Divinity: Original Sin 2

Divinity: Original Sin 2

Tracker- An Expansion on Huntsman: DEFINITIVE EDITION
75 条留言
Shore 2020 年 8 月 26 日 上午 7:19 
the skills doesnt change with the weapon attribute, it will always deal physical damage. Could you change it so it will deal fire/poison/earth... damage as well?
Geake 2019 年 8 月 1 日 上午 9:09 
Already 6 levels, but there is no skill book for level 6....
Ry  [作者] 2019 年 6 月 1 日 下午 1:30 
@Beerpong02 It was not removed, no. I have not touched or updated the mod in quite a few months.
Beerpong02 2019 年 6 月 1 日 上午 4:31 
I cant find the spell for Tasha the "friendly" bear anywhere in the game. Not even the cheat chest. Was it removed?
Ry  [作者] 2019 年 1 月 1 日 下午 12:48 
Well, I'm glad you got it working!
I appreciate the support!
Triplebackflip 2019 年 1 月 1 日 下午 12:04 
@Ryuki Thanks! It fixed itself, seems that it happened inside the Arena quest but it never happened again after that. Love the mod !
Ry  [作者] 2018 年 12 月 26 日 下午 3:02 
Not ending turn glitches are generally due to conflictions with other mods, having too many active mods, or having a mod that expands the summon cap that cause issues with how summons work.

There are a ton of places where the vendor is located. If he dies, he's still in all of the other locations.
Triplebackflip 2018 年 12 月 26 日 上午 11:45 
The vendor also died so what happens then?
Triplebackflip 2018 年 12 月 26 日 上午 11:03 
The summoning companion sleuth had a bug where it couldn't end it's turn no matter what. Causing the game to freeze.
Ry  [作者] 2018 年 12 月 11 日 下午 7:17 
He's in the plaza, near Griff in Fort Joy. And like 5 other locations after Fort Joy.
He's a bit hard to miss, a dwarf with green armor.
Drothar 2018 年 12 月 11 日 下午 5:34 
Where do you get the skills from for this mod? We could not find a person to buy them from
Ry  [作者] 2018 年 12 月 2 日 上午 10:55 
Glad I could help!
Rhys Ravaged 2018 年 12 月 2 日 上午 10:42 
@Ryuki Thanks so much I just got it!
Ry  [作者] 2018 年 12 月 2 日 上午 10:18 
@MorbidxAngelxV2 This is an issue with how Divinity handles mod downloads and it's a ridiculously common one.

The games are installing to the steam folder but not the game's mod folder.
You need to navigate to your: Steam\steamapps\workshop\content\435150
Then look for the file 1506134086

From there, copy the TrackerClass file and then paste it into your:
C:\Users\<pc name>\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
location.

Should pop up after that.
Rhys Ravaged 2018 年 12 月 2 日 上午 10:08 
For some reason it's not showing up in my mod list. Double checked I was in DE. Tried to uninstall and reinstall but nothing. It's showing up in my subscribed list. Anyone got any ideas?
Ry  [作者] 2018 年 10 月 26 日 下午 6:55 
Thanks for reminding me to fix it
Dreklore 2018 年 10 月 26 日 下午 6:47 
sweet! Will test it out asap, thanks Ryuki
Ry  [作者] 2018 年 10 月 26 日 上午 1:17 
@Dreklore I fixed the issues with it I believe.
They were inheriting the wrong versions of the skill. They should be able to use their skills without speccing into pyro/geo/etc!
Ry  [作者] 2018 年 10 月 23 日 下午 2:40 
I don't think so, but as summons inherit the character's stats, it's possible.

