安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Regarding the armour penetration bug fix, I'm slightly confused. Can you explain what the bug is, and how you fix it, a little more in depth? I think I understand it... Are only some some weapons for some reason disregarding quality and material's effect on armour penetration, while other melee weapons work as intended? Or is it the same for all melee weapons?
Thank you! :)
Also, thank you to Think3r! :)
I'd rather not have the extra functionality of Animals Logic.
Thanks! :)
Glad you approve of the idea too!