STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Unofficial Forces of Corruption Patch (UFoCP)
279 条留言
waltuh  [作者] 8 月 15 日 下午 10:55 
@Pharao000 - I've added them to the Git, I'll fix them when I get around to it.

If it isn't an inconvenience, try and make one if you can. It makes everything far easier on my end.
Pharao000 8 月 15 日 上午 8:28 
@Sugondese National - sorry i am not registered on GitHub. I have more Bugs.

Victory Cruiser - When Engine Hardpoint was destroyed, the engine has no particel effects.

Victory Cruiser - has 5 TIE-Interceptor , is in the text 6 TIE-Interceptor

Victory Cruiser - in ENG/GER Text is TIE-Fighter but are TIE-Interceptor
Pharao000 8 月 14 日 下午 10:46 
@Gyattatouille

Thank very sooo much and a big THANK YOU for the supporting the Game
waltuh  [作者] 8 月 14 日 下午 10:24 
@Pharao000 - If you didn't see, it should be fixed on the latest commits for UFoCP on Git.
waltuh  [作者] 8 月 13 日 下午 5:36 
@Pharao000 - Leave a bug report on the GitHub. If you don't I will. That shouldn't be a difficult fix.
Pharao000 8 月 13 日 下午 5:07 
Hey, Kyle Katarn and Luke has no Landing Ship Sound, can you fixed them?
waltuh  [作者] 8 月 8 日 上午 9:33 
Could always do with more language translation help too.
waltuh  [作者] 8 月 8 日 上午 9:33 
@Pharao000 - The 2.0.0 beta includes German translations that are unfinished on the GitHub. You can always point them here or Git. If you'd like, you can also open Pull Requests to implement issue fixes as well, that way there's one merged package.

If you do the latter, just make sure to make issue reports before pushing Pull Requests.
Pharao000 8 月 8 日 上午 1:48 
Thank You !


because i would like to share your fixes with my German fixes for the German community!
waltuh  [作者] 8 月 7 日 下午 9:52 
@Pharao000 - Yup, still do. There's a beta build on my GitHub right now with more/new fixes (though some are missing, need to be ported from 1...682 -> 2.0.0). I'm just taking a break because I suck at balancing work - so I just do an overwhelming amount at once then burn-out for a bit.
Pharao000 8 月 7 日 上午 7:56 
Continue supporting the game?
Finn 6 月 9 日 上午 8:11 
It just doesn't work. I tried every step in help section, and nothing. Even launch option didn't help
Although for some reason, i can't set compatibility mod for StarWarsG and swfoc, only windows 7,8 and vista available
waltuh  [作者] 5 月 31 日 下午 10:26 
@IndustryStandard - Don't worry about it; "Download ZIP" at the top right, then go to your [Star Wars Empire at War\corruption\Mods] folder, create a UFOCP folder, drop the files in (top-level folder in the mod's folder should be the Data folder). Then launch the game with "MODPATH=Mods\UFOCP" in command line options.

Have fun!
IndustryStandard 5 月 31 日 下午 9:30 
Oh sweet

Maybe obvious question, but after downloading the zip and extracting am I supposed to just manually copy/paste over the workshop files for the mod?
waltuh  [作者] 5 月 31 日 下午 7:30 
@IndustryStandard - Beta update is now available on the GitHub at https://github.com/AlyMar1994/UFoCP

