XCOM 2
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[WOTC] Unofficial DC17-Weapons Addon
   
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215.224 KB
2018 年 10 月 4 日 下午 8:27
2022 年 9 月 1 日 上午 8:00
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[WOTC] Unofficial DC17-Weapons Addon

在 Alpha115 的 1 个合集中
Alpha's Mod Collection
24 件物品
描述
So This mod is just a simple addon for Lord_Poncho57's Star Wars Galactic Republic Weaponry mod ( found here https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1825577054 ).

All this mod does is make a Bullpup Rifle version of the DC-17m Blaster rifle, and a Vector Rifle version of the Sniper mode, in addition to the weapons from Lord_poncho57's mod. You need to download his mod as a requirement for this mod.

Thanks for Lord_Poncho57 for giving me the ok to do this. He is an awesome and extremely talented guide. Make sure to give a good rating on his mods guys.
21 条留言
Cvngr 8 月 9 日 下午 1:16 
hi, i already been running his mod pack and tried adding yours but for some reason it won't show on character and just shows a picture of mutil colours in ablank? any idea
jacklldsy 2024 年 1 月 16 日 上午 10:21 
The RANGE arrays of MG and BM on the ini file are missing, you're overwriting the CV array instead. If you want to use it on LWOTC, you should create the XComLW_Overhaul.ini file within the config folder and should add the weapons under the section [LW_Overhaul.LWTemplateMods]
ReaperRath 2023 年 6 月 13 日 上午 7:54 
im doing a long war 2 campain for base game with a lot of mods is there a base game verson of this i cant find one
Alpha115  [作者] 2022 年 11 月 16 日 下午 4:38 
Probably not.
GimmeDome? 2022 年 11 月 7 日 下午 9:44 
does this work mid-campaign?
Bub Chudlar 2022 年 11 月 1 日 上午 1:18 
Edit: Just saw that there are bullpup and vektor DC-15s included, excellent
Bub Chudlar 2022 年 11 月 1 日 上午 12:10 
Yooo this is perfect. Any plans to make a bullpup DC-15s, or could you point me in the right direction as far as figuring out how to do so myself?
Alpha115  [作者] 2022 年 9 月 26 日 下午 9:56 
That is the bullpup code as an example.
Alpha115  [作者] 2022 年 9 月 26 日 下午 9:56 
@Vermetas They have the same stats as a default vector rifle/bullpup.

Template.RangeAccuracy = class'X2Item_DefaultWeapons'.default.SHORT_CONVENTIONAL_RANGE;
Template.BaseDamage = class'X2Item_XpackWeapons'.default.BULLPUP_CONVENTIONAL_BASEDAMAGE;
Template.Aim = class'X2Item_XpackWeapons'.default.BULLPUP_CONVENTIONAL_AIM;
Template.CritChance = class'X2Item_XpackWeapons'.default.BULLPUP_CONVENTIONAL_CRITCHANCE;
Template.iClipSize = class'X2Item_XpackWeapons'.default.BULLPUP_CONVENTIONAL_ICLIPSIZE;
Template.iSoundRange = class'X2Item_XpackWeapons'.default.BULLPUP_CONVENTIONAL_ISOUNDRANGE;
Template.iEnvironmentDamage = class'X2Item_XpackWeapons'.default.BULLPUP_CONVENTIONAL_IENVIRONMENTDAMAGE;
Template.NumUpgradeSlots = default.DC17B_IUPGRADESLOTS;
Vermetas 2022 年 9 月 26 日 上午 11:28 
Hi, it looks good, and now my clone squad is complete, but these weapons doesn't have the benefits of the bullpup and the vector. (2 shots for bullpup and accuracy for both) Am I doing something wrong, or I have to choose between looks and functionality?