Stellaris

Stellaris

New Army Types
39 Comments
Soryn Jan 22, 2020 @ 3:30pm 
does the Ai build these armies as well?
»Matrix™  [author] Oct 12, 2019 @ 10:41am 
This mod now supports Stellaris 2.4.*
키으기 Jun 26, 2019 @ 8:44am 
Thank you I'll use it well
»Matrix™  [author] Jun 22, 2019 @ 1:43pm 
@The Sun This mod doesnt modify any tech. I just created new armies which require existing techs. That means I can just add a new army type that requires Gene Seed Purification and Telepathy which is kinda easy for me. How strong do you want them to be?
The Sun Jun 21, 2019 @ 12:46pm 
Ascension Enhancements and !!AM Plus - Ascension both allow you to choose multiple ascension paths, though Ascension Enhancements is outdated. I don't think you need to make a specific patch for those mods though, just add a tech that has both Gene Seed Purification and Telepathy as it's prerequisites. As you already modify those techs for your armies, it shouldn't make any more files that would need patching.
»Matrix™  [author] Jun 20, 2019 @ 10:14am 
@The Sun I can see what I can do. What are the names of the mods?
The Sun Jun 15, 2019 @ 9:29am 
Can you make a mix of the Genetic Super Soldier and Psionic Master for mods that allow you to mix the genetic and psionic ascensions?
»Matrix™  [author] Jun 9, 2019 @ 3:55pm 
@oakwhelie1 The mod supports 2.3 now! :)
oakwhelie1 Jun 1, 2019 @ 11:48pm 
update pls
»Matrix™  [author] Feb 8, 2019 @ 12:10pm 
This mod is now compatible with 2.2.4
»Matrix™  [author] Jan 23, 2019 @ 4:29am 
They have no descriptions yet.
Maximillionysis Jan 22, 2019 @ 8:26pm 
@»CH3mistry™ Just letting you know, something's up with the Descriptions of the armies, they aren't appearing at all.
»Matrix™  [author] Jan 14, 2019 @ 9:17am 
@Maximillionysis Unfortunately I am not using any kind of version control, I just delete the old incompatible files after every patch but I could put the exact values of each unit in the description
Maximillionysis Jan 12, 2019 @ 8:21pm 
What were the balance changes? I would be interested to see what changed. I'm one of those number junkies.

I forget, what was the difference between Robotic and Synthetic armies? It might be worth while to add them back in if the difference is noticible enough. After all, Synthetic Ascension does get the crap end of the stick in terms of military might.
»Matrix™  [author] Jan 12, 2019 @ 7:18am 
Btw the devs removed synthetic armies from the game. Do you want me to reintroduce them?
»Matrix™  [author] Jan 12, 2019 @ 7:08am 
I just released a new update. This mod is now compatible with 2.2.2 and I also rebalanced some units
Maximillionysis Jan 10, 2019 @ 3:01am 
I second the question below... There was a message saying that this post will be updated, but no update is in site...
The Erubian Warlord Jan 8, 2019 @ 5:58pm 
will this be updated to 2.2?
Maximillionysis Dec 20, 2018 @ 1:59pm 
It seems this mod only works for 2.1. All of the armies have no cost associated with them. While fun and overpowered, this also means the AI spawns more armies than can be dealth with...
Maximillionysis Dec 17, 2018 @ 7:30am 
Very interesting idea here. Is this mod compatible with the current version of Stellaris, or only 2.1?
»Matrix™  [author] Oct 2, 2018 @ 2:56am 
@Torlo50 Ok I will look into it. Just send me an invite for the discord.
CB|Torlo Oct 2, 2018 @ 12:37am 
@»CH3mistry™ If you add custom icons, please look at the Stellaris Modding Den, and find the compiled list for compatibility with other mods. (Every mod tries to keep theirs updated with the current master one, for maximum compatability.) Otherwise you will be un-compatible with any mod that also adds icons. While this still might bhe the case, any mod that uses the master file for icons will be compatible. On a smaller note, you would be welcome to the Discord, and get an assigned channel as a modder.
kerrigan1603 Oct 1, 2018 @ 4:07am 
@»CH3mistry™ Good to know!
»Matrix™  [author] Sep 30, 2018 @ 5:44pm 
@kerrigan1603 Not yet. But I'm working on it.
kerrigan1603 Sep 30, 2018 @ 2:42pm 
@»CH3mistry™ Does this have custom icons?
Canon Sep 30, 2018 @ 4:11am 
Maybe some sort of power armor units and some sort of mobile garrison could be cool
»Matrix™  [author] Sep 30, 2018 @ 12:52am 
@Flying Cat it modifies only the assault armies file
RevanInHeaven Sep 29, 2018 @ 4:59pm 
Usally I don't use decoys, I'd rather use the local population. I call it "acceptable casulties".
Not Ela Sep 29, 2018 @ 4:45pm 
This doesn't edit any base game file does it?
Trogdorfubar Sep 29, 2018 @ 1:08pm 
How about Conscripts as the name for the weak armies?
Gbrille Sep 29, 2018 @ 11:23am 
Sound fun. Thx !
Ghoiv Sep 29, 2018 @ 8:41am 
could you maybe change the name of the Decoys to CANNON FODDER
Godd Howard Sep 29, 2018 @ 4:15am 
Hey maybe you could make a version of this mod which doesnt requirs dlc like the synthtic d hive mind area of stuff. Just a thought
»Matrix™  [author] Sep 27, 2018 @ 11:33am 
@edey5000 I added 2 new psionic armies.
»Matrix™  [author] Sep 27, 2018 @ 10:54am 
@Kepos They are now called Decoys and they are available to all civics including hive minds and machine intelligence. They no longer have a pop limit as well.
Kepos Sep 27, 2018 @ 2:15am 
Fake Armies? I'd call them 'militia', 'civil defense' or 'home guard' so everybody knows they are weak troops. Fake Armies sounds like a newspaper posting while there are no real troops.
»Matrix™  [author] Sep 26, 2018 @ 9:34pm 
@edey5000 I'm working on it
edey5000 Sep 26, 2018 @ 7:40pm 
No psionic add ons