Company of Heroes 2

Company of Heroes 2

Havoc in the Ruhr
正在显示第 1 - 4 项,共 4 项条目
更新于:2018 年 10 月 22 日 下午 5:24

After several play throughs it was evident that the capture points needed an overhaul, too much emphasis on points in the map south, not enough mid and in the city north.

One capture point has been added to the east and west side of the middle map fuel point and one capture point to the northern city at the central bridge.

All territory has been reworked with fuel and munition points now placed exactly evenly between team 1 and team 2.

The point added to the northern part of the city is strategically placed to control that side of the central bridge, with the fuel point across the bridge in the southern part of the city controlling the south side.

更新于:2018 年 10 月 9 日 下午 8:06

Have replaced most of the blind residents' buildings with those that make sense and fixed several wall mistakes.

Added a few more buildings to the map as well

更新于:2018 年 9 月 28 日 下午 9:19

Test tents removed, these could not be impacted by play, soldiers/vehicles just go through them with no notice.

Broken wall at south mansion 'fixed', gap now at tree. House on cobblestone approach from jetty removed.

Some crashed gliders removed, allies knowing after Market Garden the inadvisability of mass airborne drops.

dead groves removed, these more than any impassable groves would be crushable.

Tree groups added as crushable movement restrictors

MG nests added to bases threatened by Commandos/Partisans/Brandenburgers etc.

Started to fix blind people buildings and there are soooo many

Adjusted some streets so that heavy vehicles will fit whereas previously they looked as if they will but would not.

更新于:2018 年 9 月 27 日 下午 7:31

God's spitballs removed from team 1 area. I think they were supposed to be parachutes just left lying about but they didn't look good at all.

Will be uploaded with next update. Atm the spitballs are still there