Stellaris

Stellaris

Ancient Cache of Technologies: Override
564 条留言
ARAGAT 11 月 28 日 上午 4:41 
thanks for quick update :steamthumbsup:
H11DN-D4NG3R  [作者] 11 月 28 日 上午 4:20 
I dont think Acot buffs Grey tempest, not to absurd levels atleast
Lelouch VI Britannia 11 月 28 日 上午 4:16 
H11DN was just saying the grey tempest murdered me due to Ais stupidity since this buffs them.
Chirumiru ShiRoz  [作者] 11 月 28 日 上午 3:32 
Mod updated.
H11DN-D4NG3R  [作者] 11 月 20 日 上午 8:08 
@Lelouch Heh?
Lelouch VI Britannia 11 月 20 日 上午 8:05 
welp im boned the ai opened the L cluster at like 2280 my strongest fleet is 40k, no way imma be able to hold them off forever at least my starbase is 200k
arb0 11 月 15 日 上午 12:26 
Is mod name a reference to the Escape Velocity series?
H11DN-D4NG3R  [作者] 10 月 29 日 上午 8:12 
Then you cant get Precursor Databank
Mr. House 10 月 29 日 上午 8:00 
Yes I am, apologies if there was a note about that I missed do the two conflict?
H11DN-D4NG3R  [作者] 10 月 29 日 上午 7:32 
@Mr.House are you a Cosmogensis empire?
Mr. House 10 月 29 日 上午 7:09 
Hi there, question regarding the databank. For the last 2 games whenever I purchase it from the curators it does not appear as a research option been a while since I played the mod so not sure if it's a bug or intended.
renatops410 10 月 26 日 上午 9:26 
ok, ty for your time!
H11DN-D4NG3R  [作者] 10 月 26 日 上午 8:48 
@Renatops410 ''The Seal'' from a Astral rift? I think the primary issue stems that you have several mods with a few with i assume also overwrites Unbidden. Given i dont have Astral rifts(or any of said dev team's dlcs) i cant test it. but this first time i hear about it anyways..
renatops410 10 月 26 日 上午 8:39 
downloaded the universal rules patch, same error happened, i know override is the issue (or something related to it) because each time i disable the mod the game just goes on normally , just that the seal situation doesn't happen (thing is i wanna play with acot override because of the crisis changes)
H11DN-D4NG3R  [作者] 10 月 26 日 上午 2:45 
@Renatops410 unsure. im Pretty sure this is not caused specifically by acot override.

Also appears you do not have the Universal rules patch. (with should work as a soft merger of rules for now)
renatops410 10 月 25 日 下午 11:00 
help, acot override is causing the game to freeze and minimize everytime the seal situation is about to pop up, and idk how to fix it, here's my mod list:
nsc3 - season 1
ui overhaul dynamic
planetary diversity
gigastructural engineering & more (4.1)
expanded mods base
ui overhaul dynamic + planetary diversity patch
planetary diversity - more arcologies
planetary diversity - unique worlds
ancient cache of tecnologies
ancient cache of tecnologies: override
forgotten empires 4.1
archaeology story pack 4.1
ancient empire 2.0 (stellaris 4.1)
real space 4.0 (with 3 addons)
more events mod
guilli's planet modifiers and features
darkspace (stellaris 4.0)
ancient empire - ui overhaul dynamic patch
expanded events
dynamic political events
xenology - biological module (ever universe)
transformers: war for cybertron ships & portraits
unicron addon
ui overhaul dynamic + gigastructural engineering patch
universal modifier patch (4.1)
additional traits
universal resource patch
H11DN-D4NG3R  [作者] 10 月 14 日 上午 8:54 
@TakuD21 should work yes
TakuD21 10 月 14 日 上午 8:49 
Does this work with the latest update?
Panda_Play 8 月 31 日 下午 1:29 
I've noticed for behemoth fury crisis when completing teir five a class four behemoth spawns in my capital keeping my existing class three. As well as When moving through the growing pains situation when prompted with anything that changes components on the behemoth like the jump organ it seems to reset the behemoth component set down to the class three component set.
H11DN-D4NG3R  [作者] 8 月 23 日 上午 2:32 
@Der, No, there's a seperate submod made by chiru that changed Marauders
Der Preußen Mann 8 月 22 日 下午 10:03 
Hope this isn't a stupid question but does this mod also affect the Khan?
H11DN-D4NG3R  [作者] 7 月 22 日 下午 12:00 
@2B ensure you arent running bunch of other mods that edit End game crises.
2B 7 月 22 日 上午 11:53 
Cetana colossus doesnt spawn using this mod, which means I cant defeat her
Ros[É] 6 月 28 日 下午 3:17 
Ah, I was incorrect about the infesting planets thing, it's just my game not changing the planet graphic lmao.