I'll have to look into it more later today.
Dreklore 2018 年 10 月 23 日 上午 6:35 
@Ryuki, putting the mod at the top of my list fixed the wolf summon, he can now use the skills. However, the salmander can't use it's fire skills. do you know if I need to spec in to pyrokinetic on my main character in order for the salamander to be able to use its fire skills?
Ry  [作者] 2018 年 10 月 22 日 下午 6:11 
@gilstrap From a while back
"Usually this is due to the mods downloading to the wrong folder. They will install only to the Workshop folder [Located at C:\Program Files (x86)\Steam\steamapps\workshop\content\435150]
If this is the case, you will need to copy the .PAK file from the mods you want to use into your documents directory for the DE located at [C:\Users\ (YourPC) \Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods]
Just paste the .PAK files there and they should appear in game"
Cry0byte 2018 年 10 月 22 日 下午 5:40 
I JUST discovered this class and it seems awesome, but for some reason when I subscribe it won't pop up on my mod list. Any idea why that might be?
Ry  [作者] 2018 年 10 月 21 日 下午 9:02 
I did do some minor patching just in case, but it's only effective if it's the highest priority when it has to do with mods taht edit skills ^^
Hope this helps
Dreklore 2018 年 10 月 21 日 下午 8:52 
@Ryuki, that's a good point, it was at the very bottom of my mod list and I have too many mods in my list, i'll try moving it to the top, thank you.
Ry  [作者] 2018 年 10 月 21 日 下午 4:21 
The game was working fine in my case, but I went ahead and created an override in the files just in case. Please make sure that the mod is above anything in your mod load order that might be editing or tweaking enemy skills.
Dreklore 2018 年 10 月 21 日 上午 10:07 
loving the mod so far, using the tracker with shorter cooldowns. Summon Sleuth, the wolf has an ability that requires a melee weapon so you can't use the attack..Crippling blow can not be used
Ry  [作者] 2018 年 9 月 29 日 下午 4:42 
Thanks a ton!
Support is always appreciated and loved <3
S I L E N C E R 2018 年 9 月 29 日 下午 3:39 
Hi, Ryuki! I have RATED UP & Added this mod (and others) to:

" The Definitive D:OS2 Mod List (2018) " :steamhappy:

Congrats & Thanks for your awesome mods!
Ry  [作者] 2018 年 9 月 27 日 上午 12:31 
I tried to nip the problem at the bud as well as adding him to all of the instances of the LV in Nameless Isle/Driftwood areas.

He should be able to hold his own and not immediately die in a fight now. He's got a bow and some actual armor now
Ry  [作者] 2018 年 9 月 27 日 上午 12:18 
@Sandling sorry it took so long, but the fix should be out!
Ry  [作者] 2018 年 9 月 26 日 上午 9:40 
They might have adjusted how that works instance wise in the Definitive edition. I will take a look at that here in a couple hours and make sure he gets properly placed so it's less of an inconvenience.
Sandling 2018 年 9 月 26 日 上午 7:41 
I can't find him indeed. He might have been there until after the fight scene leading into Act 2. I noticed the boat had reset itself after the fight, making some MOD vendors appear on the boat that weren't there before.
Ry  [作者] 2018 年 9 月 24 日 下午 6:32 
If he's not there, let me know.

I'll also be tweaking his stats and combat capacity soon, when I'm back from packing for this move
Ry  [作者] 2018 年 9 月 24 日 下午 6:29 
He should be on the second deck of the Lady Vengence, on the right side, near where the Fletcher goes
Sandling 2018 年 9 月 24 日 下午 6:08 
Hello again!

May I humbly request to have Thurston be put on the Lady Vengeance (Unless he's there and I missed him). It just happens to be that he appears to be in places where there's fights near, and his incredibly low level/HP makes A.I. target and one-shot him over and over.

I mean, this could obviously be remedied too, but I'd still like to also see him on the Lady Vengeance of course. ;)
Hades 2018 年 9 月 20 日 下午 11:41 
Thank you! Will definitely be trying it out soon and see how it works
Ry  [作者] 2018 年 9 月 20 日 下午 10:36 
Hades 2018 年 9 月 20 日 下午 10:16 
Possibly. I'm willing to give it a shot if it brings back some challenge (without having to start over on higher difficulty)!
Ry  [作者] 2018 年 9 月 20 日 下午 8:49 
I'm actually working on toning back those base skills in another mod I have released, so if the tracker mod seems like 'too much' maybe the rework/tweak mod I have out as of today may be more your flavor? ^-^
Hades 2018 年 9 月 20 日 下午 8:47 
Ah okay, makes sense. And yeah, huntsman itself seems to be broken. Even without high ground my ranger seems to be doing a lot of damage, but I am playing on classic so there is that. Seems almost unfair and a bit too easy...but I'm only level 6 on this playthrough so maybe gets difficult? Who knows. But thank you for the answer ^^
Ry  [作者] 2018 年 9 月 20 日 下午 8:25 
I made the mod for the base game to be used in most situations, but I've not made any tweaks to compensate for other modder's work.

