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报告翻译问题






I appreciate the support!
There are a ton of places where the vendor is located. If he dies, he's still in all of the other locations.
He's a bit hard to miss, a dwarf with green armor.
The games are installing to the steam folder but not the game's mod folder.
You need to navigate to your: Steam\steamapps\workshop\content\435150
Then look for the file 1506134086
From there, copy the TrackerClass file and then paste it into your:
C:\Users\<pc name>\Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods
location.
Should pop up after that.
They were inheriting the wrong versions of the skill. They should be able to use their skills without speccing into pyro/geo/etc!
I'll have to look into it more later today.
"Usually this is due to the mods downloading to the wrong folder. They will install only to the Workshop folder [Located at C:\Program Files (x86)\Steam\steamapps\workshop\content\435150]
If this is the case, you will need to copy the .PAK file from the mods you want to use into your documents directory for the DE located at [C:\Users\ (YourPC) \Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods]
Just paste the .PAK files there and they should appear in game"
Hope this helps
Support is always appreciated and loved <3
" The Definitive D:OS2 Mod List (2018) "
Congrats & Thanks for your awesome mods!
He should be able to hold his own and not immediately die in a fight now. He's got a bow and some actual armor now
I'll also be tweaking his stats and combat capacity soon, when I'm back from packing for this move
May I humbly request to have Thurston be put on the Lady Vengeance (Unless he's there and I missed him). It just happens to be that he appears to be in places where there's fights near, and his incredibly low level/HP makes A.I. target and one-shot him over and over.
I mean, this could obviously be remedied too, but I'd still like to also see him on the Lady Vengeance of course. ;)
The actual changes are listed in the mod's page!
My mod's skills don't retroactively change damage based on enemy vitality. It scales independently with the user's finesse, points in Huntsman, and for summons it's based on stats and points in Summoning.
I don't expect that it would be rediculously OP though. I played this in a playthrough with a Celestial Mage in Honour mode when I was testing it initially, and the class was able to hold its own but didn't feel completely broken like normal Huntsman does.
In essence: I don't think it's going to be rediculously OP, but it's going to feel strong for sure, as almost all Huntsman stuff does (It's one of the highest consistent DPS specs in the game!)
It's about 90% done. I just want to give it a quick test in my game and make sure the unique skill added to the weapon works fine before I push them out to you all.
Though I am willing to say that they are crossbows, they are given a unique kill-shot skill that also dazes, they will be fairly affordable for their availability, and they only encumber a fraction of normal crossbows, being 2/3 their weight and causing only 1/2 the movement speed loss.
I am currently busy packing to move overseas, so my ability to work on anything is a bit stifled right now.
I will take a look at what Odin specifically has done, and talk to him when we both get some free time, and see if I cant brainstorm something up in that area.
Huntsman in general, as one of the highest damage output classes, can scale to rediculous damage naturally, and the abilities included here aren't any worse ^^
Most of the skills are even scaled back a bit to compensate for the statuses they apply.
The Tear Gas skill (Dealing the magic armor damage) does not apply the weapon's damage, while Rusted arrow will use the weapon's damage stats.
So whatever the dummy weapon that is used to calculate those initial stats during character creation is probably a level 3-5 bow as the damage from rusted shot is 110% the weapon's listed damage with a 10% variance.
There's not much I can do to fix that, as the equipment used for showing damage during creation is one of those "Ingrained in the system" things.
Realistically the starter bow is only going to do anywhere from 4-10 damage or so with that shot.
He will be located at:
The camp right before the last boss on the Fort Joy island
In Driftwood proper
On the ship's second deck
The nameless Isle
Near the Blacksmith couple in Arx.