Company of Heroes 2

Company of Heroes 2

Havoc in the Ruhr
25 条留言
Ottoman Empire 2023 年 8 月 26 日 上午 10:57 
nice
Agarast 2022 年 6 月 15 日 下午 12:41 
Don't apologize for that kind of thing! I'm not a mapper but I'm familiar with modding. I was planning to open it with the worldbuilder and see if I could see what was happening. I tried with spearhead 1 & 2 and was going to do with kriegspiel.

The error makes me think of the ones I had on COH1 which often were cause by conflicting mods.

I'm really bored by 50% of the workshop map being middle bridges / trenches standoffs or Relic's plains with 3 houses. Asymetic maps like these are really good, so thanks for the map rework.

And thank you for the thorough message, good day mate !
Layndarat  [作者] 2022 年 6 月 13 日 下午 11:46 
@Agarast Sorry to hear that mate. The map was originally to go with the tuning mods, Battleground Europe and earlier versions of Kriegspiel, with which it performed well. At the moment I have no plans to do any more map modding with COH2. I'm enjoying SD2 and it's realism altogether too much. I do apologise if its not working with a tuning pack. Keep in mind, however, that the map is modded with the available tools and it should work just fine. When it is not, the fault is not necessarily with the map or the tuning pack, but with lazy coding within COH2. If it is the size of the map you like, you could try some of my others, they are all up there, similar perhaps is Battle for Iraq Mosul and D Day Cadiz, both with city areas and possibility to flank. The Mosul map has an added Lite variant with no weapons scattered all over creation if the tuning pack is not coping with them. Cheers, fight hard!
Agarast 2022 年 6 月 11 日 上午 7:59 
It's not working with most tuning mods, I think there's a prop or something that interferes with that, maybe a starting defense or a thing to grab like a weapon.
shade 2022 年 3 月 26 日 下午 3:28 
It was Insane,
Our first objective was to secure the village as bridgehead, but we were pushed back on our river side. It took us almost 2 hours to retake the village and secure it with antitank barriers.

Then we built a defensive line throught the marsh, more than 2 hours.

Finally we manage to get near their bases and destroy them.

We played only on 2/3 of the map

6 hours of continuous havoc :D
Layndarat  [作者] 2022 年 3 月 24 日 下午 3:43 
@shade Great to hear. Hope you destroyed the entire map over that time :D
shade 2022 年 3 月 8 日 下午 7:10 
We made a 6 hours long PVE 2v4 war :D
Layndarat  [作者] 2018 年 10 月 28 日 下午 7:06 
@kadajvirus Glad you like it mate. Keep in mind though that any map maker or modder is putting in a lot of their personal time to do these so no matter how good (or otherwise if people think so) a published map is, all efforts at doing so should be appreciated by the community. I'm not being at all critical of you mate (I should say thanks for your kind words), this is just a general observation of some comments I see left for various modders and the malicious voting that also occurs. Cheers mate :)
kadajvirus 2018 年 10 月 26 日 下午 11:39 
Your version is way better :) thats why I was asking :D
Layndarat  [作者] 2018 年 10 月 26 日 下午 5:45 
@kadajvirus re-edited mate. There are several versions of this map. I make sure mine is different, particularly with the restructure of and additional capture points, reworking the city streets to make them passable and replacement of blind resident buildings, modding of the team areas and removal of those ridiculous groves that no amount of destructive firepower can alter and no heavy vehicle can crush. Hope you are enjoying it, cheers mate
kadajvirus 2018 年 10 月 26 日 下午 5:09 
eagleone 2018 年 10 月 20 日 上午 7:04 
This is a great map! Thankyou mate
DERİN DENİZİN DÜRZÜSÜ 2018 年 10 月 9 日 下午 12:22 
Nice map
Wolf 2018 年 10 月 8 日 上午 4:30 
Garmany XD
牛牛冲天炮 2018 年 10 月 7 日 下午 11:22 
great work,thanks!
Layndarat  [作者] 2018 年 10 月 6 日 下午 3:00 
@Northenface I'm sorry to hear that Hermann. But on the other hand I am very happy, even astonished, to hear that you are alive. You must be all of 131 years old by now. Please share with us the secret of such a long life ;)
Zeinken 2018 年 10 月 6 日 下午 1:47 
Hermann Meyer dislikes this map
[TFA]1990NL 2018 年 10 月 5 日 下午 11:42 
Can you link me for the coh1 version?
Layndarat  [作者] 2018 年 10 月 4 日 下午 9:21 
@Stig @634 (FIN)= Very happy you are enjoying the map!
käpy 2018 年 10 月 4 日 下午 9:18 
ultimate 2armored car tactik start. small area. 1/4mirror. :D !!!
käpy 2018 年 10 月 4 日 下午 9:16 
excelento dusctuuras olemus beebus!! masterpiece!! my friend!! asthetic, !!! symmetrical make it copy.
Stig 2018 年 10 月 3 日 下午 3:55 
Great to play again. Thanks. The map is detailed and fun.
Layndarat  [作者] 2018 年 9 月 27 日 下午 8:07 
ORIGINAL AUTHOR

The original map maker of 8p Linden is Phoenix and it is surely a beautiful map like all his work. The map comes originally from COH1.

The intent here is to have this map be entirely different from his and providing it is stable enough the addition of destructible/crushable trees in groups will make it more so.

More improvements will come... (and yes screenshots will be posted when there is time)
Layndarat  [作者] 2018 年 9 月 27 日 下午 7:58 
A NOTE ON GROVES

There were also a large amount of impassable groves on the map that have been removed. I expect I will add trees in groups if the map proves stable enough. The trees are a temporary barrier that will cause movement and tactics on the field in a way that the destruction of the trees during the battle allows movement pathing and tactics to evolve during the battle. Impassable groves do not allow players to alter the battlefield.

Hope you enjoy. Any issues please let me know.
Layndarat  [作者] 2018 年 9 月 27 日 下午 7:57 
This is a very difficult map to balance given the river splitting team 1, particularly for victory point games. I have rearranged the munitions, fuel and VP capture points as fairly as possible, there being a prior bias to the river team.

I usually don't like river maps due to the choke points they present and the ease with which bridges are destroyed. I predict team 1 (river team from the west) will have the most issues with the bridges in expanding easily but may also try to hold out in a losing match by withdrawing north across the river.

However, to a certain extent the map entry points will overcome this issue, allowing reinforcements to deploy beyond these choke points.