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报告翻译问题






Using another mod for in-game scripting, I may even be able to automate sending them out and when they come home, for when I'm not there to mash the buttons myself. I *may* even be able to automate sending mining drones out with PAM, so all I'd be doing is scouting ore locations and adding their GPS to the list of sites to be mined. Lol. The key there is your script's ability to rebroadcast without repeating the broadcast. I'm kind of excited to try that out, now :)
I've mainly used it with PAM and with SPUGs autodocking script along with Kolts command consoles to act as buttons. The RPBARS script is entirely generic though - all its really doing is relaying a set of params to another programmable block on the receiving grid.
Any other script that receives params can be used with it.
WILL NOT WORK WITH V1 - UPDATE ALL PROGRAMMABLE BLOCKS TO THIS VERSION AND UPDATE ALL BUTTONS TO NEW MESSAGE FORMAT
- Restructured the message for easier parsing. Now uses ':' to seperate each segment of the message - see updated docs below.
- Added script version check (see output in receiver for info if versions mismatch)
-Added Timestamp to message. Messages older than 2 seconds are ignored.
- Made BroadcastAntenna setting optional - script will find the best antenna it can on your grid if not provided.
- Added relay capability
As for a debug option, if you look in the programmable blocks detail area (bottom right of the terminal) there should be some output there after you transmit.
Also, on the receiving programmable block there should be some output too, after it receives a message.
On each grid you may also add an LCD with a tag in the name. To do this, in that grid's programmable block, in the custom data field add ...
StatusLcd=<name of yor LCD>
<name of yor LCD> can be a partial name or a tag like other scripts use (i.e. [rpbars-debug] )
Once you've added that, recompile the script and it will write it's output to the LCD instead of the programmable block detail area.
I'm still getting to grips with LCD's and it's not perfect yet, which is why I didn't put it in the documentation. Also be aware that the implementation of the LCD(s) that the script uses may change in coming versions as I figure them out more.
thx for the quick answer. That i call an awesome support!
As it turns out, i found the "custom data" button, after staring at it for like 5 min. XD
My bad, I'm running low on coffee.
Transmitting is working now. Now i just need my PAM to go home.
I've seen that u also commented on the octopus bot, together with PAM, SPUG you are creating the missing piece with RPBARS.
Thank you so much for your great work! I LOVE it so far!
Best,
D4rk
Btw: Is there DEBUG Text panel option?
On the Programmable Block that you load the script into on the "sender" end, I assume that this would be on your base or capital ship. That base or capital ship will need an antenna that can broadcast.
In the Programmable Block, click on "Custom Data" and put something like the following...
BroadcastAntenna=<your antenna name here>
Replace "<your antenna name here>" with the full, exact name of the antenna on your base/capital ship.
I'm already working on the next version which will automatically use any antenna's that are set to broadcast and will relegate this setting to being an optional override in future.
The aim is to minimise the configuration needed while still keeping the script powerful and flexible,
How ever, i tried to set it up and got stuck rly soon.
It is not clear what u declare as "custom data of the pb" where the BroadcastAntenna, etc needs to be declared. Since there is not crtl-f in se, its rly painfull to sort through your script.
Would it be possibel to implement a "configuration section" at the beggining of the script where the basic naming could be done?
Best regards,
D4rk