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报告翻译问题






it was a mixture of "sometimes raids go wrong" + "orions mechanoids" which caused a few different raiding parties to arrive (all against each other) + they were being chased by orions flamer bots mostly, and they all fought themselves and then 1 caveman ally faction, all within a "real ruins" large base, and then i was able to pick off the remainder hostiles with minimal loss. (i think i lost 2 people plus 1 got stolen, but i had a clone thanks to "simple clones" or later revived one :) unfortunately tons of valuable resources got burnt in the flames, but a "sniper fire extinguisher" rifle helped a lot
It existed for a while and some similar came along the way, but i thbink this was the greatest to be
Thank you again!
Yes it's alright to continue this mod if you're fully committed to it. Make sure to credit me as the original creator and please also link to the game we're developing (Cursed Crew) on your mod page.
Whether you want to update it or not, I thank you for the many fun hours this mod gave me
<name Class="NameTriple">
<first>centipede</first>
<nick>A</nick>
<last>explosive</last>
</name>
This code works in centipedes, but not in lancer and sycthes, and need a correction of code name.
in lancer says
<name isnull= true >
and that apparently causes an error. If you know a little you can replace the correct code from a centipede to a lancer and change its name. dont paste this code in your save.
However if you already have this DLC it's better avoid this mod, getting directly mechs from mech hive without need of bandwidth, chips or dealing with toxic waste, this is too OP and will completely break the game balance.
M.A.G.Gen's Solution fixes the blue boxes!
{链接已删除}link
Put the text in editer and name it as patch.xml at this location
Program Files (x86)\Steam\steamapps\workshop\content\294100\1505914869\1.4\Patches