边缘世界 RimWorld

边缘世界 RimWorld

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What the Hack?! (Continued)
   
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Mod, 1.5, 1.6
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4.192 MB
2024 年 11 月 27 日 上午 7:57
11 月 27 日 上午 8:15
16 项改动说明 ( 查看 )

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What the Hack?! (Continued)

在 Zaljerem 的 1 个合集中
Zal's Continued Mods
571 件物品
描述
Original mod by Roolo
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1505914869
Updated with permission
All the same, if the original author requests it, I will remove this update.

Check out Roolo's game, Cursed Crew! A free demo is available.
https://psteamproxy.yuanyoumao.com/app/1839760/Cursed_Crew/

Van's Retexture : What The Hack ?!
(1.3, but it should still work, ignore the version/missing dependency error)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2841976252

[JGH] WTH retexture
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2600860593

What the Hack?! - A Little Expansion (Continued)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3400834754

WTH Expanded (Continued)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3601032092


Please note: the packageID has changed to "zal.whatthehack". If any mods requiring What the Hack?!? are updated to 1.5/1.6, you will need to change your dependency. Thank you for your understanding.


1.6 CHANGE:

Though mechanoids will automatically be hauled to the hacking table if they have a bill set, you must select your hacker and right-click on the mechanoid to hack. You can also right-click to clear the hacking table.
(This is less than ideal, but until I get a chance to dive into the job/surgery chain hackery, it will do)
Last round of testing it was picking up the recipe again, I'm confused; but what else is new?

HUGSLIB NO LONGER REQUIRED FOR 1.6!

--

I'm very pleased to present this continued version of a classic mod. Thank you to Roolo for permission, thank you to KymasTuran for your testing, and thank you to everyone who has requested this one.

--

Original mod notes (1.4):

What better way is there to take revenge on mechanoids than to hack them, and use them as your own combat slaves? With What the Hack!? you can raise your own squad of blood machines. This is not all: You can also apply various upgrades to mechanoids like a turret module for mounting turrets on them, a belt module for equipping belts like shield belts, and various other modules. Moreover you can use your hacked mechanoids as pack-mules during world travel, raid factions with them, you can control them directly with a controller belt, or implant an AI persona core in them for indefinite control. Beware though, hacking has its dangers, and other technologically advanced factions also know how to hack, so expect hacked mechanoids in enemy raids.

*Features*
- Adds the possibility to hack downed mechanoids with the mechanoid hacking facility.
- Mechanoids can be downed again. Only downed mechs can be hacked.
- Adds a "hacking" work type, which levels with both the crafting skill and the intellectual skill of colonists.
- A lot of end game content involving an advanced Rogue AI which you can help to develop a consciousness and which can learn abilities like temporarily hacking mechs, controlling your turrets, controlling your mechanoids and more. Don't get it mad though, as it'll use its abilities against you.
- Hacked mechs cannot use their internal reactor as that would draw attention from the mechanoid hive, so they rely on their internal backup batteries which need charging.
- Hacked mechs need regular maintenance which is performed automatically by your hackers. If it's completely neglected, hacks can stop working...
- Mechanoid platforms are added, which repair and recharge mechanoids on them.
- Various upgrades can be performed. Look at the image below for an overview.
- Repair, maintenance, and hacks and upgrades require "mechanoid parts", which can be obtained by disassembling mechanoids.
- World travel is possible with mechanoids. To support this, a portable charging platform is added.
- Enemy factions can also use (occasionally upgraded) mechanoids during raids. What factions can use mechanoids can be configured in the mod options.

Many more things, just install the mod and you'll see!

One of the most notable upgrades is definitely the turret module, which allows you to mount turrets and mortars on your mechs, including ones added by other mods.

*How to hack mechanoids*
1. Research basic hacking.
2. Build a hacking table and one mechanoid platform for each mechanoid.
3. Gather mechanoid parts by destroying and disassembling mechanoids. Bigger mechanoids give more parts.
4. Go to the health tab of a downed mechanoid, click Modifications-> Add bill -> Hack mechanoid targeting device.
5. The mechanoid will be hauled automatically to the hacking table, and any pawns with a minimum crafting and intellectual of 5 assigned to hacking, will start a modification job, given there are at least 10 mechanoid parts in store.
[1.6 - you must select your hacker and right-click on the mechanoid]

*Languages*
- English
- Japanese (by Proxyer)
- Korean (by yangbum7)
- Simplified Chinese (by Lingluo)
- Traditional Chinese (by Biscuit)
- German (by RoffeIchen)
- Polish (by Gt.zgame.pl)
- Spanish (by Caferino)

*Dependencies*
(1.5 ONLY)
This mod depends on Hugslib. Load order should be: Hugslib -> What the Hack!?.

*Credits*
- Roolo - author
- Madman666: For drawing a lot of sprites and being a great support!
- Mlie: For the 1.4 update!
- Ogliss: For helping with the 1.3 update.
- malistaticy: For drawing the sprites for the mechanoid hacking facility and the mechanoid workshop.
- Noirfry: Helping out with the 1.2 update, and solving some issues.
- Cenbes: For testing, re-organising the research tab, and being Cenbes :).
- rawrfisher: For extensive playtesting and bug reporting.
- Orion: For creating and giving me permission to use the advanced mechanoid chip sprite, which was part of the amazing More Mechanoids, but is no longer used in that mod.
- Pardeike a.k.a. Brrainz: For creating Harmony on which this mod relies so much.
- UnlimitedHugs: For creating Hugslib, and saving me a lot of time.
- The translators for doing a great job.
热门讨论 查看全部(2)
2
11 月 6 日 下午 12:24
A couple of issues
FunkyTown
1
11 月 6 日 下午 12:25
question about having multiple bots
Lavastorm
90 条留言
Fysh 11 月 27 日 下午 12:58 
Hey there, I notice that I can't seem to get mechs do be downed. I tried setting the down chance at death threshold to 100% but they still die, I'm wondering if this is caused by mod conflict or maybe wrong load order
Killer29687 11 月 27 日 下午 12:07 
so the update fixed the whole lifters carrying mech parts to be wasted? PRAISE BE!
Zaljerem  [作者] 11 月 27 日 上午 8:16 
Now live as 1.1.5, should be fixed.
Zaljerem  [作者] 11 月 27 日 上午 8:13 
Thanks, no need, I see what I did. Pushing an update momentarily.
Lotan flan 11 月 27 日 上午 7:58 
just want to let you know that there seems to be an issue with the info cards not displaying anything on the mechanoids when this mod is enabled
will try to grab logs soon.
Zaljerem  [作者] 11 月 25 日 下午 10:55 
Pushed an update to spawn mechs fully fueled and prevent fuel decreasing on non-hacked mechs. I also saw the hacker automatically detect and perform the hack recipe again - did I fix that? lol

In other news, the last, long-lost WTH addon - Giddy Up! Mechanoids - is being brought up to 1.6. Stay tuned.
Zaljerem  [作者] 11 月 20 日 上午 9:39 
Doing my best! It's very complicated, is an older codebase, and I've had to ... ahem, hack ... a few things a bit more than I'd like (the current right-click "hack mechanoid" nonsense) but it's still here and I plan to keep it going and keep improving it as long as I can!
Necromancer 11 月 20 日 上午 9:38 
Thank you very much for supporting this mod, which, although a bit old, has not lost any of its importance and functionality.
PersonHumanThing 11 月 20 日 上午 9:18 
thank you
Zaljerem  [作者] 11 月 20 日 上午 9:17 
I am testing an update now that should restrict refueling to hacked mechs only, thanks everyone for the reports.