XCOM 2
[WOTC] Unofficial DC17-Weapons Addon
21 条留言
Cvngr 8 月 9 日 下午 1:16 
hi, i already been running his mod pack and tried adding yours but for some reason it won't show on character and just shows a picture of mutil colours in ablank? any idea
jacklldsy 2024 年 1 月 16 日 上午 10:21 
The RANGE arrays of MG and BM on the ini file are missing, you're overwriting the CV array instead. If you want to use it on LWOTC, you should create the XComLW_Overhaul.ini file within the config folder and should add the weapons under the section [LW_Overhaul.LWTemplateMods]
ReaperRath 2023 年 6 月 13 日 上午 7:54 
im doing a long war 2 campain for base game with a lot of mods is there a base game verson of this i cant find one
Alpha115  [作者] 2022 年 11 月 16 日 下午 4:38 
Probably not.
GimmeDome? 2022 年 11 月 7 日 下午 9:44 
does this work mid-campaign?
Bub Chudlar 2022 年 11 月 1 日 上午 1:18 
Edit: Just saw that there are bullpup and vektor DC-15s included, excellent
Bub Chudlar 2022 年 11 月 1 日 上午 12:10 
Yooo this is perfect. Any plans to make a bullpup DC-15s, or could you point me in the right direction as far as figuring out how to do so myself?
Alpha115  [作者] 2022 年 9 月 26 日 下午 9:56 
That is the bullpup code as an example.
Alpha115  [作者] 2022 年 9 月 26 日 下午 9:56 
@Vermetas They have the same stats as a default vector rifle/bullpup.

Template.RangeAccuracy = class'X2Item_DefaultWeapons'.default.SHORT_CONVENTIONAL_RANGE;
Template.BaseDamage = class'X2Item_XpackWeapons'.default.BULLPUP_CONVENTIONAL_BASEDAMAGE;
Template.Aim = class'X2Item_XpackWeapons'.default.BULLPUP_CONVENTIONAL_AIM;
Template.CritChance = class'X2Item_XpackWeapons'.default.BULLPUP_CONVENTIONAL_CRITCHANCE;
Template.iClipSize = class'X2Item_XpackWeapons'.default.BULLPUP_CONVENTIONAL_ICLIPSIZE;
Template.iSoundRange = class'X2Item_XpackWeapons'.default.BULLPUP_CONVENTIONAL_ISOUNDRANGE;
Template.iEnvironmentDamage = class'X2Item_XpackWeapons'.default.BULLPUP_CONVENTIONAL_IENVIRONMENTDAMAGE;
Template.NumUpgradeSlots = default.DC17B_IUPGRADESLOTS;
Vermetas 2022 年 9 月 26 日 上午 11:28 
Hi, it looks good, and now my clone squad is complete, but these weapons doesn't have the benefits of the bullpup and the vector. (2 shots for bullpup and accuracy for both) Am I doing something wrong, or I have to choose between looks and functionality?
D-Lan 2021 年 11 月 29 日 下午 1:30 
could someone replace the vektor skin with the DC15x Sniper? want to make Reapers in ARF.
tngarcia1982 2020 年 11 月 4 日 上午 5:23 
Because the DC-17 mod got fully included in the Galactic Republic Weaponry mod, could I just use that or do I have to use the old one.
Cylindryk 2019 年 9 月 7 日 下午 1:36 
Could you change requrments from DC-17 Weapon Pack to [WOTC] Star Wars Galactic Republic Weaponry? :)
I kinda get black hole right now, because I don't want to have multiple DC-17 that are the same, but comes from 2 different mods. ;)
Thank you. :)
CaptainKampfkeks 2019 年 9 月 4 日 上午 9:42 
This one right here. Very much yes.
Echo2500 2019 年 9 月 3 日 下午 5:36 
Yo, just had a idea, Clone Commando wrist blades as Ripjacks
dmc32 2019 年 1 月 15 日 下午 3:26 
Very nice weapon! Small and powerful, the hand placements are good also not overextended but looks natural.
ODSTbag337 2018 年 10 月 12 日 下午 5:04 
Great! Now all we need a mod to replace the templar's sidearm.
Muuuuuuuhh 2018 年 10 月 5 日 上午 10:16 
@Alpha115 I fully agree :steamhappy:
Legion217 2018 年 10 月 5 日 上午 8:08 
Very interesting! I'll try it out :)
Alpha115  [作者] 2018 年 10 月 4 日 下午 10:54 
no problem, I was happy to get this mod made. We need more bullpup, and vector rifle weapons.
U.B. 2018 年 10 月 4 日 下午 10:53 
great stuff, glad poncho gave you the ok to do this. Thanks for the mod <3