Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
The only thing I can think that might be a conflict is Real Space/Diverse Planets but im 90% sure that's not it.
„Fragile“ / Cost: -2
These units break easily and are unsuited for the stresses of the battlefield.
-Army health is reduced by 50%
-Your pops need 33% more consumer goods to simulate higher maintenance costs
-Can‘t be shifters
„Shifters“ / Cost: 4
These units are a complex amalgamation of smaller automatons that can combine to perform various functions.
-Can‘t be fragile, but can be massive! (Transformers or macro nanotech, you decide!)
-Resource output is 12% higher
-Population building speed is 33% faster.
„Unique“ / Cost: -4
The secrets involved in the production of these strange machines have been lost to time, perhaps forever. Recreating this mastery involves a herculean effort.
-Unique machines can‘t be mass produced
-Built cost for new robo pops is 1000% higher (was 10k% higher)
-It should now be theoretically possible to build new pops. Still very challenging if not used with dreaded assimilator civ.
„Massive“ / Cost: -2
These gargantuan monstrosities of engineering simply cannot be transported off-world.
-Resettlement cost is 500% higher.
-Combine with „Unique“ for extra hilarity
-Can‘t be combined with „Double jointed“ or „Bulky“
"Natural Scientists" / Cost: 6
In this species, a quirk of brain structure makes its members predisposed towards science. They can be disturbingly rational and meticulous researchers.
- The hilariously strong version of the "Inquisitive"-trait. All sciences +20%, scientists cost 25% less influence
Welp, apparently my list was just a little bit too long. After cutting around a bit I was able to fit almost every trait. There are some robot traits missing, I'll post them shortly.