If you have any issues, make sure to report them!
IndustryStandard 5 月 31 日 下午 6:40 
Greatly looking forward to the next update for this. Still hoping someone makes a submod to rebalance the corruption or just adds more galactic conquest maps that don't feature them.
waltuh  [作者] 3 月 23 日 下午 4:02 
A new, HD recreation of the main menu is apart of 2.0.0, so that shouldn't be an issue anymore.
waltuh  [作者] 3 月 23 日 下午 4:02 
@Cyris - Yeah. I stopped for a bit on the new update since I was burned out on an AI issue. My changelog is in the EaW Community Discord under the #ufocp channels. I've received some help so I'll beginning work again at some point soon.
Cyris 3 月 23 日 下午 2:37 
Also i have a suggestion to put a button on the main menu so that we know it loaded correctly.
Cyris 3 月 23 日 下午 2:36 
Are you still Working on this?
waltuh  [作者] 2024 年 12 月 8 日 下午 6:09 
UFoCP came a bit too late in FoC's lifecycle for it to be as compatible with other mods like Arthmoor's patches. It may work with some, I'm sure the right files will be overwritten when necessary, but for now UFoCP is kinda on its own until more mods adopt it as a solid base.
waltuh  [作者] 2024 年 12 月 8 日 下午 6:09 
@MirrorPlaysVideoGames - I don't know, unfortunately I haven't tested. If you find any, let me know, however at some point in the future (post 2.0 release) once I find a way to make it prettier I'll reenable the EaW campaigns/conquests by default with this mod.
MirrorPlaysVideoGames 2024 年 12 月 8 日 下午 6:07 
Is this compatible with the EAW Campaigns & Conquests to FOC Conversion mod?
waltuh  [作者] 2024 年 11 月 16 日 下午 9:56 
@Commander Jarrod - UFoCP already partially covers this. Most Consortium stations face the proper way (or at least in the general direction of the enemy).
Commander Jarrod 2024 年 11 月 16 日 下午 9:30 
Is there a mod that fixes the direction the space stations face?
waltuh  [作者] 2024 年 6 月 25 日 下午 8:02 
@AppleJacks -- The mod is visually unintrusive so it's close to vanilla. You can tell very easy by hopping into any GC as the Rebels, or remove corruption with Thrawn as the Empire. If you do the former, R2 & 3PO appear as separate units in GC (accidental bug). For the latter, if you get Imperial VO for removing corruption, the mod is installed (vanilla uses Rebel VO for Thrawn).
AppleJacks 2024 年 6 月 25 日 下午 2:42 
After I launched from the mod menu how do I know it's running?
cha20202 2024 年 1 月 6 日 上午 11:30 
@AlyMar1994
Splendid, I look forward to seeing this updated again. My favorite vanilla mod of them all.
waltuh  [作者] 2024 年 1 月 6 日 上午 1:01 
@cha20202 - I've *got* a working fix in but I'm still combing through the current files to see if anything else needs to be swapped or changed. In my infinite wisdom, I haven't updated the modpage yet (for some reason), but the main reason it took me so long was because I wasn't getting this on my end when running my UFoCP-OLD branch.

Formatted my computer recently, I'll get the Workshop Uploader started tomorrow and see if anything changes.
cha20202 2024 年 1 月 5 日 上午 12:09 
@AlyMar1994
I am not sure what your plans are for updating the mod, but I fixed the turrets issue on my end that includes your mod files. I only changed one file, GroundTurrets.xml, which I fixed by only adding the new lines created in the update. That seems to be the source of the problem for why turrets cannot be built. I'd be happy to provide my support and fix if you need.
waltuh  [作者] 2023 年 12 月 14 日 下午 8:03 
Just wanna get 2.0 out before adding new contribs, it's a private repo rn.
waltuh  [作者] 2023 年 12 月 14 日 下午 8:02 
@Pharao000 - It is (at least or so I say) but real life is getting in the way alongside some burnout on my end. Still doing updates locally for UFoCP 2.0. I am including German language fixes, if you have a MasterTextFile or some input on bugs, please contact me on the EaW Discord and/or leave stuff on the UFOCP-OLD GitHub.
Pharao000 2023 年 12 月 13 日 下午 11:28 
Is this still being worked on?

I have a German unofficial patch!

Do we want to do it together?
waltuh  [作者] 2023 年 11 月 21 日 下午 8:03 
@Skynet Costa/Zach - One of the fixes the testers pushed through to help with the "load looping" problem nuked compatibility with old mods. I've got a hotfix in progress, turret files were reorganized as a part of the "fix" so right now they're messed up.
Zach 2023 年 11 月 21 日 下午 7:19 
I'm not able to build turrets (as consortium at least) in skirmish nor GC
Skynet Costa 2023 年 11 月 20 日 下午 9:01 
Hello AlyMar:

After the update i can't build any turrets, at least in skirmish mode. Is this a conflict with the unnoficial patch?

