить совместимость с модом Elite Bionics Framework?
jtseyman 8 月 13 日 下午 3:22 
@Nyarc

Its because EBF supports Mlie's version of this mod but not this version.
Nyarc 8 月 13 日 上午 8:38 
Error in static constructor of EBF.Util.CommunityUnificationUtil: System.TypeInitializationException: The type initializer for 'EBF.Util.CommunityUnificationUtil' threw an exception. ---> System.NotSupportedException: [V1024-EBF] We do not support your version of Cyber Fauna.
at EBF.Util.CommunityUnificationUtil.TryPatchCyberFauna () [0x0001d] in <fda0e2b8c7b34d33a8ba46d1f98b2a2e>:0
at EBF.Util.CommunityUnificationUtil..cctor () [0x000aa] in <fda0e2b8c7b34d33a8ba46d1f98b2a2e>:0
--- End of inner exception stack trace ---
[Ref 988DD9F4]

Not sure why but i have this console error on load, do what you will with this info xD
DaLLaN  [作者] 8 月 7 日 上午 4:11 
Why install both mods?
Frank 7 月 21 日 上午 12:36 
For those who can't fix up your pets with prosthetics, there's a great and simple mod called Animal Biosculpter that helps heal em up (Also suggest something that lowers the amount of time it takes for biosculpters):
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2883571601
ミラッチェ 7 月 15 日 上午 9:01 
I've been waiting for this! Thank you!:LetiHeart:
DaLLaN  [作者] 7 月 15 日 上午 4:02 
The official mod has been updated to versions 1.5 and 1.6.
VonArens 2024 年 2 月 12 日 上午 5:36 
Any plans for adding 'uncommon' animal parts like tentacles etc etc, for animals from the Alpha Animals mod ?



Yes my poor cleaning flesh blob hasn't moved since a Thrumbo ripped off 2 of it's tentacles, and I refuse to use heal mech serum on my flesh blob. :steamhappy:
GeekyRaptorStudios 2024 年 1 月 22 日 下午 1:06 
is this able to be loaded with a dog said, animal prosthetics?
PHCGamer 2023 年 12 月 8 日 上午 10:14 
Can there be an option to disable the animal lab and just use vanilla workbenches to make stuff?
2962342497 2023 年 11 月 27 日 下午 10:27 
Is it compatible with CE?
Ahbeh 2023 年 11 月 27 日 下午 4:16 
have anyone tried it with pokeworld ?
Rezzarium 2023 年 11 月 14 日 下午 9:18 
Nevermind i JUST read the thingy with the patching- my bad, great mod though, absolutely love it, Makes having pets worthwhile for more then hauling
Rezzarium 2023 年 11 月 14 日 下午 9:16 
I love this mod, but, there's a slight problem- you see, While this helps with 80% of my current animal bionic needs, the battle boosters being an absolute FAVORITE- It does not have Claws. or Tails, I'm a fanatic lover of Alpha animals aswell, the Ripperhound being a favorite of mine- and the Echolocation organ, while VERY RARE to see in animals, That one is also unable to be replaced, leaving my poor ripper bois half STRONK, have potato, Anyone knows of a patch, fix, or addon that adds a little more to this great mod?
DaLLaN  [作者] 2023 年 9 月 26 日 下午 8:51 
You are now talking about archotech prosthetics. They are very difficult to find. And even their presence does not protect the animal from random one-shots.
MegaDeth 2023 年 9 月 19 日 上午 10:07 
This mod could have used a configuration pane.
The parts have ridiculously high stats, which in turn greatly lower the enjoyment of the game.
Instead of 150% part efficient, meaning a 50% boost, these can have 300% or more.
Instead of 12-15 damage these can have 70 or more.
玛卡巴卡的爹地 2023 年 8 月 5 日 上午 9:19 
It's too over power. I have 8 thrumbos fully equip with arco&bio prosthetic, their close combat stats are equivalent to a max out pawn with legendary persona weapons, that's fine. The jar dropping stats is that their movement speed, all are over 40tile/s. Enemies don't have a chance to shoot before they "teleport" in front of them.
Komyeta 2023 年 8 月 3 日 上午 2:29 
I just noticed the extra HP provided by the bionics, thank you! Now our pets are extra deadly in combat hahaha
anaris 2023 年 6 月 9 日 下午 3:44 
I'm going around the cybernetics mods looking for anything that might be preventing installing new reactor parts on Androids from Vanilla Expanded! There's very little chance they count as animals so I think this one is a longshot, but is there any way this mod would remove another mod's surgery from the available operations list?
Malibloo 2023 年 4 月 10 日 上午 11:27 
Gonna have to +1 Sir Smellington here. My game also drags down the TPS into the mud with ProthesisHealth.PawnCapacityUtility_CalculatePartEfficiency_ParagonPatch:Prefix as the main cause. More specifically, the fact that it recreates a collection multiple times per tick (maybe cache it?).
Not sure if it's the combination of some mods, but I do know I didn't notice this issue before I installed the V.O.I.D mod. This in turn allowed creatures to get massive amounts of wounds, which I'm presuming the mod iterates through and makes everything slow.
Coin786 2023 年 3 月 14 日 上午 5:46 
this mod doesn't work with ce when an animal with an archotech or bionic leg attacks someone it removes the limb they used
Totsnuk 2023 年 3 月 2 日 下午 8:40 
ProthesisHealth.PawnCapacityUtility_CalculatePartEfficiency_ParagonPatch:Prefix is causing a decent amount of tps lag. Wondering if this is a mod conflict.
Lord V 2023 年 2 月 26 日 下午 5:49 
is this CE compatible?
Coin786 2023 年 2 月 14 日 下午 5:41 
MasterOfGrey I would use the trading terminal from vanilla trading expanded that's how I got them
MasterOfGrey 2023 年 2 月 12 日 上午 5:01 
The first part of this mod description is a bit outdated, but I only noticed cause I came looking for the answer to a question because I love this mod and have been using it so much! XD

