边缘世界 RimWorld

边缘世界 RimWorld

ReclaimFabric
83 条留言
PlinioJRM 2021 年 11 月 16 日 上午 9:48 
@jastro, thank you. gonna try it, because this is not working on 1.3 right now.
jastro 2021 年 8 月 10 日 下午 3:16 
I updated the mod to 1.3 here
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2571637022
Will remove if this ever gets officially updated.
Hypersapien 2021 年 8 月 5 日 下午 5:17 
Is there any word on when this is going to get updated to 1.3?
Colqhoun 2021 年 7 月 27 日 下午 8:38 
Either this conflicts with another mod or it also preventing me from smelting weapons. I'm just about far enough along now that I could build the factory system in Vanilla Expanded Mechanoids to do the same thing. Still I miss this one...
saavedra 2021 年 7 月 27 日 下午 6:20 
The fact that this mod takes skill and hitpoints into account makes it better than other available cloth recycling mods. Please don't let it die!
RayBloodyPurchase 2021 年 7 月 27 日 下午 3:45 
1.3 would be so great. You have a should-be-base-game mod here.
Discoprophet 2021 年 7 月 25 日 上午 2:11 
Would be much obligated if it was updated to 1.3. Thanks a lot!
an0x 2021 年 7 月 24 日 下午 1:57 
If you have time I would be super pleased about an update. But take all the time you need.
thewanderingoutsider 2021 年 7 月 24 日 上午 6:19 
Someone please update this...I'll never take this mod for granted ever again!
Kanjejou 2021 年 7 月 23 日 下午 2:57 
Indeed being unable to reclaim fabrique make burning gear the only solution and it consume so much time....
Unfriendly Joe 2021 年 7 月 22 日 下午 7:39 
Of all the mods I have installed, this is the mod that I took for complete granted. Been using this mod for so long that I thought it was part of the base game. Was super confused when the tailoring bench had no option to reclaim fabric. Almost game breaking not to have this functionality.
Cryptic 2021 年 7 月 22 日 上午 9:51 
I literally never knew you could do that. With anything.
Cryptic 2021 年 7 月 22 日 上午 9:47 
Okay I'm an idiot. I take back what I said. Thank you for telling me that
Xurker 2021 年 7 月 22 日 上午 8:39 
@corrosion you have to set the parameters in the bill itself, just like with any other similar bill (such as smelting weapons)
SFR-Hurricane 2021 年 7 月 21 日 上午 11:57 
1.3 seems to have broke it. They just keep trying to reclaim, the little progress bar goes across nothing happens, and they do the same over and over never reclaiming now.
Memento Mori 2021 年 7 月 20 日 下午 12:49 
Update?
dariooo512  [作者] 2021 年 3 月 21 日 上午 9:32 
Hi brightsideguy, sorry for the delay, i did not receive the PR email. I've merged the code ad published the new version, Thanks for the effort! :)
Enjoy
brightsideguy 2021 年 2 月 28 日 上午 9:48 
Well, I just did my first ever github pull request. So, hopefully that worked, ha.

As for penalties, the crafting spot already does everything at 50% speed. Past that, I have no ability to change more.
dariooo512  [作者] 2021 年 2 月 27 日 上午 10:47 
@brightsideguy sounds great, we should also add a penalty to it, you can make PRs at https://github.com/dariooo512/ReclaimFabric
brightsideguy 2021 年 2 月 10 日 下午 12:07 
All I'm doing is adding a slight piece of code to this author's mod, so no, I can't post a mod.

But I can tell you if you go into this mod's Defs/RecipeDefs/ and the file "RecycleApparel.xml" just go to the spot that says <recipeUsers> and add <li>CraftingSpot</li> under it.

Should look like this in the end:

<recipeUsers>
<li>ElectricTailoringBench</li>
<li>HandTailoringBench</li>
<li>CraftingSpot</li>
</recipeUsers>
Xurker 2021 年 2 月 10 日 上午 11:59 
@brightsideguy that sounds good, can you post that as a mod if you do end up making recycling apply to crafting spots?
brightsideguy 2021 年 2 月 10 日 上午 9:54 
Like, I can code myself a reclaiming spot and just make it much slower. But flavor-wise, less fabric received or only making patchleather would be really interesting to play with.
brightsideguy 2021 年 2 月 10 日 上午 9:35 
It would be amazing to have the crafting spot do a crappier version of material reclaiming. That way slow research tribal runs can do something with the piles of raider clothes.

Going off of Bazed's comment, you could even make the crafting spot only make patch leather as a balance instead.
DonZekane 2020 年 11 月 25 日 上午 10:35 
Wow, this is 1353 times larger in size than "Recycle 1.2"

The more you know :>
Silben 2020 年 11 月 21 日 下午 9:50 
Not sure if this is a bug or more of a dire warning to other users. Don't set a filter to blindly destroy anything "normal" or lower without disallowing utility items - or you'll "reclaim" your psychic shock/insanity lances.

