Stellaris
New Army Types
39 Yorum
Soryn 22 Oca 2020 @ 15:30 
does the Ai build these armies as well?
»Matrix™  [yaratıcı] 12 Eki 2019 @ 10:41 
This mod now supports Stellaris 2.4.*
키으기 26 Haz 2019 @ 8:44 
Thank you I'll use it well
»Matrix™  [yaratıcı] 22 Haz 2019 @ 13:43 
@The Sun This mod doesnt modify any tech. I just created new armies which require existing techs. That means I can just add a new army type that requires Gene Seed Purification and Telepathy which is kinda easy for me. How strong do you want them to be?
The Sun 21 Haz 2019 @ 12:46 
Ascension Enhancements and !!AM Plus - Ascension both allow you to choose multiple ascension paths, though Ascension Enhancements is outdated. I don't think you need to make a specific patch for those mods though, just add a tech that has both Gene Seed Purification and Telepathy as it's prerequisites. As you already modify those techs for your armies, it shouldn't make any more files that would need patching.
»Matrix™  [yaratıcı] 20 Haz 2019 @ 10:14 
@The Sun I can see what I can do. What are the names of the mods?
The Sun 15 Haz 2019 @ 9:29 
Can you make a mix of the Genetic Super Soldier and Psionic Master for mods that allow you to mix the genetic and psionic ascensions?
»Matrix™  [yaratıcı] 9 Haz 2019 @ 15:55 
@oakwhelie1 The mod supports 2.3 now! :)
oakwhelie1 1 Haz 2019 @ 23:48 
update pls
»Matrix™  [yaratıcı] 8 Şub 2019 @ 12:10 
This mod is now compatible with 2.2.4
»Matrix™  [yaratıcı] 23 Oca 2019 @ 4:29 
They have no descriptions yet.
Maximillionysis 22 Oca 2019 @ 20:26 
@»CH3mistry™ Just letting you know, something's up with the Descriptions of the armies, they aren't appearing at all.
»Matrix™  [yaratıcı] 14 Oca 2019 @ 9:17 
@Maximillionysis Unfortunately I am not using any kind of version control, I just delete the old incompatible files after every patch but I could put the exact values of each unit in the description
Maximillionysis 12 Oca 2019 @ 20:21 
What were the balance changes? I would be interested to see what changed. I'm one of those number junkies.

I forget, what was the difference between Robotic and Synthetic armies? It might be worth while to add them back in if the difference is noticible enough. After all, Synthetic Ascension does get the crap end of the stick in terms of military might.
»Matrix™  [yaratıcı] 12 Oca 2019 @ 7:18 
Btw the devs removed synthetic armies from the game. Do you want me to reintroduce them?
»Matrix™  [yaratıcı] 12 Oca 2019 @ 7:08 
I just released a new update. This mod is now compatible with 2.2.2 and I also rebalanced some units
Maximillionysis 10 Oca 2019 @ 3:01 
I second the question below... There was a message saying that this post will be updated, but no update is in site...
The Erubian Warlord 8 Oca 2019 @ 17:58 
will this be updated to 2.2?
Maximillionysis 20 Ara 2018 @ 13:59 
It seems this mod only works for 2.1. All of the armies have no cost associated with them. While fun and overpowered, this also means the AI spawns more armies than can be dealth with...
Maximillionysis 17 Ara 2018 @ 7:30 
Very interesting idea here. Is this mod compatible with the current version of Stellaris, or only 2.1?
»Matrix™  [yaratıcı] 2 Eki 2018 @ 2:56 
@Torlo50 Ok I will look into it. Just send me an invite for the discord.
CB|Torlo 2 Eki 2018 @ 0:37 
@»CH3mistry™ If you add custom icons, please look at the Stellaris Modding Den, and find the compiled list for compatibility with other mods. (Every mod tries to keep theirs updated with the current master one, for maximum compatability.) Otherwise you will be un-compatible with any mod that also adds icons. While this still might bhe the case, any mod that uses the master file for icons will be compatible. On a smaller note, you would be welcome to the Discord, and get an assigned channel as a modder.
kerrigan1603 1 Eki 2018 @ 4:07 
@»CH3mistry™ Good to know!
»Matrix™  [yaratıcı] 30 Eyl 2018 @ 17:44 
@kerrigan1603 Not yet. But I'm working on it.
kerrigan1603 30 Eyl 2018 @ 14:42 
@»CH3mistry™ Does this have custom icons?
Canon 30 Eyl 2018 @ 4:11 
Maybe some sort of power armor units and some sort of mobile garrison could be cool
»Matrix™  [yaratıcı] 30 Eyl 2018 @ 0:52 
@Flying Cat it modifies only the assault armies file
RevanInHeaven 29 Eyl 2018 @ 16:59 
Usally I don't use decoys, I'd rather use the local population. I call it "acceptable casulties".
Not Ela 29 Eyl 2018 @ 16:45 
This doesn't edit any base game file does it?
Trogdorfubar 29 Eyl 2018 @ 13:08 
How about Conscripts as the name for the weak armies?
Gbrille 29 Eyl 2018 @ 11:23 
Sound fun. Thx !
Ghoiv 29 Eyl 2018 @ 8:41 
could you maybe change the name of the Decoys to CANNON FODDER
Godd Howard 29 Eyl 2018 @ 4:15 
Hey maybe you could make a version of this mod which doesnt requirs dlc like the synthtic d hive mind area of stuff. Just a thought
»Matrix™  [yaratıcı] 27 Eyl 2018 @ 11:33 
@edey5000 I added 2 new psionic armies.
»Matrix™  [yaratıcı] 27 Eyl 2018 @ 10:54 
@Kepos They are now called Decoys and they are available to all civics including hive minds and machine intelligence. They no longer have a pop limit as well.
Kepos 27 Eyl 2018 @ 2:15 
Fake Armies? I'd call them 'militia', 'civil defense' or 'home guard' so everybody knows they are weak troops. Fake Armies sounds like a newspaper posting while there are no real troops.
»Matrix™  [yaratıcı] 26 Eyl 2018 @ 21:34 
@edey5000 I'm working on it
edey5000 26 Eyl 2018 @ 19:40 
No psionic add ons