Stellaris
New Army Types
39 件のコメント
Soryn 2020年1月22日 15時30分 
does the Ai build these armies as well?
»Matrix™  [作成者] 2019年10月12日 10時41分 
This mod now supports Stellaris 2.4.*
키으기 2019年6月26日 8時44分 
Thank you I'll use it well
»Matrix™  [作成者] 2019年6月22日 13時43分 
@The Sun This mod doesnt modify any tech. I just created new armies which require existing techs. That means I can just add a new army type that requires Gene Seed Purification and Telepathy which is kinda easy for me. How strong do you want them to be?
The Sun 2019年6月21日 12時46分 
Ascension Enhancements and !!AM Plus - Ascension both allow you to choose multiple ascension paths, though Ascension Enhancements is outdated. I don't think you need to make a specific patch for those mods though, just add a tech that has both Gene Seed Purification and Telepathy as it's prerequisites. As you already modify those techs for your armies, it shouldn't make any more files that would need patching.
»Matrix™  [作成者] 2019年6月20日 10時14分 
@The Sun I can see what I can do. What are the names of the mods?
The Sun 2019年6月15日 9時29分 
Can you make a mix of the Genetic Super Soldier and Psionic Master for mods that allow you to mix the genetic and psionic ascensions?
»Matrix™  [作成者] 2019年6月9日 15時55分 
@oakwhelie1 The mod supports 2.3 now! :)
oakwhelie1 2019年6月1日 23時48分 
update pls
»Matrix™  [作成者] 2019年2月8日 12時10分 
This mod is now compatible with 2.2.4
»Matrix™  [作成者] 2019年1月23日 4時29分 
They have no descriptions yet.
Maximillionysis 2019年1月22日 20時26分 
@»CH3mistry™ Just letting you know, something's up with the Descriptions of the armies, they aren't appearing at all.
»Matrix™  [作成者] 2019年1月14日 9時17分 
@Maximillionysis Unfortunately I am not using any kind of version control, I just delete the old incompatible files after every patch but I could put the exact values of each unit in the description
Maximillionysis 2019年1月12日 20時21分 
What were the balance changes? I would be interested to see what changed. I'm one of those number junkies.

I forget, what was the difference between Robotic and Synthetic armies? It might be worth while to add them back in if the difference is noticible enough. After all, Synthetic Ascension does get the crap end of the stick in terms of military might.
»Matrix™  [作成者] 2019年1月12日 7時18分 
Btw the devs removed synthetic armies from the game. Do you want me to reintroduce them?
»Matrix™  [作成者] 2019年1月12日 7時08分 
I just released a new update. This mod is now compatible with 2.2.2 and I also rebalanced some units
Maximillionysis 2019年1月10日 3時01分 
I second the question below... There was a message saying that this post will be updated, but no update is in site...
The Erubian Warlord 2019年1月8日 17時58分 
will this be updated to 2.2?
Maximillionysis 2018年12月20日 13時59分 
It seems this mod only works for 2.1. All of the armies have no cost associated with them. While fun and overpowered, this also means the AI spawns more armies than can be dealth with...
Maximillionysis 2018年12月17日 7時30分 
Very interesting idea here. Is this mod compatible with the current version of Stellaris, or only 2.1?
Unknwn Prson 2018年10月5日 10時04分 
»Matrix™  [作成者] 2018年10月2日 2時56分 
@Torlo50 Ok I will look into it. Just send me an invite for the discord.
CB|Torlo 2018年10月2日 0時37分 
@»CH3mistry™ If you add custom icons, please look at the Stellaris Modding Den, and find the compiled list for compatibility with other mods. (Every mod tries to keep theirs updated with the current master one, for maximum compatability.) Otherwise you will be un-compatible with any mod that also adds icons. While this still might bhe the case, any mod that uses the master file for icons will be compatible. On a smaller note, you would be welcome to the Discord, and get an assigned channel as a modder.
kerrigan1603 2018年10月1日 4時07分 
@»CH3mistry™ Good to know!
»Matrix™  [作成者] 2018年9月30日 17時44分 
@kerrigan1603 Not yet. But I'm working on it.
kerrigan1603 2018年9月30日 14時42分 
@»CH3mistry™ Does this have custom icons?
Canon 2018年9月30日 4時11分 
Maybe some sort of power armor units and some sort of mobile garrison could be cool
»Matrix™  [作成者] 2018年9月30日 0時52分 
@Flying Cat it modifies only the assault armies file
RevanInHeaven 2018年9月29日 16時59分 
Usally I don't use decoys, I'd rather use the local population. I call it "acceptable casulties".
Not Ela 2018年9月29日 16時45分 
This doesn't edit any base game file does it?
Trogdorfubar 2018年9月29日 13時08分 
How about Conscripts as the name for the weak armies?
Gbrille 2018年9月29日 11時23分 
Sound fun. Thx !
Ghoiv 2018年9月29日 8時41分 
could you maybe change the name of the Decoys to CANNON FODDER
Godd Howard 2018年9月29日 4時15分 
Hey maybe you could make a version of this mod which doesnt requirs dlc like the synthtic d hive mind area of stuff. Just a thought
»Matrix™  [作成者] 2018年9月27日 11時33分 
@edey5000 I added 2 new psionic armies.
»Matrix™  [作成者] 2018年9月27日 10時54分 
@Kepos They are now called Decoys and they are available to all civics including hive minds and machine intelligence. They no longer have a pop limit as well.
Kepos 2018年9月27日 2時15分 
Fake Armies? I'd call them 'militia', 'civil defense' or 'home guard' so everybody knows they are weak troops. Fake Armies sounds like a newspaper posting while there are no real troops.
»Matrix™  [作成者] 2018年9月26日 21時34分 
@edey5000 I'm working on it
edey5000 2018年9月26日 19時40分 
No psionic add ons