Was driving me nuts as to why they kept disappearing till I saw my crafting trainee after he made some crappy alpaca items and broke them down proceeded to melt down my brand new shock lance - because I had made a breakdown filter to trash anything below 'good' quality and only disallowed the items I actually wore, not even thinking to check that items that don't have quality might get caught in the filter.
cubicPsycho 2020 年 10 月 22 日 上午 11:56 
Is this save compatible?
Good Student 2020 年 10 月 3 日 上午 8:42 
Can there be an option to turn all reclaimed fabric into patchleather?
dariooo512  [作者] 2020 年 9 月 1 日 下午 1:56 
It should work with or without expansions.
Louiserr 2020 年 8 月 31 日 下午 1:52 
Update doesn't work if you don't have royalty installed? :( Mines just disappeared from load order
dariooo512  [作者] 2020 年 8 月 30 日 上午 4:18 
1.2 Update out, using clean preview, changing package id to skullywags.reclaimfabric. Enjoy!
Tyrant 2020 年 8 月 22 日 下午 1:24 
If and when you update to 1.2, can you change the packageId to skullywags.reclaimfabric? It's generally not good to put versions in packageIds because every time they change, they fall off load orders.
Darthsawyer 2020 年 8 月 14 日 下午 8:02 
Is this compatible with 1.2?
Lanthrudar 2020 年 7 月 19 日 下午 12:06 
@Vort3x Maybe reclaim everything and then have your stockpiles filter set up there? I mean if you control what you are making things from by selection, and set your stockpiles up by raw mat's, it should do what you're asking for.
Mlie 2020 年 7 月 13 日 下午 12:09 
@dariooo512 Looked through your repo and it seems to be no differences to my version
dariooo512  [作者] 2020 年 6 月 23 日 上午 1:47 
Thanks @Mile! Also if you have the opportunity to make a PR on my repo that would be awesome and help a lot.
Lanthrudar 2020 年 3 月 27 日 下午 3:50 
*If not, I'd presume...
Lanthrudar 2020 年 3 月 27 日 下午 3:38 
Did you fix the job icon missing? If so, I'd presume to get the update from Mlie since it had no errors and the job icons present.
Mlie 2020 年 3 月 9 日 下午 9:53 
You are free to use the source from the github-repository of my version of the mod if that helps!
dariooo512  [作者] 2020 年 3 月 9 日 下午 1:43 
Tested on both 1.0 and 1.1, the job icon is missing in 1.1 and i can't understand why but the main mod features should now work.
Tanya Sapien 2020 年 3 月 9 日 上午 11:14 
In your steam library, right click on rimworld and then select "properties" this should open a new window. look for the tab called "betas" and open the drop down menu inside. 1.0 should be listed in the versions. Click it, then give steam a couple minutes to swap out the files.
dariooo512  [作者] 2020 年 3 月 8 日 下午 2:56 
I've published an other version (i think you need to clear the cache somehow), maybe this time i got it right. If it fails please tell me how i can run my game on 1.0 to test myself
Tanya Sapien 2020 年 3 月 8 日 上午 3:15 
Came here to report a bug, looks like qubehog is having the same one.

Yeah, your 1.0 build isn't loading properly. I cut my mod list in half over and over to find the culprit until only yours was left.

If you're having an issue with getting the version to flag, I know the guys over on the pawnmorpher discord server are really helpful, they might be able to help get to the root of the problem.
qubehog 2020 年 3 月 7 日 下午 2:42 
It throws errors and game unloads the entire mod list.

Tired again with it running alone and I get the same issue.

The fork that @mlie made still runs fine in 1.0, if I'm not able to run your version until my modlist is updated to 1.1 then I'm okay with that.
dariooo512  [作者] 2020 年 3 月 7 日 下午 1:40 
Added 1.0 to supported. Does it work now?
qubehog 2020 年 3 月 7 日 下午 1:31 
Only reads it as 1.1 so it won't even let me try to load it on 1.0, breaks my entire mod load order.
dariooo512  [作者] 2020 年 3 月 7 日 上午 4:20 
@qubehog The update changed a configuration related to the working speed that should in theory break 1.0. That's because 1.0 should use the old mod version.

Does the mod on your version break or it's just a warning what you're seeing?
qubehog 2020 年 3 月 6 日 下午 4:06 
I'm still playing on 1.0 and you seem to have forgot to add backwards compatibility?
dariooo512  [作者] 2020 年 3 月 6 日 下午 3:39 
Hi@ Soul. I'm not able to reproduce your issue. Can you provide more info about it? If it happens again.
dariooo512  [作者] 2020 年 3 月 6 日 下午 3:14 
1.1 update out. Report here or on github for any issues.
Mlie 2020 年 3 月 6 日 上午 9:21 
Made an update of this for RimWorld 1.1
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2015253237
Hope this helps anyone!