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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2019702358
Hope this helps anyone! I changed the floors-display to use the vanilla floor-dropdown since that was requested.
The mod is still compatible with mods which do this natively for the mod (stuffed floors).
when i first read your message i thought you were going to write it in "phonetic morsecode" :)
One mod to find them;
One mod to bring them all,
and in the game-code bind them!"
(I would have written in phoenetic Mordorese, but I don't think it has a word for "mod" lol)
i just wish it was a bit easier knowing which Rock/Ore/Gems and Metal mods can be used without conflicting with another) :)
we need 1 ring to rule them all lol
@pggames-food Na, just considering making a mod to expand metal resources to the mod, including something like 100 metals, alloys, minerals, composites, plastics, etc. Not sure if I will release it, just making sure I have permission before hand.
Also, for those who use the quarry mod, you have to go into the mod settings and add the new metals to the list of stuff you can get out of it.
Finally, in the vein of CE compatability, the game throws an exception whenever I look at the stats tab because the melee armor penetration value is missing.
https://www.elitefire.co.uk/help-advice/detect-and-extinguish-class-d-fires/
Manufacturing Facilities that have 2 metals such as Aluminium and Iron, have to be very careful otherwise you'll create Thermite.
really looking for new materials for mid-late game armor and new textiles for mid game clothing
Here is the log file {链接已删除}https://git.io/fp3K6 line 1214