My mod's skills don't retroactively change damage based on enemy vitality. It scales independently with the user's finesse, points in Huntsman, and for summons it's based on stats and points in Summoning.

I don't expect that it would be rediculously OP though. I played this in a playthrough with a Celestial Mage in Honour mode when I was testing it initially, and the class was able to hold its own but didn't feel completely broken like normal Huntsman does.

In essence: I don't think it's going to be rediculously OP, but it's going to feel strong for sure, as almost all Huntsman stuff does (It's one of the highest consistent DPS specs in the game!)
Hades 2018 年 9 月 20 日 下午 7:30 
Saw you talking about balance further down the comment section, how does this mod work in terms of reduce vitality bloat mod by Bard? Do the mod skills automatically tone down their damage with that mod or will this mod be like super OP with that mod? Do you any ideas? Thanks
Ry  [作者] 2018 年 9 月 19 日 下午 9:42 
@OogieBoogs I spent the greater part of today working on the weapons for the mod.

It's about 90% done. I just want to give it a quick test in my game and make sure the unique skill added to the weapon works fine before I push them out to you all.

Though I am willing to say that they are crossbows, they are given a unique kill-shot skill that also dazes, they will be fairly affordable for their availability, and they only encumber a fraction of normal crossbows, being 2/3 their weight and causing only 1/2 the movement speed loss.
Ry  [作者] 2018 年 9 月 18 日 下午 7:40 
It's something I can look at doing, sure.

I am currently busy packing to move overseas, so my ability to work on anything is a bit stifled right now.

I will take a look at what Odin specifically has done, and talk to him when we both get some free time, and see if I cant brainstorm something up in that area.
BananaBandit 2018 年 9 月 18 日 下午 7:15 
Something I really like that Odin did for his class mods, that I really hope you implement, is adding class specific weapons to be sold at the new vendors. All the class vendors he put in sell 2-3 weapons at a time, scaling with where you are, and it was a bummer to have zero weapons when I went to go check mine =/
Ry  [作者] 2018 年 9 月 17 日 上午 9:27 
I tried pretty hard to keep the mod in a decent balance ^^;

Huntsman in general, as one of the highest damage output classes, can scale to rediculous damage naturally, and the abilities included here aren't any worse ^^

Most of the skills are even scaled back a bit to compensate for the statuses they apply.
weerax 2018 年 9 月 17 日 上午 9:06 
@Ryuki that's good, I was worried it's a bug or it was just powerhoused through the roof :D
Ry  [作者] 2018 年 9 月 17 日 上午 8:01 
Yeah that's pretty normal from my experience.

The Tear Gas skill (Dealing the magic armor damage) does not apply the weapon's damage, while Rusted arrow will use the weapon's damage stats.
So whatever the dummy weapon that is used to calculate those initial stats during character creation is probably a level 3-5 bow as the damage from rusted shot is 110% the weapon's listed damage with a 10% variance.

There's not much I can do to fix that, as the equipment used for showing damage during creation is one of those "Ingrained in the system" things.

Realistically the starter bow is only going to do anywhere from 4-10 damage or so with that shot.
weerax 2018 年 9 月 17 日 上午 7:19 
Is it normal that the tooltip for some of the new skills show waaay too much damage on char creation? Like one is dealing 8-9 magic damage, the other is like 22-30 physical ?
Ry  [作者] 2018 年 9 月 15 日 上午 9:43 
Luckily due quite a few factors including not having worked on actual pathing and scripts for his movement, he's going to still be located in other areas. You'd have to kill all the versions of him to make him permanently dead. And his story should progress normally as long as you went through all the dialogue and such before he dies.

He will be located at:
The camp right before the last boss on the Fort Joy island
In Driftwood proper
On the ship's second deck
The nameless Isle
Near the Blacksmith couple in Arx.