Stellaris

Stellaris

Weird Traits
29 条留言
Lama 2022 年 5 月 15 日 上午 10:40 
it's a shame it's not updated
Boltergeist 2022 年 5 月 12 日 上午 6:57 
Thank you :)
thegreyprophet  [作者] 2022 年 5 月 12 日 上午 6:10 
Sure, go ahead! I copied a lot of the original traid code from another mod anyway, so it would be hypocritical of me to complain if someone else then copies it again.
Boltergeist 2022 年 5 月 11 日 上午 7:10 
Heya, since this hasnt been updated in a while, would i be allowed to incorporate it into my mod?
Amazon Prime 2021 年 4 月 27 日 下午 1:08 
sex
kuyan-judith 2020 年 7 月 23 日 上午 3:48 
Thanks. What was the mod you copied them from?
thegreyprophet  [作者] 2020 年 7 月 11 日 上午 3:39 
I copied all the icons from another mod, so feel free to use them! They're not mine, anyway.
kuyan-judith 2020 年 7 月 11 日 上午 3:24 
Is it okay if I use some of your icons from this mod for a trait mod I'm making?
Popo Bigles 2019 年 8 月 30 日 下午 3:26 
I just found you on the Stellaris Workshop, I like what you make, really nice. Hope you get your reality sorted out so you can return to the Cult of Steam .
thegreyprophet  [作者] 2019 年 4 月 15 日 上午 10:22 
Probably. At least it's still planned. Just too much to deal with in RL right now for doing everything I want. Sadly, this mod here was part of the things I had to cut to make time.
Neutral Yang 2019 年 4 月 14 日 下午 6:31 
are u going to update this mod
EgoDeth 2019 年 1 月 23 日 下午 12:07 
thanks, I'll try it out and let you know.
thegreyprophet  [作者] 2019 年 1 月 23 日 上午 11:37 
I don't think traits changed in a major way between 1.9 and 2.2, so this is basically it.
EgoDeth 2019 年 1 月 22 日 下午 7:52 
Is there a 1.9 version of this?
thegreyprophet  [作者] 2019 年 1 月 12 日 上午 3:25 
No idea! I don't have time to work on mods right now. If you're using the mod after 2.2 dropped, all bets are of! (Sorry.)
Zeph 2019 年 1 月 11 日 下午 7:38 
Does empathic no longer grant extra unity and increased happiness for alien pops?
thegreyprophet  [作者] 2018 年 12 月 25 日 下午 3:22 
That's a good point. If I get the time to update this mod after the Holidays, I'll take it into account.
Tahvohck 2018 年 12 月 25 日 上午 12:27 
Gigantic and Miniscule should probably have housing modifiers as well. Based on the existing traits I'd suggest 15%.
Castillo de San Marcos 2018 年 12 月 15 日 下午 7:50 
Quick bug report, Im using no trait modifiers but the Inquisative and Natural Scientist and Shifter and Unique traits have no modifiers. The Metallotolerant trait has only the army damage modifier.

The only thing I can think that might be a conflict is Real Space/Diverse Planets but im 90% sure that's not it.
MochiLord 2018 年 12 月 9 日 上午 6:36 
very interesting:steammocking:
thegreyprophet  [作者] 2018 年 10 月 15 日 上午 11:01 
The robot trait list[4]

„Fragile“ / Cost: -2
These units break easily and are unsuited for the stresses of the battlefield.
-Army health is reduced by 50%
-Your pops need 33% more consumer goods to simulate higher maintenance costs
-Can‘t be shifters

„Shifters“ / Cost: 4
These units are a complex amalgamation of smaller automatons that can combine to perform various functions.
-Can‘t be fragile, but can be massive! (Transformers or macro nanotech, you decide!)
-Resource output is 12% higher
-Population building speed is 33% faster.
thegreyprophet  [作者] 2018 年 10 月 15 日 上午 11:01 
The robot trait list[3]

„Unique“ / Cost: -4
The secrets involved in the production of these strange machines have been lost to time, perhaps forever. Recreating this mastery involves a herculean effort.
-Unique machines can‘t be mass produced
-Built cost for new robo pops is 1000% higher (was 10k% higher)
-It should now be theoretically possible to build new pops. Still very challenging if not used with dreaded assimilator civ.

„Massive“ / Cost: -2
These gargantuan monstrosities of engineering simply cannot be transported off-world.
-Resettlement cost is 500% higher.
-Combine with „Unique“ for extra hilarity
-Can‘t be combined with „Double jointed“ or „Bulky“
thegreyprophet  [作者] 2018 年 10 月 15 日 上午 10:50 
*Cut for length: When testing other bad hability traits from the base mod I adapted (Xenology), I realized taking some of the reall harsh ones were a trap, since after a certain percentage the hability on your homeworld will drop, too. Which is obviously nuts. To prevent people taking those traits ending up with sore losers hating their own homeworld, I capped the traits at 30% badness and added a pop happiness boost to at least keep your people happier at sitting on shitty planets.
thegreyprophet  [作者] 2018 年 10 月 15 日 上午 10:46 
LOL, I just noticed Steam censors bad words, even harmless ones. That's just great. :steammocking:
thegreyprophet  [作者] 2018 年 10 月 15 日 上午 10:42 
The trait list[2]

"Natural Scientists" / Cost: 6
In this species, a quirk of brain structure makes its members predisposed towards science. They can be disturbingly rational and meticulous researchers.
- The hilariously strong version of the "Inquisitive"-trait. All sciences +20%, scientists cost 25% less influence

Welp, apparently my list was just a little bit too long. After cutting around a bit I was able to fit almost every trait. There are some robot traits missing, I'll post them shortly.
Metts 2018 年 10 月 14 日 下午 7:24 
try putting the list in the comments?
GGinger 2018 年 10 月 14 日 下午 12:45 
Good luck OP hopefully steam stops crying
GGinger 2018 年 10 月 14 日 下午 12:45 
Moment of truth, no list of traits but I'll give it a shot!
thegreyprophet  [作者] 2018 年 10 月 14 日 上午 10:40 
Second try, I re-uploaded the mod with some typos fixed. The real trait list is ready and the placeholder deleted. Now if Steam would just allow me to post the full list instead of having a fit, taht would be swell