Incredibly slow bombardment still stands tho
Ros[É] 6 月 27 日 下午 6:14 
Oh, and prethoryn don't infest planets after bombarding all pops like the description states.
Ros[É] 6 月 27 日 下午 4:48 
Seems like the crisis bombardment stances are taking forever to kill pops. I did notice the normal ACOT bombardment stances have the "kill_pop_amount" line while the crisis ones don't seem to.
H11DN-D4NG3R  [作者] 6 月 9 日 上午 11:07 
@Eagle. Yes
eaglegundam 6 月 9 日 上午 11:06 
so is it up to date yet?
H11DN-D4NG3R  [作者] 5 月 9 日 上午 3:35 
@Waffel. Nope. just wait for Chiru to eventually update it. (This is currently being worked on)
WAFFEL E100 5 月 9 日 上午 3:28 
hello there, does this still work in 4.0?
Exaccelerator_07 4 月 27 日 下午 7:16 
@Experimental There is a compability patch for NSC and ACOT override unfortunately the author has stopped update since 2023. I heard somewhere that you can put the NSC load order after ACOT, ACOT Override and it loads just fine?
SolidSpaceDisk 4 月 18 日 上午 6:31 
I think it is confirmed override doesn't not work with nsc for a long time on their discord, but base acot should work with nsc
H11DN-D4NG3R  [作者] 3 月 15 日 上午 9:25 
@Experimental I seen people play with this and NSC and for them it works fine. maybe switch up your loadorder. or look for a Comp patch i guess?.
ExperimentFailed 3 月 15 日 上午 8:48 
Is there any way to get this to work with NSC? Issue is that it overwrites the Computers for the added ships and makes them unbuildable.
年轻人你不讲武德 2024 年 11 月 13 日 下午 6:51 
sir,thanks for your work
Chirumiru ShiRoz  [作者] 2024 年 11 月 13 日 上午 11:40 
Should be fixed now, it was due to the recent removal of some old redundant files in the projectiles from back during the time ACOT was a submod of ZOFE :lunar2019laughingpig:
H11DN-D4NG3R  [作者] 2024 年 11 月 13 日 上午 8:51 
Generated a Bug report about it. quite a odd thing to happen tho.
年轻人你不讲武德 2024 年 11 月 13 日 上午 6:42 
I tried changing the projectile_gfx from "acot_scourge_titan_projectile_weapon" to the base game's GFX, and that also fixed the crash. It might be a GFX issue?
年轻人你不讲武德 2024 年 11 月 13 日 上午 6:33 
By the way, my game is fully updated and includes all DLC
年轻人你不讲武德 2024 年 11 月 13 日 上午 6:32 
I deleted the TITANIC slot from the Swarm Queen in the ship design file, and that fixed the issue. I tested the game using only the ACOT Sires mods, and I think the component named ACOT_TITAN_PLASMA_SWARM was causing the crash.
H11DN-D4NG3R  [作者] 2024 年 11 月 13 日 上午 6:05 
That's oddly specific, dunno why it would do that, you 100% sure its acot,

I know there some Jank with aura's and stuff.
年轻人你不讲武德 2024 年 11 月 13 日 上午 5:58 
Sir, the game crashed when the swarm crisis entered combat.I tested the game ,maybe because of the component
huangnorway 2024 年 11 月 1 日 上午 7:59 
Is it now compatible with 3.14? I'm doing some examine to find out any cracks.
stazio 2024 年 10 月 29 日 下午 4:19 
3.14 update please?
H11DN-D4NG3R  [作者] 2024 年 10 月 7 日 下午 11:08 
No
Anime Jesus 2024 年 10 月 7 日 下午 10:29 
Is there a way for me to get those swarm component for my self?
H11DN-D4NG3R  [作者] 2024 年 9 月 15 日 上午 10:20 
I dont think both will work fine correctly together
Leri-Weill [FRA] 2024 年 9 月 15 日 上午 10:07 
Should I put this Override before or after the ESC Components override ?
Hunger Orbs 2024 年 9 月 14 日 下午 11:45 
May I ask, when I was playing till the AI Crisis start, I unexpectedly discovered that the AI Titan would always separate from its fleet and act alone. I have some knowledge of code, but no matter how I changed it, the AI Titan would still separate and be destroyed. Why is that?
trilate 2024 年 9 月 10 日 下午 9:41 
Does this mod still work now ?