Divinity: Original Sin 2

Divinity: Original Sin 2

Tracker- An Expansion on Huntsman: DEFINITIVE EDITION
正在显示第 1 - 10 项,共 10 项条目
更新于:2018 年 10 月 26 日 上午 1:16

v1.7.0
Fixed issues with the summons that made their skills unusable on summoning

更新于:2018 年 10 月 21 日 下午 4:18

v.1.6.0

Created an override for Sleuth's skill as to not require a weapon for crippling blow, just in case other mods or the game itself are overwriting this skill. Please make sure this mod is above any mods that edit enemy skills if you are experiencing issues with Sleuth's crippling blow skill.

更新于:2018 年 9 月 27 日 上午 12:16

V 1.5.0
-Thurston is has been training up between locational moves! He also geared himself up with a bow and some actual armor! His stats were adjusted and he was given actual weaponry. When brought into combat in his locations (if you choose to attack Griff, the magister on the docks, or people in Arx) he will be less likely to die and will contribute a bit to the fight instead of just punching people to death.
-Thurston will now move around the Lady Vengeance and help repair the ship in its down time! This means he will be moving between the decks as he does things. He will be located on deck 2 of the ship during the Fort Joy interlude, the top deck during the piece during Driftwood, and the 3rd deck during the Nameless Isles. He will move to Arx after the nameless isles. He is also still located in his normal hub locations.

更新于:2018 年 9 月 20 日 上午 10:00

Removed a file that caused the download to be exponentially larger than intended.

更新于:2018 年 9 月 20 日 上午 9:55

V 1.4.3
-Adjusted summons stats. Some of them were adjusted unintentionally on the port, and I felt their stats needed roping back a bit as they were given WAY more stat points per summon (Something like 8-12 times more points than average). This has been adjusted to a fraction of that number. They shouldn’t be nearly as game breaking.


-Added “Tracker” Crossbows to Thurston’s wares. Tracker Crossbows are a special type of crossbow that is built with a trademark lighter frame. This reduced their weight by 1 and reduces their movement cost to use by 50%, allowing you to move more every turn. They also come with a Heart Piercer-like skill called “Headshot” that allows you to daze targets and kill them if they are below the health threshold.

更新于:2018 年 9 月 10 日 下午 5:09

V1.4.2
Quick fix to animations as I was made aware that they were not working as intended

-Re-imported all the visual/audio resources for the skills. This should fix the issues with the lack of sound and visuals.
-Added more sounds to the Camo skill
-Tweaked the Murder of Crows visuals a bit.

更新于:2018 年 9 月 10 日 上午 9:10

V1.4.1- The update with some balances and added skill spread.
-Fixed typo errors in a few skill descriptions.
-Hunter’s Mark changed to Weakness Exploit, same with Mass Mark. Marking was almost unnecessary, and the main point of the skill has been its exploit capability for a while.
-Tear Gas damage increased by 35%, blinded removed. This should allow for more strategic removal of armor without outright destroying the balance of the skill by allowing for abusive blinded application.
-Reduced Murder of Crows’ base damage by a small amount (down to 65% of weapon damage from 75%) to keep it in line with starter skills and to reward players for attacking clusters of enemies, and make the skill less punishing in single target situations.
-Increased the cost of Natural Remedy to balance the positives with the additional cost.
-Created 3 new skill tiers that show up at levels 2, 6, and 13. This is to bridge the gap in the amount of displayed skills between levels. Level 2 skills only require 1 huntsman, level 6 will require 3 huntsman, and level 13 skills will require 4 huntsman to learn. Specific skill movements and learning requirement changes are as follows:


*Tear gas moved to a starter skill, replacing Natural Remedy
*Power Stance, Summon Sleuth, and the new Weakness Exploit moved to the new level 2 tier
*Natural Remedy moved to Level 4 / 5 skill tier
*Nature’s Barricade, Ice Trap, Shock Trap, and Cursed Arrow moved to level 13 / 14 skill tier.
*Mass Mark moved to its proper place as a level 8 - 10 skill tier
*Prices for skills adjusted to try and match their places in the skill rankings.

Skills that you have books for should not be removed from your inventory, and the only thing that might change with this update is that skills moved to higher requirements will not be usable until you reach the usage requirement in Huntsman points.
I’m sorry in advance for any inconvenience this might cause in gameplay, but hopefully these changes should help with the number of skills being less overwhelming as you hit level 9, as well as balance some of the early game usage of the stronger skills without outright nerfing them.

更新于:2018 年 9 月 9 日 上午 10:55

-After placing Thurston in various places, I noticed this afternoon that some of his instances were misplaced or not replaced with their proper replacement dialogue versions. This should be remedied, and dialogue should progress as normal.

If you talked to him in Fort Joy before this patch, I appologize in advance as you will be locked out of some of the dialogue in this playthrough.

-Removed the Cheat Chest from the main mod, adding it in as an additional, optional download.

更新于:2018 年 9 月 9 日 上午 12:06

Stayed up super late tonight to wrap up this patch.

-This update should a good amount of dialogue/possible dialogue paths to Thurston. He's now a SLIGHTLY more interesting set piece than just being a skill vendor. Dialogue progress is locked to each person that talks to him, so either everyone has to go through the dialogue or just use the same person to talk to him each time to get the extra dialogue options.
For those cheeky individuals, I hid a section of dialogue just for you, which you might get a laugh out of.

-Added damage information to the tooltips for Bola Shot and Cursed Arrow.

-Fixed Thurston's assigned physics, stats, and equipment class.

更新于:2018 年 9 月 7 日 下午 5:35