Glad to see the game now is 64bits, thats awesome.
waltuh  [作者] 2023 年 11 月 20 日 下午 8:01 
Riekopo - Yeah. A good chunk of this patch's fixes are included but not all of them. I didn't feel the current update was representative enough to be fully merged so I still have a lot of AI fixes and whatnot in here.
Riekopo 2023 年 11 月 20 日 下午 5:03 
Is this mod still needed after the official update today?
waltuh  [作者] 2023 年 10 月 9 日 下午 8:20 
@yellow.pride -- Unfortunately you really can't unless they match the current version's filestructure perfectly. Since I made this mod very late into EaW's lifecycle I haven't had the same pleasure of having every mod built off of this/having it be compatible. Unless something specifically says it's compatible, don't try to run it with other mods.
yellow.pride 2023 年 10 月 9 日 上午 4:12 
How do I run this with other mods?
Ridley12, Knight of God 2023 年 8 月 2 日 上午 8:19 
Gotcha. Thank you for the brief explanation. :jawagrin:
waltuh  [作者] 2023 年 8 月 1 日 下午 3:28 
@Ridley12, Knight of God - grafik desgin is my pasion

Third image is the dueling system being fixed because Petro added a new version of Darth Vader into GC. I swapped everything out and pushed the FoC changes so that one version of Vader is consistently used throughout GC and Skirmish Land - so now he duels properly with Obi-Wan.

Space Mandalore is pretty self-explanatory, Petro messed up a direction flag where you spawn, so you'll spawn facing backwards from the space station. This mod fixes that.

First image you can see plenty of green spots that coincide with solid objects or environment materials so large amounts of units (as you snowball easily) will clip through things, and there's an unnecessary red patch blocking movement in the empty space next to the dead bodies. That is fixed, and all maps I managed to get in the mod up to the current release has had the passability brushing smoothed and fixed so it's far more sensible and less buggy.
Ridley12, Knight of God 2023 年 8 月 1 日 上午 11:41 
I don't really understand the second and third images from the left (it doesn't look like any units are walking through walls, and I'm not sure what's going in in the Mandalore space battle), but the second image from the right looks like it makes sense.
waltuh  [作者] 2023 年 5 月 6 日 下午 11:03 
@GELW - No. RaW was made far before this, and RaW changes a ton of stuff on its own.
GELW 2023 年 5 月 6 日 下午 10:27 
Is compatible with Republic at War?
waltuh  [作者] 2023 年 4 月 26 日 下午 8:07 
@[Jedi] AsherSwitch -- Thank you, and thank you. Hopefully once I've stopped procrastinating I'll get the new version out and you'll like it even better!

So far, no. EaW is a pretty watertight game, considering it got a full development cycle. There are inconsistencies like in FoC, but the amount of proper bugs or glitches in EaW is pretty small. I'm sure there's some magic to work there, but my friends over at the Tournament Edition Mod and others have already got the EaW department covered for me.
[Jedi] AsherSwitch 2023 年 4 月 26 日 上午 7:10 
Ready for a standing ovation. Great patch, especially the modular XML file system. Will there be something similar for the original EaW?
waltuh  [作者] 2023 年 3 月 23 日 上午 1:13 
np, have fun
waltuh  [作者] 2023 年 3 月 22 日 下午 11:21 
@cha20202 -- The map editor generates an image preview in the map file when saving/autosaving. If it exists, you can't use base layout, the preview will brick the UI. You'll need Mike's Map Preview Extractor from Petrolution to extract it, then use the Debug Client to re-take a map screenshot. Then put the map screenshot texture in the data\art\textures folder under the map name as .dds, and you're good to go.
waltuh  [作者] 2022 年 11 月 9 日 下午 5:58 
@Admiral Gary - It should be compatible with the new patch out of the box - there was only engine updates for the latest patch, no file updates so far.