But now I have 2 questions:
- Any tips for getting archotech prosthetics?
- How come there are no archotech organs?
Marvun 2023 年 2 月 6 日 上午 9:54 
The mod "Vanilla Expended Framework" adds a new type of scar, the "acid burn scar" which is not curable like the other scars with your mod. Is that something you must add or is it the other mod's fault?
DaLLaN  [作者] 2023 年 1 月 9 日 上午 6:14 
These boosters greatly increased the total amount of prosthetics an animal had, so the bonuses from paw boosters have been moved to existing combat boosters
BoundCNapalm 2023 年 1 月 8 日 下午 8:34 
I noticed that there was Leg Battle Boosters in the files that look relatively completed but aren't enabled. I'm curious why they're not, though I haven't bothered trying them out myself. Is it because of incompatibility of the functionality of the Battle Boosters and Bionics?
Akirameta 2023 年 1 月 3 日 上午 8:44 
would it be possible for wing prosthetics?
苍白而蔷薇 2022 年 11 月 14 日 上午 6:36 
Can you add several animal prostheses to increase the temperature adaptability of animals? In extreme ecology, many animals will die of cold or heat, and then we can hardly raise animals to fight...(Machine translation)
杉杉可爱ww 2022 年 11 月 6 日 下午 10:11 
emm is this mod compatible with CE, may I ask?
Lyra 2022 年 11 月 5 日 下午 2:20 
I think there is a bug with "Cure Illness"? Costs only 20 cloth not synthread - way too cheap!

Is there an option in the game to change this cost?
Smaug 2022 年 11 月 5 日 下午 12:40 
cool that this is updated.
Hallanvaara 2022 年 10 月 25 日 下午 12:17 
Thanks man. I tried in the past editing it but didn't work, just deleting it never crossed my mind :D
DaLLaN  [作者] 2022 年 10 月 25 日 上午 7:59 
Yes, just delete the text file Steam\steamapps\workshop\content\294100\1548649032\1.4\Patches
Hallanvaara 2022 年 10 月 25 日 上午 6:08 
Is there anyway to remove this mods items from trading or quest rewards? Starting new game on 1.4 and I remember having problem in the past of mods bionics flooding the tables
Rock Paper Pyro 2022 年 10 月 23 日 下午 5:46 
Thanks for keeping this updated!
Cloud Strife 2022 年 10 月 20 日 上午 1:53 
awesome :D
DaLLaN  [作者] 2022 年 10 月 16 日 上午 5:12 
The mod has been updated to version 1.4.
Scorpio 2022 年 10 月 14 日 下午 5:20 
Ops realised now I was meant to say battle boosted legs and tails
DaLLaN  [作者] 2022 年 10 月 14 日 上午 10:40 
This mod has nothing to do with it
Cloud Strife 2022 年 10 月 14 日 上午 7:40 
When my settlement is attacked, there are occasional non-death Pawns. Pawn who doesn't die still moves when their bodies are broken and their heads are blown away, and they don't die when the bleeding exceeds 2000%. And when my animals attack them, my animals' legs break and fall down. Is there a solution?
DaLLaN  [作者] 2022 年 10 月 7 日 上午 9:42 
bionic paws also increase the HP of parts of the body
Cloud Strife 2022 年 10 月 7 日 上午 8:38 
Do you have any plans to install the battle booster on the animal legs? It is too easily destroyed in close combat.
Vectorial1024 2022 年 10 月 2 日 上午 2:16 
From what I have seen so far, both this mod (Cyber Fauna) and Quality Bionics try to modify the efficiency value, which means only one of them will get to use their wanted values.

For those that have problems with this mod and Quality Bionics, I suggest also installing Elite Bionics Framework. EBF is a mod that now provides compatibility between many different mods that modifies body part max HP, and currently it already includes Cyber Fauna and Quality Bionics.

https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1665403571
DaikiBat 2022 年 9 月 7 日 上午 7:33 
I believe this mod might have an incompatibility with Quality Bionics, in that it makes any quality act like a normal quality bionic. Do you think you could look into this?